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Everything posted by Rizos
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tbh i would be more than happy if dark elves get new lvl of poison on 82, with some reasonably boosted dmg per tick ^^
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kekw. Imagine tank vengence, no other class can do dmg to him, but then destro comes, rush it and cause 4800 dmg in 30s duration of vengence while tank prolly has like 7k hp. Legit right? What other class can cause 5k dmg to tank on ud? Uppercut? you mean skill that can crit for 4k to +9 bw set bishop that has 6k hp? you do upper cut and when it crit on full hp bish, you need just 1 more skil and he is dead. Definitely underpowered skill :D. Is there anything that even helps to resist it? cos for other debufs there is
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Question Regarding the Power Ritual Skill
Rizos replied to Chanterelle's topic in General Discussion
clarity kiss of eva doesnt help for toggle skils. best result i managed to get on "box" pp with +12 wit dyes was losing 3 mp/tick with +6 robe, iss 13 mana regen bw robe regen bonus, water song, cov and siting. If you are active you can hit mobs and do pretty well with mp management. Maybe if you dont put - men dyes you can sustain mana nonstop while siting -
On last update people focused on updating skill lvls on 82, new zone 82 etc etc. I had a little bit of brain storming with my team one eveing about why eu ppl dont join this server. Here are our ideas. Premium - Similar system like 1st post on forum from new account. If new guy comes to server, he should contact admin (make big ad on main page about it or during account registration some special button). Admin can shortly verify if its new person joining server via chat/checking things from technical perspective and grant 1-3 months premium to his new 1-3 accounts or grant new kind of premium account on his main account that lets you log 2-3 additional chars w/o premium. The guy would be able to check out server w/o paying for premium. If it works maybe you could even extend this option and grant to his main acc some 1 month time limited items, like b weapon +10 armor +6 aq3 orfen 3 w/e. Drastically increase event rewards - mostly by time limited items. We all know how tiger event influenced on server. To make sure server economy doesnt get fkd by changes, add mostly TIME LIMITED rewards. But The rewards must be worth the efford! There are many options of items you could add. Baium talismans, fi6, B grade sets +8 a grade sets +6-8, B/A weapons +16 with chosen rune like 2h blunt with othel or mage weapon with cast speed. Add epics lvl 3 time limited. AQ3 core 3 orfen 3 baium 3, these are pve/pvp epics you could skip antharas/zaken if some ppl complain about influence on olympiad but in my opinion why not to let new ppl join oly with fair gear? Are old folks who already gathered gear afraid of newbies in time limited gear? I think most of ppl agree its more fair for every1. Make these time limited rewards last for 15-30 days and be pretty common. Ppl could farm 1st 3-4 days of event and collect few epics/items from opening like 30 chest rewards already - lets say 10% chance. You could even add this new anakim/lilith to these time limited items so ppl can test it out. You could consider adding real epics lvl 1 with lower chance as an option for new clans that have no chance to farm epics, to have a chance to farm it different way less efficient way. Prepare suitable zone with good exp/drop for new ppl. We have it already! The zone with very good adena and exp which is not suitable for 80+ yea right! Its devil isle. The zone needs just very little tweaks. Make mobs not being able to be pulled too far, maybe decrease p atk a bit or consider removing social agro from them. I think after eliminating "pulling train" problem there, its perfect zone for new ppl. Also you could increase gem a drop in new aoe zone so high lvl ppl feel no need to log boxes and abuse this low lvl zone farm. Remove drops from RBs or add time limited items instead of real ones so it makes sense for newbies to collect these items but makes no sense for old players cos items cant be sold for adena .Also remove death knights or atleast remove it up to 65 lvl rbs. If its done, you dont even need to bring back old map without rp respawn delay, bosses would probably be more available on map - the bosses up to 65 lvl atleast Consider adding more "full buff" consumables for newbies - preferably time limited so old folks dont create new accounts to abuse it Add this S grades already, make enchant rates very low so even top farmers run with +4-6 max. Items itself have huge stats, +0 is like +16 b grade, new folks could jump into s grade farm straight and dont care about star wars items of old players Make more newbie friendly farm mechanics instead of farmer friendly mechanics - i mean things like knoriks in loa. Similar system should work in gc/di/fi/new aoe zone. Lets say you farm DI, when you kill mobs there is chance to spawn midnight nightmare, when you farm gc, there is chance batur(boost drops ffs, havent heard any1 dropped anything from that sh1t so far) spawn, when u farm fi there is chance trex spawn, for new aoe zone you can add some new mini boss Looking for more ideas from community! cheers!
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"idk if is possible to makes the same with critcal damage but if can, is a good buff to make poor daggers have some fun." you can boost flat crit dmg (the one vicious stance gives) likeit was on h5, sa in vesper weapons had like 900 critical dmg boost, now othell rune gives 250 or smth, or add additional passive with crit dmg or boost vicious stance power, or boost all of these a bit. This thing gives flat boost to every dagger, its not multiplied by items/buffs so full stacked dagger will stab for 5.5k instead if 5k now but low gear dagger will also stab for 2,5k instead of 2k so low gear daggers get bigger % boost. Also what daggers got on official was bluff, passive magic/physical skill evasion % in boost evasion passive like these white talismans but lower %, more evasion from evasion mastery and light armor mastery, crit DMG boost from attribute system(could be equivalent to static crit DMG change mentioned above). Dunno if i forgot smth. Anyway we need more update with new zone/items to farm than class rebalance imo
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you reset boss by waiting 30 min w/o hiting and it becomes stone, like koll explained above. If it regens hp without becoming stone then its wrong Never saw such thing happen on antharas - many times there was mess cos every1 died and before every1 rez rebuf regain control, 10 min pass, never saw such thing on orfen, when it port to nest and there are 2 sides fighting on pk chars for 20+ min, no1 touches orfen for 20 min and it regen just from natural regen it has for like 20% not to full in 1 moment. Never saw such thing happening on zaken but many times it port to 3 floor while killing puller and its very often w/o combat for 10 min but doesnt regen. Can you enlighten me and tell me which bosses are part of "ALL EPIC BOSSES" you mentioned above?
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1. Baium was bugged, confirmed by you 2. The guy knows the bug, as you can see in screenshot, and post by the person above. 3. The guy executes bug for his own profit 4. The guy doesnt get punished, and even gets drop. You are the judge here. I dont want to ban anyone, dont want enemy side to stop play for 1 month again so whatever. Will be nice precedence for future bug abuses tho.
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p.s. intended bug abuse proof
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Again baium bugged. Last time baium pvp zone bugged bugged, drops that should go to EU were deleted, now its next baium EU side doesnt get drop cause of bug. It just regened randomly from 30% TO 100% in 1 sec while China/BR were giving random bufs to it - some bug happened. You will confirm one day you found why bug happens and hp regen to ful? U wont punish any1 who abused this bug, u wont give drop again to side which was about to kill it if bug didnt happen. Nice server
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Everything added on club is missing hype element...
Rizos replied to Rizos's topic in General Discussion
ok i made negative post, now i can post smth positive. FI talisman fixed within 1 week, DI scrols problem solved, anakim mobs adjisted. that was fast action from admins. Glad to see that! -
mobs in fortress respawn 30s-1 min not 15 min
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hahaha, you dont know how close u are to my idea from yesterday. Tried to use spear on tyrant to aoe trains for much more dmg. IT WORKS! Althought im not sure if weapon type matters for mage attacks
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nice, what do u think about m def/mage farm, tested full party farm as full stacked spell howler 79 and full stacked destro 79 as main dd in party, destro feel muuuch more efficient even without using limits
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San0 still need to run around fields, clear other spots to make mobs spawn in previous spot also this didnt change i think. Mob gives much less exp than Ancient Holy Ground's Watchman Also noticed 1 problem. Some parts of game think lilith is 89 lvl and chars 80 and below cant see when its up on the map Also can you check how is the farm from mage perspective? I think Mobs die very easy from spear but have pretty high m def and hard to kill from mage. Mby m def should be lower
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Everything added on club is missing hype element...
Rizos replied to Rizos's topic in General Discussion
LETS say you anonimize nicks on oly. You even make +16 items look like +0. Lets say clan A makes feed wave and they feed bd. BD says on TS "im against tyrant, any tyrant on this channel is vs bd?" the tyrant answer "me", "relog plz". so nothing change. About fortress, finally saw it open. Is it normal you can enter inside on shadow and reach the boss without touching any mob? Also u can rr gate chant inside and gate on the roof next time it spawns. If u die doors close when lilith die and u have to go to village with big exp loss -
Everything added on club is missing hype element...
Rizos replied to Rizos's topic in General Discussion
Agree with some points like open new server and say straight before server opening that it would be merged to old one after 6 months/1 year - this could bring a lot of fresh blood Agree about daily 9 pm rbs are bad idea and agree about DK has bad influence on server and current rb system is trash especially when ppl start using spirit of shilien Point 9 will not work, ppl can recognize players by gear. Disagree about reducing admins intervention. Its nice scamshops, shops in party matching etc gets banned. FK scammers. Fair play should be promoted -
Everything added on club is missing hype element...
Rizos replied to Rizos's topic in General Discussion
filling gap? so far only destro can farm it efficient and make similar exp like in gc. Mages/archers/summoners make 50kk exp/buff https://youtu.be/PzLReKBrQ1M -
Everything added on club is missing hype element...
Rizos replied to Rizos's topic in General Discussion
@San0 @Kse @Koll PS. Reserved. :D -
Just wanted to share my thoughts, its gonna be a bit negative - Events: ok ok i know current event is copy of past event because of works on update, but.... BUT every event for past 3 years is same pattern. Farm 30 items, do some kind of "ritual procedure"(kill pumpkin, kill snowman etc), get very very medicore reward. Every event is same just the ritual procedure changes. Everytime rewards are same, i never see ppl geting hyped from event like "i take 1 week off from work will nolife this event its fking great!". Rewards are always so low u almost dont make any profit compared to days w/o event so it doesnt matter u play more during event or not. What is even worse, WHEN EVENT HAPPENS, AND YOU WANT TO FARM EVENT YOU ARE FORCED TO SAY TO CP MEMBERS TO GO FARM SOLO ON BOX CHAR BECAUSE IF YOU GO TO PARTY LOCATION WITH YOUR PACK, YOU GET LIKE 10 ITEMS/BUFF ROUND IN GC (when u split ur cp into 5 ppl farming solo, all together farm 150 event items). Isnt it retarded gc mob drop 1 event item while mob in abg also drop 1 item (abg mob has only 25% worse drop rate). Epic rewards? sure, you get either lvl 1 time limited epic(very low chance for time limited? LOL!) - useless anyway as lvl 1 epics dontr give any bonuses and you cant merge em into lvl 3 if you get several lvl 1 from event. Lvl 3 epics? yea i think it happened once, it was pretty good idea althought the chance was very low. Also couldnt use the epic on oly. New players who didnt open fat wallet could have tried their strength on oly with such epics, why such limitation? Dont you want new ppl to join oly? FI6 box on anniversary? yea again great idea on paper, until you realise the item cant be used on olympiad. More problems about FI talisman on FI farm zone complains. - Farm content: Ok what do we have? devil isle with shabi farming gem a stoping every low lvl pt to use decent location for 70 ppl Zaken scrols? yea... Ever heard about rmt farmers? r33team? yea they play here. Where to find em? YES! on devil isle zaken scrols! They do nothing but farm adena to sell it for $. Dont give a sh1t about any clan or epic, just log everyday when its night time, drop wars with any clan, farm scrols, sell on market and rmt adena. You might say PK THEM! Yea, they are 77 lvl, dont give a damnt about exp, can make it back in 5 min after night ends, while you waste adena for pk scrols and risk to drop ur epics. Wanna try to farm scrol? they just log 3 tyrants and hit chest everytime it spawn so they get nothing and u get nothing. In the end you will give up because you dont get $$$ paid for siting there plus they have stacked probably like 10k of these scrols already so even if you dont let em farm and they dont let u farm for a week, they keep selling their scrols from wh and ull be forced to buy from them and help rmt clan make more $. Metalgear and qianup sounds familiar? Why not to make zaken scrols not tradeable and cut the rmt business and let more casual ppl get the scrols by themself? GC? Ok gc is good for meele parties, but farming it for 3 years straight is boring like hell. Every new zone has worse exp, FI has much worse exp for full pt farm, New aoe zone much worse exp. WHY?! Why new zones are worse and worse and ppl are forced to farm 3 years old location as best exp spot? By logic every new location should be better than old so ppl have reason to migrate. Some positives? Sure, good job with cuting off pullers from gc, mobs are cool for 76-80 ppl, pretty tanky, good exp per mob, pretty hard hiting - healers/debufers can feel useful on this stage of game. You are able to farm there daily quest which motivates ppl a lot, you can even aoe with glads/tyrants/mages FI? Pretty bad concept with carbonemys giving crazy exp while hiting VERY weak. Carbos bugged, you see them moving slower than they do in reality. People pull away normal mobs and abuse solo farm on party zone killing just carbonemys making similar exp as in gc. When you try to farm FI normally you make half of GC exp - sad story. Trex? yea... wasnt it supposed to make ppl pvp? Why ppl dont pvp for it you might ask. Its so squishy ppl camp there with tyrants. For some reason it spawn on solo zone while solo zone ppl cant kill it alone. Before ppl from party zone reach it its dead cos 2 tyrants can kill it in 1 minute and soe before you arrive so how to pvp?. Why its so squishy? dont ask me, all i can tell you it has added resists for meele which was supposed to prevent orcs kill it fast. Guess what, you can bypass it, when you stimga trex, you "turn off" meele resist buff and you start to make like 5x more dmg than w/o stigma. Bug? probably yes. So in the end its not ppl who farm FI, kill trex but ppl who relog orcs on FI solo zone and kill it before any1 can arrive. Why not to make trex spawn with x chance while kiling FI mobs? Why not making it much more tanky. Why not decreasing respawn time/increasing drop rate as we move on with new updates and new zones? Ok so no exp, no trex farm, no pvp, why to farm there? There is 1 solid reason. Very good quest that helps new players catch up with bracelet, one of rare new things on club that was well made. Other reason is to go spoil NM/MJ plate parts to make some adena. another good reason is farming daily quest - next good idea from club admins, sadly you farm it 2x slower than in gc. drop rate from mobs - seems ok especially armor parts, and commanders drop/ptero drop is good FI talisman? pretty bugged. SKill power bonus doesnt work on some skills for example dagger skills. Clarity effect? Doesnt work on mage/healer skills - classes that care the most bout mana management. Stun attack? next bug, talik gives stun defence not attack - cry more warlords, cost efficiency? Totally not worth it. You spend 1,5b to try 10% chance to get fi lvl 5. Where is the problem? Mostly problem lies in trex fang bottleneck. Drop rate is low, respawn long, considering u farm every trex u can click 1 talisman on whole server per 1-2 weeks. (1 on whole server(!)), Ppl tend to overprice fangs cos they monopolize it. They dont try their own talik so why let others to do it cheap if farm goes so slow right? Wanna farm trex? go camp it every 2h standing on FI solo location doing nothing instead of taking ur cp for exp. Lilith/Anakim? Please... im getting pissed when i think about it. Lets start from positives. On paper it looks good, like many things on club. New zone for aoe classes, new zone with high lvl mobs, mobs have gem a, a grade hvy/robe parts and even full items! New bosses with crazy drops and new item to farm(!) - thing ppl get the most hype to play. Looks good on paper huh? I bet you waited like crazy for new update and planned to farm hard on holiday period. In reality its same sh1t like events on club. Not worth to update ur client, better go farm gc, ull get more adena and better exp expectations vs reality: high lvl mobs, easier way to reach 82? Nope, exp worse than in 3 years old location(gc) (expectations)Finally spot for mages? In theory yes, you can aoe there. (reality)In fact once you see destro aoe there with lance, you will realise its not mage farm spot but destro farm spot. Better go aoe in gc with proper ol/wl debufing mobs its not that hard and you make more exp than in new zone plus dont need so many active pullers. Also mobs in new zone have high m def and weak p def destro kill em with 3-4 crits from polearm, Mage need like 20 nukes to kill royal knight. Exp per mob is joke, 2 types of mobs got exp adjusted, other mobs give similar exp like FI solo zone (expectations)Finally ppl can farm gem a, gem a price will drop, craft of a grades will be finally worth it! market will move from b grades ++ towards a grades and "inflate" b grades +16-20 which gives new commers oportunity to catch up! (reality)NOPE! Drop rate on new zone sux hard, You get more items from FI 1 by 1 farm than lilith/anakim fields aoe. Each item has rly low chance to drop, You can farm several hours and drop 0 gem a or a grade parts for robe. Add the fact the zone sucks for exp, no1 will farm there so market will not receive ez source of Gem A. Rip ur dreams. (expectations)Im bored to farm same mobs for 3 years, FK GC/FI, lets make primes in new zone! (reality)Sure bro. Once you realize you cant farm bracelet coins, or daily quest in new zone there is ZERO SENSE to go there. No quests, no daily, no exp, no drop. Why new area doesnt offer smth every1 would go there instead of old spots. Thats how l2 updates always worked like, right?GC added? - a grades started to drop, FI added? - new talisman, on official goddard teritory added? - attibute system, s grades. Lilith anakim added? You can farm old items, with lower chance than in old locations, and get lower exp than in old locations. Why no1 farms there now right? Oh i almost forgot. There are fortresses added with lilith and anakim boss. Wait what? Isnt it urban legend? Any1 saw any fortress? Does it even work? 1 week passed since update, no1 saw it. If it even works then it needs so many mobs to be killed that its as profitable as club events - PvP Ok, here you can find some positives. What did we have in past - dagger fixed, maybe not op but if u know how to play it and have good gear, ull have fun, still need some adjustments after other classes got excape tool and ur shadowstep has 1 min reuse and cost a lot of mp imo, and u cant lvl up bleed while destros have 2x stronger bleed - Archers- bad but atleast buffed. Pretty situational class, Buff didnt affect em too much but atleast they get smth every update. Much more worth to play mage than archer imo - Mages: Decreased mana cost, kiss of eva, boosted skill power, physical silence, blink. This class received the definitely the most love lately - in my opinion good changes, especially closing gap between necro and elemental mage - Destros: definitely positive changes, especially last update. Spirit of shilien will be too OP plus help solo farmers to kill any boss while vamping 40%(BAD!) but pvp wise i like the changes. Probably most op class after recent update - WLs good change with stun debuff, sadly FI talisman is bugged so you cant use full potential of the class. Need a lot of epix like dagger to be efficient ;( - Summoners - definitely healthier than on official. Most of dmg comes from summon not from summoner being nuker. Very good class for pvp/pve/oly. Sarly many summoners still live in 2018 and dont have meele weapon with othel for farm - PvP zones on epics Negatives: - A lot of "pussy friendly" things like canceling war w/o consequences, farming endgame locs/zaken scrols pretty much w/o any punishment - No spot to fight for. There is no zone that is attractive for ppl that ppl would fight to farm there. Every spot is similar, 1 room in gc taken? u go to another, same on fi, same in new location - Trex mentioned above, too easy to kill, before enemies can arrive. You dont see message if ur too far - Hekaton - same bug as on trex, cant see msg when it die too far. Drops not too attractive, definitely too squishy, ez to kill before enemy arrives. - Zaken scrols? RMT swamp, drop war and enemy cant do anythign about ur existence New commers? server advertisement looks ok. Problem is ppl that come to server see every1 run in star wars mode, +8 set, +16 weapon b grade. To get similar gear you need to invest several thausand euros. For what, to start on old server? Even if you want to give this server a chance, you are forced to pay 10 euro to exp buffer on ur ass as total newbie on 20lvl location. Why Admins dont make some changes new ppl can play several months w/o paying for premium here? Why endgame doesnt move forward? On official new zones are added, new grade of items. New items make old items +++ "inflate". For example s grade +0 has stats of b grade +16. plus you get bigger soulshot bonus. This way you join the server, farm new zone and can farm items that are equivalent of these b grades +16, every1 has on the server, so you can catch up easy. For some reason club doesnt go into this direction. Same goes for exp. New zone should have much better exp so ppl who didnt play that much before or just joined server have chance to catch up this 84 lvl ppl who nolifed in past updates. Thats how every official server worked. The longer server lives, the faster you can reach endgame plus "new endgame" is created for old players to farm. Also events could help new ppl. Get some time limited epics, go on oly, test things out without investing 2k euro to get baium3 End game? Pretty cancerous. You need to have a lot of box chars to farm "endgame content". AQ, core, orfen, zaken - you need low lvl chars. Tablets? low lvl char. Gem a? low lvl char cos new zone drop rate sux. going towards 82+? stay in gc and farm blue as new spots are worse. Epic priests? drop so low that not worth it plus u need low lvl char. Trex/hekaton? Have box char reloged while farming with main in different location. Final conclusion? Who remembers legendary "TIGER EVENT"? the event ppl farmed 500x 100% exp scrol per char/ 300 brez etc. My bet is club fkd up on this event hard, ppl stacked crazy amount of consumeables you usually need to donate to get. Admins were shocked, since then for 3 years straight they are always WAY TOO AFRAID to make smth cool for players. TO add some crazy good location to farm, to add some new meta items, to push endgame further with crazy exp locations/item drops,to make some relevant rewards from event/event drop rate. Everything Admins add since 3 years is average/low irrelevant stuff. Thats my opinion. We are just stucked in 2018 and only relevant things that changed since then are these new skills added to classes that i described in "PVP" section. We still farm same mobs, use same gear
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dont worry even if its added u need 82 lvl
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i think its good idea for casuals or mages to farm but as some 78 lvl zone with some adustments to mobs amount mby, there was missing spot for more causal ppl that die in gc, or have aoe class like wl, destro with pole, mage/archer pt. This new zone iss good for that but lvl of mobs doesnt fit this purpose. End game ppl who are interested in 82+ lvl mobs should get mobs that have much more hp than in gc/fi and more exp. Right now stacked orc or dagger can 1shot gc mob and 2shot FI.. When you make full pt of 80-82 ppl u feel like in kindergarden in FI or GC - too easy, too many years farming there - boring. New zone doesnt offer anything for these ppl neither
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@San0 will higher lvl of skills: block shield, sleep from bishop/ee/mage, power break be added too, or its conscious decision not to add them and there is reasoning why block ww has lvl 2 and block shield not?
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@San0 maybe we can get test server access today evening to check new stuff before it goes live? ^^