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Everything posted by MoDoy
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the test i was talking about was from gran kain 2.0, and i am not sure, but arent ppl there using the crit chance rune on every warrior?
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when u described it like that, i actually remember reading some russian forum and they were talking about "super othell rune" however i saw video if guy testing this crit dmg rune, with lvl 6 he was doing crit on npc ~225 dmg, with lvl 13 rune he was doing ~275 dmg, so not really sure how its counted, but i guess its not such insane boost as u talk about (also saw test with dagger w/o any rune doing 470dmg backstab, with rune lvl 13 720dmg backstab) to be fair, people will see on 2.0 there are many small things, if u put together, that u can increase your damage or reduce it by like 10-15% but as i said already earlier, damage to heavy armor users seems ridiculously low compared to GK (just some suggestion to n0va if he wants to "improve" his dagger conditions)
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dont worry, i will make sure to enjoy beating your 76+ PR in oly after that
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i can only tell u that 60% of the time u will be disappointed, 30% of the time your backstab double crit will make same dmg as any duelist crit skill, and 10% of the time (if not even less) u will get these flashy moment when u crit someone for 6-7k enjoy
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i will share these things only with @Anytime, the dagger apprentice (if he agrees to keep secrecy)
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no, i am not talking about things which normal guy wont have access to dont worry, i will make sure to gather all that dmg boost items myself on my dagger and i can show u my dmg after that
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also there are many things which can increase dmg of dagger blows in 2.0, but i will let u explore that content yourself
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on your dark screamer +0 i guess no
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its not about P atk influence (eventho u tried to persuade me different about p attack influence few days ago ), its about Weapon modification affects on soulshot/spiritshot damage u get direct % dmg boost from each enchant on the weapon, thus he is getting that bonus 16x++
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no, it decreases P def by 25% its for all grades, and takezo is using D dagger +16++, so he profits from that boost quite some
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he is 76, and he is class changed, there are many things changed w/o noticing u when u are changing class, possibly even damage (probably bullsh1t, but who knows) also those are again flashy moments when he dealt so much dmg? for example i can tell u direktor was under hero zerk in the first fight, thats why he was dealing 4k dmg, after that u can see 2k-3k max, with even higher lvl than u are, AQ lvl 3 and enchant soulshot dmg boost boost on blows is from later pvp patch, on 2.0 dagger gets boost only from enchant soulshot bonus
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exactly, and couldnt those arguments be said by any of his actions in the video? as like "maybe that guy didnt have buffs, thats why so high dmg, maybe he was way lower lvl", all those are just assumptions, which are not even compared with same conditions on our server
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once again, wrong, u can see enemy BD on the video, especially part u are assuming all these things, and if they had BD which u didnt notice, why couldnt they have sws pulling mobs or hidden somewhere in trees? why do u think your normal dmg should be over 3k on everything which moves? look at straight first clip he put there, solo guy, takezo had dance of fire, vicious stance, AQ lvl 3 and he did to him only 2.3k dmg, also if u check his later movies from higher lvl (not one when he was hero), u still see him doing 1.8-2k to light/robe users, its just those flashy moments they usually use in those kind of movies, when it leaves your jaw open i can tell u dmg of my double shot didnt change since lvl 60, i still make 1.5k/3k with it as i said, those "proofs" u brought so far are really faaaar from proving anything
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when u use blow, its always critical, however it got probably fully blocked, thus 1 dmg
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only thing i can say is that its nice u tried, however u cannot do this kinds of reports while comparing different levels, different classes, different equip, hell u dont even know what buffs the enemy had (maybe they didnt even have shield buff, u cannot know that) what can i say, i honestly feel like dmg on heavy armor users (especially tanks) works different than on official, however its not so easy to find proofs (by that i mean the moments i could exactly copy setups of characters and show its wrong), so probably will dig deeeeeeeeeeeeep once i am dagger for this, however dmg on light/robes doesnt feel that off tbh just by saying this u pretty much lost the trust in the post u made, because he actually does have AQ on the video, he opened inventory many times and he had it even in the part of video u used your assumptions on, so thats pretty much from my side
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Looking some info about project before jumping in
MoDoy replied to kWolF's topic in General Discussion
there is not subclass implemented even on korean classic servers, and so far i havent seen them doing plans for doing that so on our server there wont be subclass for like 2 years at least even if koreans decide to implement it right now -
Looking some info about project before jumping in
MoDoy replied to kWolF's topic in General Discussion
1. it started on october 24th 2015 2. http://pix.my/66SR0d this is screen from 2-3 months ago from admins, certainly population got lower since then, because many ppl took break until 2.0 comes in, but a lot of ppl will be comming back 3. 1.5 (soon 2.0 ) 4. there are some updates about 2.0 at the very bottom of the forum in testing section, u might give it a look 5. u have newbie pack, which contains top no grade weapon for 1 week, lots of soulshots, some buff scrolls/potions/SoE 6. only with premium, however if u have PC and laptop, u can box your buffer at laptop w/o having premium 7. i know there are several CPs which has active supports but cannot find appropriete DDs to fill their setup, so definitely its not like 90% archer/nukers (here u can see admin info about class distribution after lvl 55 http://pix.my/DhhdEa ) 8. atm they are not really like summoners, but they are not ignored in parties (look number 9.) 9. summoners got mass cubic skills and party summons (so queen the cat and seraphim unicorn), tanks got combat aura, vampiric effect is reworked and works only on melee auto attacks (so u dont vamp from nukes/archer shots), warcryer vampiric is boosted to match SEs vampiric 10. not really p2w on low scale, however since CoLs (donation currency) are sellable in game, some rich guys can buy MANY of those and sell for adena in game, however i dont think u can restrict these kind of things, other than that the items u can buy are not so p2w (death penalty reducing scrolls, PA, some accessories) 11. as Africa said, join discord (https://discord.gg/A8VdVKT) if u have more to ask, for sure someone will be there to answer -
nobody saying they are fine or fun to play ppl are just saying they work as they worked on official when they had patch 1.5 (actually even better, coz of mass cubic and party summon)
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pls, everybody with at least small brain could learn something from me about SR and their playstyle (including u mr. rapid fire reduces your stun shot to 600 range), so now pls, for freaking sake, could u stop replying to me (like u said) even if i dont mention u in my replies, fanboi? thank you
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i would be happy if u actually kept your words, u would do favor not just to me, but to others as well bump for anytime, come on some DDs join his cp
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because base land rate of stun is 90%+, so even if u have maxed con (but no resist shock), u will still get stunned a lot?
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what a special snowflake u are
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too bad silver ranged is not DAMAGE dealer