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Everything posted by BlackJack
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Bsoe - you gank they lose resource. Currently mount and run away. On 2.5 - Devil's Isle. One high lvl zone. Later on Ketra/Varka,Catacombs. - I really hate catacombs for the reason you mentioned, ppl just hide there and farrm. Maybe you have a point for there. But thats so far away probably 2 years away.
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When i made my character i had no clue what was weak or strong. I wanted a cursed man, didnt even knew it wasn't on 1.3. when i started. I am not complaining that I cant kill those people with this strat. I am complaining that people are harder to kill overall with mounts than without, no matter the class, I just gave you an example from my viewpoint.
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Im at work Faster movement to get on your farming spot - most people don't have their boxes 76, especially prophets bd/sws as there is no real benefit. I'd say 100% of the people solo farming in those spots dont benefit from this. Checking for enemies on big landscape spots - Still better done with cameras and faster than a mount. possible to get some time for regroup once you see enemies comming for you and you have train on yourself - If they have mounts its the same. Instead of pvp you will just run around like retards. I would also argue that giving more time to react to people who are getting ambushed while farming is overall bad. The word is ambush.
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its true but still shitty, for example as necro vs those faster classes, if they are above anchor range, to catch such people after landing 1 fear, you follow them and fear them until you reach a terrain obstacle. Since you cant kill tankier classes before they run out of range. This doesnt work with mounts tho, they just run too fast away. Outside of not spending your whole life climbing ToI, what are some benefits of mounts that negate the negatives?
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also forgot to mention that currently most of the players use the mounts to run away from pvp.
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no my reasoning is that this is not wow, but l2, using distance/terrain/travel time as a strategy creates more interesting game play. And I would argue creates more diverse pvp. For example check the first clip in the link i provided, do you think this pvp would happen if there were mounts?
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Pointless to have 10 topics running on mounts. Personally I dislike them a lot. Moving to a certain position in a certain amount of time is a feature of lineage. If you decide to go to and farm on a hard to get position, people shouldn't be able to run back after ganking you on their mounts 2mins later. They allow you to bypass a lot of obstacles overall and imho thats against the spirit of classic gameplay.
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#delete the stupid mounts imho
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idk man.. king Leonidas seems like a super chill dude. I'd definitely hang out with him and drink some tsipouro
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you've been born in the wrong country From my 15+ experience in online video games, Greeks are either super chill nice guys to play with or complete cancer. No middle ground
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"I se skato" free lesson from someone who goes to Greece a lot
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its because every single item goes through admin verification. It's not ideal, but better than nothing <_<
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no, just need to be in offline shop area in giran harbor.
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That means a lot of lower levels use the option a lot, still lets say 120 class changes per month. This means 240 premium acc's to match it each month to equal your "constant" statement. Interesting. p.s any word on fixing fishing scrolls ?:(
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you need twice less class changes than premiums to make equal money from class change. You can't convince me main income is class change over CoL's and shitty +7 homus in AH. You also get this shit wrong, people don't hate on the class change, i actually like it for the same reason you mentioned "boredom, cp changes, feeling changes", people hate that it gets updated too late and people abuse it like they abused PR or leveling for daggers. I bought 6 premiums this month and 1 class change and it's the first change i've ever bought, probably bought around 100 premiums for 1,5 years here. There is no way class change is even 30% of the income. In a previous thread when people whinned about pr's you said like 8 ppl switched to and 6 ppl switched off it in the last 2 months or so that FC was fixed. And PR was back than by far the most popular class change imho from or to. Class change is necessary for the reason you mention 100%, but i really doubt its your main source of adena irl I am also happy to be proven wrong. But i guess you dont want to share data of how many COL's and changes were requested last month.
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Classic chronicle is combination of modern interface + old school gameplay. It also gets content patches over time so the game is kept alive. Keep in mind that reaching 60-70+ for casual players will take you long time if you play IRL too It's a slow progression chronicle, where you build up your char, friends,community,clan , ally slow, but it's much more rewarding This is the reason this server is 2+ years old and still going so strong and active.
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My problem with class change is too slow updating of the groups. For example last 6 months of 1.5 people could go. Pony/cat till 58, reroll PR, farm 76 100%, reroll to dagger. They addressed it 6 months too late. Orfen fix also 6 months too late. etc etc
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Mounts are stupid as fuck overall imho, It's a stupid feature, for a stupid thing to have in classic, but since it's a feature i voted yes. Most custom changes here rly went to shit after some time because they were updated too slow when relevant. Class change, VR, orfen, custom pony to name a few, all made sense at the time but turned into unfair shit and too long to adress after.
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duno about first one, the crash happens when you enter wrong account info.
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no shit dude, but it's how me wasting my time testing it works.
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Idk, i killed 10,000 of each mobs on test and got avg of 2 tablets per 1k mobs, tested all 4 kinds of mobs that drop it. Didn't notice seal archangels dropping extra. Anyway it's good if they have better chance to drop as they are incredibly tanky compared to all other mobs in the instance.
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the 0.5% drop you mentioned at the start of the patch is kinda bollox btw. I've tested all mobs extensively and the drop rate is closer to 0.1% than 0.5%.