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Showing results for tags 'error'.
Found 23 results
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I have a problem with an error message while loading into login screen. Once screen goes dark and L2 pointer appears everything crashes. Version: EP30_Global,NLS,V2110409,140 BuildDate: Tue May 29 09:43:21 2018 Time: 2023.3.30 11:53:04 [GTick=2,LGTicks=1,Duration=9] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz @ 2722 MHz RAM: 16245MB RAM CPUInfo: 4,2,4,0 Memory: 168647KB Video: Intel(R) HD Graphics 620 (1338), DX v4.9r904 Option: 1536x864F_W0_H0A0K_ VideoResources: 9 MB MAC: 0D-B3 LANG: EUROPE IME: ??? Error: History: EnforceTickRate <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000003D3] Address [0x0704A502] SegCs [0x0023] Does anyone knows how to solve this?
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Hey there! I don't know why came out this message. Error: Version: EP50_Global,NLS,V2110409,152 BuildDate: Mon Oct 08 02:41:01 2018 Time: 2018.11.1 23:35:53 [GTick=2,LGTicks=1,Duration=25] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Genuine Intel(R) CPU T2080 @ 1.73GHz @ 1729 MHz RAM: 2038MB RAM CPUInfo: 2,2,2,0 Memory: 166521KB PrivateMemory: 415824KB Video: Mobile Intel(R) 945 Express Chipset Family (1930), DX v4.9r904 Option: 1280x800__W0_H0A0__B Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 16 MB MAC: 49-A6 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x092C4FC5] SegCs [0x001B] igdumd32.dll [0x092C0000] Offset [0x00004FC5] Please HELP!! Thx!
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I'm comming back to play the l2 classic, but when I type my login and password at the login screen the game simply shutdown and dont start the real game or caracter selection screen. Is this a common thing?
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Hello. I have updated my client to 2.0 many times in many different ways. After files checking by updater I try to start l2.exe and I always got an 0xc0000142 error and game didn't initialize. I was playing in 1.5 for 1-2 years and never had any problems with l2.exe running.
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Hi ppl how are you? I had to format the computer and when I installed the game it gives me the error "can not resolve hostname". I was reading and researching, delete the "hostS" file from the System32 folder etc and I could not solve it. Is it possible to add the IP manually or do you know of any other solutions? Thanks for the help!
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Have a problem: can`t download game client ,patch/updater etc... can someone share patch???
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I have DirectX last version.
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Good Day. I need a help, becouse i can`t play in L2. When I join at a game, and choose a server, a game takes off and writes such error: Refixturing of patch and updating of game did not help. How to correct this error? It full text: Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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Any suggestions? Tried everything, windows/ gpu drivers updated
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after 1-2 min "L2.exe has stopped working" error ,i cant play ..... I have tried everything !!!!!
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Нашёл еще 2 ошибки в игре. хотелось бы что-бы их устранили: 1. Сделали зону рынка в Giran Harbor с бесплатным ТП туда, всё очень хорошо и я сильно обрадовался, вот только нужно доделать её, тк получчается так, что в Гиран можно попасть из любого города бесплатно, делаем free телепорт из любого города в зону рынка, потом делаем СОЕ и попадаем в Гиран, это не хорошо, нужно как-то исправить. :-) 2. Произошёл сбой в покупке/продаже вещей: после того как мы уселись например на покупку ресурсов, если мы снова нажимаем на Private store - Buy, что-бы например посмотреть сколько осталось предметов купить или убрать/добавить какой-то из предметов покупки, то происходит сбой и там пусто, те нам нужно заново всё выставлять. P.S. Очень нравится наш сервер и я доволен администрацией которая следит за игрой и всё время работает на улучшение нашего совместного сервера)))
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AYUDA NOSE PORQUE ME PASA ESTO. ¿?
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Greetings Admin Team of l2classic.club,, While hunting on dwarf village (frozen valley), the keltirs, wolves and orcs there dropped adena and arrows. When I picked up the adena, it is working correctly. When I picked up the arrows, it just disappear and do not updated in my inventory. Please fix the error, thank you. Regards, Bagindawud
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Good Morning, everyone. I'm having trouble trying to connect to the server. The things is: 1. I Downloaded the Client and unzipped it; 2. Downloaded the Patch and unzipped it inside the Lineage 2 Classic folder, replacing all the files it asks me to; 3. Deleted the Updater.exe icon that already comes with the Client and downloaded the one on the website. 4. Everytime I try to connect I get an error when the Updater is looking for files to download: Error while checking System\Core.dll. Error code: 0 I really don't know what to do... Thanks.
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Error: History: UD3DRenderDevice:resent-1 <- 5f083e0 <- UD3DRenderDevice:resent <- Device: 5f083e0 DeviceResetFail: 0 <- PresentLastFrame <- UGameEngine:raw <- GRenDev = 7fb30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddressx04000528] Address [0x684EB46A] SegCs [0x001B] nvd3dum.dll [0x681F0000] Offset [0x002FB46A] PLIZ HELP!!
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Gladius use 2 Soulshot instead of 1 that written on him. Fix it!
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Sup mates , I trying playing this game since start... but i have this problem First > I can't open game, but after i replaced this .dll ( http://lineage2classic.com/files/DSETUP.dll ) The game open but when i log any account, game close and open a window with this text LineageII Crash Report Version: EP10_Global,BLS,V2110409,606 BuildDate: Fri Nov 07 04:52:54 2014 Time: 2015.6.1 10:42:08 [GTick=1661,LGTicks=1] PosCode: 0:0:0 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz @ 3492 MHz RAM: 4095MB RAM CPUInfo: 4,2,4,0 Video: NVIDIA GeForce GTX 750 Ti (4752) VideoResources: 82 MB MAC: 00-00-00-00-00-00 LANG: ENGLISH IME: ??? Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D150, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 67C <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fdad0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000] Address [0x1507CE99] SegCs [0x0023] Core.dll [0x15000000] Offset [0x0007CE99] Plz if any know how to fix it plz send msg or any. Add SS with problems