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A-grade weapon crafting makes no sense in the current Classic setup


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Posted

I brought this topic before and it's been more than a year w/o significant changes. A gems prices are unreasonaly high and since then their price even increased.

 

Right now, crafting A-grade weapons that require A-grade gems doesn’t make sense in the Classic version of the game. This makes most crafting materials - like recipes, pieces, and keys - basically useless.

On high-rate servers like x1000, this might be reasonable, but on Classic it’s completely unbalanced. Most mob drops, such as A-grade recipes and parts, lose all their value because crafting isn’t worth doing.

The only meaningful crafting that remains is for certain A-grade armors (like Majestic/Nightmare helmets or Dark Crystal/Tallum sets), since they only need B-grade gems.

As it stands, the only realistic way to obtain top A weapons is by farming Sailren or Antharas, since crafting them is not practical.
To craft one A-grade weapon, you need 100 A gems, each worth roughly 8kk, with only a 60% success chance. That means, on average, it costs around 1.5b in average - while most top A weapons cost 700kk to 1kkk on the market.

So the question is: What’s the point of crafting in this version of the game?

If increasing the drop rate of A-grade gems to make crafting worthwhile isn’t an option, then at least consider reducing the number of gems required for crafting.

Posted
40 minutes ago, deathangel said:

I brought this topic before and it's been more than a year w/o significant changes. A gems prices are unreasonaly high and since then their price even increased.

 

Right now, crafting A-grade weapons that require A-grade gems doesn’t make sense in the Classic version of the game. This makes most crafting materials - like recipes, pieces, and keys - basically useless.

On high-rate servers like x1000, this might be reasonable, but on Classic it’s completely unbalanced. Most mob drops, such as A-grade recipes and parts, lose all their value because crafting isn’t worth doing.

The only meaningful crafting that remains is for certain A-grade armors (like Majestic/Nightmare helmets or Dark Crystal/Tallum sets), since they only need B-grade gems.

As it stands, the only realistic way to obtain top A weapons is by farming Sailren or Antharas, since crafting them is not practical.
To craft one A-grade weapon, you need 100 A gems, each worth roughly 8kk, with only a 60% success chance. That means, on average, it costs around 1.5b in average - while most top A weapons cost 700kk to 1kkk on the market.

So the question is: What’s the point of crafting in this version of the game?

If increasing the drop rate of A-grade gems to make crafting worthwhile isn’t an option, then at least consider reducing the number of gems required for crafting.

Hello. Were you farm them and how many mobs you are killing per hour? Altar mobs should give you ~3 ( 24kk ) per 50 mobs and Altra mobs uptime is 100% ( there are always several altars that are up ).

Posted
53 minutes ago, Koll said:

Hello. Were you farm them and how many mobs you are killing per hour? Altar mobs should give you ~3 ( 24kk ) per 50 mobs and Altra mobs uptime is 100% ( there are always several altars that are up ).

Hello,

It doesn’t really matter how many A gems drop per hour if their market price hasn’t gone down. The main problem is that crafting is still not profitable, no matter the current drop rate.

The update has been live for several months already, and despite the gem drops, the price of A gems is still around 8kk - which shows that the system hasn’t balanced itself naturally through supply.

To make crafting worthwhile, the drop rate should be high enough for the gem price to fall roughly four times, to around 2kk per gem. Only then would A-grade crafting start to make sense.

And let’s say you keep the current drop rate - do you honestly think that in a year the gem price would drop enough for crafting to become profitable? It seems very unlikely under current conditions.

Posted
5 hours ago, deathangel said:

Hello,

It doesn’t really matter how many A gems drop per hour if their market price hasn’t gone down. The main problem is that crafting is still not profitable, no matter the current drop rate.

The update has been live for several months already, and despite the gem drops, the price of A gems is still around 8kk - which shows that the system hasn’t balanced itself naturally through supply.

To make crafting worthwhile, the drop rate should be high enough for the gem price to fall roughly four times, to around 2kk per gem. Only then would A-grade crafting start to make sense.

And let’s say you keep the current drop rate - do you honestly think that in a year the gem price would drop enough for crafting to become profitable? It seems very unlikely under current conditions.

Problem is:
If we increase chance and no one will go farm it - price won't change. For 1 weapon craft try you need to farm gems for 15-19h ( based on stats, spoilers getting 8-10 gem from spoil every 3 hours, +chance to drop, from same mobs, is 2 times less so additionally 4-5 from drop, so you looking at 12-15 gems every 3h and you need 74 ).

Posted
4 hours ago, Koll said:

Problem is:
If we increase chance and no one will go farm it - price won't change. For 1 weapon craft try you need to farm gems for 15-19h ( based on stats, spoilers getting 8-10 gem from spoil every 3 hours, +chance to drop, from same mobs, is 2 times less so additionally 4-5 from drop, so you looking at 12-15 gems every 3h and you need 74 ).

Of course, but that’s exactly the issue — why would anyone farm A gems if there are more profitable options elsewhere? That’s the core of the problem.

To fix this, A gems shouldn’t be limited to such a narrow farming zone. Make them drop from a wider range of mobs, so farming A gems becomes part of regular gameplay instead of a unique, isolated activity.

At the same time, you can keep the dedicated gem farm areas (like Varka/Ketra) profitable by increasing the spoil chance, so it still makes sense for players who specifically want to focus on gem farming as a source of income.

This way, crafting and farming both stay relevant and balanced.

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