P1mp

New player & about 2.0

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Hello guys...because i play in official classic and i leave from them 1 week ago.... i will come to play here and i have some good ideas for 2.0 

First of all i want ask if server have new players... or all is 60+ and is not good to start now in server....(?)
 

Ideas for 2.0

I see the new update in off and i think is perfect...
just u must keep the starter pack (If u have)

the only change i think u must nerf fears/stuns/fatal counter with lowest chance to land...

 

P.S sorry for my bad english :) 

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the only change i think u must nerf fears/stuns/fatal counter with lowest chance to land...

 

​Whats wrong with FC in your opinion?

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Hello guys...because i play in official classic and i leave from them 1 week ago.... i will come to play here and i have some good ideas for 2.0 

First of all i want ask if server have new players... or all is 60+ and is not good to start now in server....(?)
 

Ideas for 2.0

I see the new update in off and i think is perfect...
just u must keep the starter pack (If u have)

the only change i think u must nerf fears/stuns/fatal counter with lowest chance to land...

 

P.S sorry for my bad english :) 

​Well after 25+++ i see 2-3 raid pt for archers or ppl with bow (most of times)
for mages there are aoe groups 
You will lvl up easy till 55-60 if you are friendly 
after that you got to pick a side so you have to make smthing like cp or smthing to lvl and pvp 

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in 2.0 all fear/sleep, all mental debuffs will get decesase a half of their duration time, i read this from a long time ago, need a confirmation anw, reaver, you alive?

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@D3vilo idk how work the skill here but in sk3lth is very very OP....

The lower you hp, the more damage FC does

​At full hp Fatal counter = Double shot dmg

At ~35% HP: Fatal counter = x2 Double shot dmg

Both skills can crit.

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In olympiad all who have stun/fear its 90% win....

about FC mby here nerfed but i know in off server is very very OP 99.9% 1shot all mages with full or -10/15% hp

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fatal counter in were we tunned it down a bit. i also shared the opinion it was a bit too strong so what we did was leave it with same damage basicly as a double shot but with the HP function, so lower HP still deals more dmg then full HP. to compensate for this damage loss the skill has chance to crit.

basically you still have that one shot factor that can happen if it crits on low HP, its just not so reliable and constant as on official.

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some extra info about FC, this is why our admins are good :P 

​so the PR is making barely 3-4k dmg to mages with FC and HP lower than 30%, which means in this server pr would make 1.5-2k, wow so op

also its so OP that in 5 archer setup only 2 are PRs only, but lets not comment about enemies using 4 necro mage setup :D this is ridiculous

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