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Dying non-sense in CS

Dying non-sense in CS.  

65 members have voted

  1. 1. Should we put penalty when you die in siege area and return back to the flag?

    • Yes, add 5-10 seconds respawn time (I don't like it how it's atm).
      24
    • Yes, add war-like losing exp 1% (I don't like it how it's atm).
      15
    • No, it's fine like that.
      26


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there is smthing like "end war" if u want to be ally and not being killed, im simple man, i see wartag i kill. Moreover not to mention ES was pvp with me one day before siege. They need to decide, they re not little kids :)

Zorgzor is sad, coz he left Perkunas thinking he can steal Giran castle as UQ and be someone, sadly now he is Vigilance slave and nor Unique or Vigilance have castle xD

All left for them is to make lvls... oh wait, u re alrdy top by nolifing.

Btw, i wonder how Vigilance communicate with UQ at siege if UQ dont know word in english, they got only cirillic alphabet xD

​Its not that difficult , for example , Gludio , GO , PRAY xD

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As a meatshield, I vote to keep it as it is.

Because let's be honest, this adds a bit politics in the CS. You need to persuade as many meatshields as possible to help you with battle. Create more lowbie clans, feed them equip and they'll fight for you. If you bring XP loss at sieges, the numbers will massively drop because many lower equipped people will think to themselves it ain't worth losing exp if they just fall within 2 seconds anyway. I mean, you're not fighting on CS to make enemy lose exp, you're fighting there to conquer a castle, right?

We_dont_have_zerg.thumb.jpg.1af39620c9d8

euX6ak.gif

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As a meatshield, I vote to keep it as it is.

Because let's be honest, this adds a bit politics in the CS. You need to persuade as many meatshields as possible to help you with battle. Create more lowbie clans, feed them equip and they'll fight for you. If you bring XP loss at sieges, the numbers will massively drop because many lower equipped people will think to themselves it ain't worth losing exp if they just fall within 2 seconds anyway. I mean, you're not fighting on CS to make enemy lose exp, you're fighting there to conquer a castle, right?

We_dont_have_zerg.thumb.jpg.1af39620c9d8

​dont forget how u took giran from uq, and posting videos for how long they are w\o.

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​I like how half of people think of this is a good thing and the other half think it's a bad thing xD

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​I like how half of people think of this is a good thing and the other half think it's a bad thing xD

​cose 50+ % of zergunas  not to go to siege, in daily pvp all they PR.... cose thay enter zergunas with low lvl and dont know what mean war, and just pr, on siege thay not pr cose no % lose,,,, thay cry abaut %.... simply. if we have -1 % on siege low clans stay in towns... cose thay  lose 1+ lvl on sieges. and clans with tactic do more than now, cose mp end and nothink posible to do, just inv more ppl to clan, and server win who have more ppl, but not better ppl.

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​I like how half of people think of this is a good thing and the other half think it's a bad thing xD

​cose 50+ % of zergunas  not to go to siege, in daily pvp all they PR.... cose thay enter zergunas with low lvl and dont know what mean war, and just pr, on siege thay not pr cose no % lose,,,, thay cry abaut %.... simply. if we have -1 % on siege low clans stay in towns... cose thay  lose 1+ lvl on sieges. and clans with tactic do more than now, cose mp end and nothink posible to do, just inv more ppl to clan, and server win who have more ppl, but not better ppl.

​if we are not at least 200vs250 it doesnt mean we are more. and dont tell sh1t, you are not better, but you are higher lvl.

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i'm curious about what would happen if they would put back exp loss on sieges.

probably the sieges attendance would drop drastically for some people, especially for those that prefer to farm all the week and barely do any pvp at all.

and ofc, you wouldn't see people respawning at flags and going kamikaze as often as they do now.

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​It's not C4 monkey. At aden u didnt pass to siege zone, u we're diying like a shit. And also u're always talking about pr, but u only one side that pr even in cs, so stfu

ES was afraid to lose dion for a month, thats the reality. the Friendly/communication will show up the next week :).

​But they didnt betray theire clan to make some epics

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Aaah you weren't in aq? Your guys were killing non-sense the royal guard ants, was funny, some of them escorts too. AQ still up come kill her ;D

And this is ally leader, oh my freaking God, common man... Where is your honor? Do you even respect yourself, you must accept what had happened and stay calm, but you start baby cry in every single topic. Also not all of clans had flags at Aden, dude you know?look at Rizo pvp movie did his cp dying constantly like meat shield?? - no. So at least 3 cps which had Oren castle didn't have flag, ALSO biZZ as ally leader was dying also and were loosing % from wars. But where is his posts " cry me a river" he is just playing and stay calm after all, so that's also why ppl want to play with him. So post without trolling Gg for me, and respect urself, be an example for you ally, not like this retarded ganjarokz etc talking like ZERGUNAS, if they were like this you would have 0 castles. That's all

​Who are you son and why you even mention my name.Shut it please...
Oh Remember why you are Here?To have fun! So stop all that hate and random flame
We got 2 sieges in a row that they are very good and all this people from all sides talk about the numbers how many hours does he plays how much money he spends what lvl he is whats hes name bla bla bla.Mind your own businnes people do your best and in the end Everyone is Nothing W/o His enemy Pffffff

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i'm curious about what would happen if they would put back exp loss on sieges.

probably the sieges attendance would drop drastically for some people, especially for those that prefer to farm all the week and barely do any pvp at all.

and ofc, you wouldn't see people respawning at flags and going kamikaze as often as they do now.

​half of vigi ally)))

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ES was afraid to lose dion for a month, thats the reality. the Friendly/communication will show up the next week :).

​i dont know why all talk about friendship?

its a win win situation for both sides(es and perk)

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Aaah you weren't in aq? Your guys were killing non-sense the royal guard ants, was funny, some of them escorts too. AQ still up come kill her ;D

And this is ally leader, oh my freaking God, common man... Where is your honor? Do you even respect yourself, you must accept what had happened and stay calm, but you start baby cry in every single topic. Also not all of clans had flags at Aden, dude you know?look at Rizo pvp movie did his cp dying constantly like meat shield?? - no. So at least 3 cps which had Oren castle didn't have flag, ALSO biZZ as ally leader was dying also and were loosing % from wars. But where is his posts " cry me a river" he is just playing and stay calm after all, so that's also why ppl want to play with him. So post without trolling Gg for me, and respect urself, be an example for you ally, not like this retarded ganjarokz etc talking like ZERGUNAS, if they were like this you would have 0 castles. That's all

​Who are you son and why you even mention my name.Shut it please...
Oh Remember why you are Here?To have fun! So stop all that hate and random flame
We got 2 sieges in a row that they are very good and all this people from all sides talk about the numbers how many hours does he plays how much money he spends what lvl he is whats hes name bla bla bla.Mind your own businnes people do your best and in the end Everyone is Nothing W/o His enemy Pffffff

​Yeah noob, papa is here, remeber you lay on three way screaming ZERGUNAS,,, something like this. Gtfo from my face, son.

This lama is done next plz

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Aaah you weren't in aq? Your guys were killing non-sense the royal guard ants, was funny, some of them escorts too. AQ still up come kill her ;D

And this is ally leader, oh my freaking God, common man... Where is your honor? Do you even respect yourself, you must accept what had happened and stay calm, but you start baby cry in every single topic. Also not all of clans had flags at Aden, dude you know?look at Rizo pvp movie did his cp dying constantly like meat shield?? - no. So at least 3 cps which had Oren castle didn't have flag, ALSO biZZ as ally leader was dying also and were loosing % from wars. But where is his posts " cry me a river" he is just playing and stay calm after all, so that's also why ppl want to play with him. So post without trolling Gg for me, and respect urself, be an example for you ally, not like this retarded ganjarokz etc talking like ZERGUNAS, if they were like this you would have 0 castles. That's all

​Who are you son and why you even mention my name.Shut it please...
Oh Remember why you are Here?To have fun! So stop all that hate and random flame
We got 2 sieges in a row that they are very good and all this people from all sides talk about the numbers how many hours does he plays how much money he spends what lvl he is whats hes name bla bla bla.Mind your own businnes people do your best and in the end Everyone is Nothing W/o His enemy Pffffff

​well this is what for forums are created - to discuss and trash and flame)

p.s. btw u were one of those who was active trashing from the start

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Aaah you weren't in aq? Your guys were killing non-sense the royal guard ants, was funny, some of them escorts too. AQ still up come kill her ;D

And this is ally leader, oh my freaking God, common man... Where is your honor? Do you even respect yourself, you must accept what had happened and stay calm, but you start baby cry in every single topic. Also not all of clans had flags at Aden, dude you know?look at Rizo pvp movie did his cp dying constantly like meat shield?? - no. So at least 3 cps which had Oren castle didn't have flag, ALSO biZZ as ally leader was dying also and were loosing % from wars. But where is his posts " cry me a river" he is just playing and stay calm after all, so that's also why ppl want to play with him. So post without trolling Gg for me, and respect urself, be an example for you ally, not like this retarded ganjarokz etc talking like ZERGUNAS, if they were like this you would have 0 castles. That's all

​Who are you son and why you even mention my name.Shut it please...
Oh Remember why you are Here?To have fun! So stop all that hate and random flame
We got 2 sieges in a row that they are very good and all this people from all sides talk about the numbers how many hours does he plays how much money he spends what lvl he is whats hes name bla bla bla.Mind your own businnes people do your best and in the end Everyone is Nothing W/o His enemy Pffffff

​Yeah noob, papa is here, remeber you lay on three way screaming ZERGUNAS,,, something like this. Gtfo from my face, son.

This lama is done next plz

​You have no idea to who you are talking...
Even on a post called perkunas zerg do you know what was my post?
 

  On 25/11/2016, 7:58:24, BizQQuiT said:

I'll show you zerg.

​I rly wanna see more + you are gonna need more
This server need grand kain korean Style mass pvp :P
 SO YOU ARE DONE MATE 

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​I like how half of people think of this is a good thing and the other half think it's a bad thing xD

​cose 50+ % of zergunas  not to go to siege, in daily pvp all they PR.... cose thay enter zergunas with low lvl and dont know what mean war, and just pr, on siege thay not pr cose no % lose,,,, thay cry abaut %.... simply. if we have -1 % on siege low clans stay in towns... cose thay  lose 1+ lvl on sieges. and clans with tactic do more than now, cose mp end and nothink posible to do, just inv more ppl to clan, and server win who have more ppl, but not better ppl.

​if we are not at least 200vs250 it doesnt mean we are more. and dont tell sh1t, you are not better, but you are higher lvl.

​hight lvl = also better, cose its mean we fight more than you for spots and we win all spots for exp, cose why we can exp more than you

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​It's not C4 monkey. At aden u didnt pass to siege zone, u we're diying like a shit. And also u're always talking about pr, but u only one side that pr even in cs, so stfu

ES was afraid to lose dion for a month, thats the reality. the Friendly/communication will show up the next week :).

​But they didnt betray theire clan to make some epics

​cose pro players make PR for regroup and regen, not like pis of shit die and rush cow...

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I don't really understand this "meat/flag" importance-_-. As i see, numbers of opposite sides were about 180/210, in small numbers its like 6/7, how for one side it can be categorised as "having meat" and not for another? Also i believe this "extra" number is made of people about 60 lvl, not 70+, so that couldn't make any significant difference. 


Also, aren't those flags work exactly in same way for both sides?- instant respawn, wasting enemy's mana. It misleadingly seems as if one side had delayed respawn and other side instant respawn and infinite mana. Both sides were in identical conditions, so i dont even see the reason of complaining.
Server is growing, more people will join, high lvl players with weak will and low spirit will quit, "meat" with strong spirits will grow and reign^_^
Just enjoy playing, have fun and thank admins for awesome server:x

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​It's not C4 monkey. At aden u didnt pass to siege zone, u we're diying like a shit. And also u're always talking about pr, but u only one side that pr even in cs, so stfu

ES was afraid to lose dion for a month, thats the reality. the Friendly/communication will show up the next week :).

​But they didnt betray theire clan to make some epics

​cose pro players make PR for regroup and regen, not like pis of shit die and rush cow...

Show me any proofs when i was diying like a shit? Pro players in your opinion doesnt pr in any situation. But u are so many times PRing, so I think u got around 50k mp pull on every your char and u always come with 15mp into pvp

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​I like how half of people think of this is a good thing and the other half think it's a bad thing xD

​cose 50+ % of zergunas  not to go to siege, in daily pvp all they PR.... cose thay enter zergunas with low lvl and dont know what mean war, and just pr, on siege thay not pr cose no % lose,,,, thay cry abaut %.... simply. if we have -1 % on siege low clans stay in towns... cose thay  lose 1+ lvl on sieges. and clans with tactic do more than now, cose mp end and nothink posible to do, just inv more ppl to clan, and server win who have more ppl, but not better ppl.

​if we are not at least 200vs250 it doesnt mean we are more. and dont tell sh1t, you are not better, but you are higher lvl.

​hight lvl = also better, cose its mean we fight more than you for spots and we win all spots for exp, cose why we can exp more than you

​but its not true. u exp on freefarm, when we dont. you are higher because have a bigger online, big part of vig ally and all ES farm when we sleep or work.

if u dont agree with this then i have no cure for you...can help u with a banana.

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I don't really understand this "meat/flag" importance-_-. As i see, numbers of opposite sides were about 180/210, in small numbers its like 6/7, how for one side it can be categorised as "having meat" and not for another? Also i believe this "extra" number is made of people about 60 lvl, not 70+, so that couldn't make any significant difference. 


Also, aren't those flags work exactly in same way for both sides?- instant respawn, wasting enemy's mana. It misleadingly seems as if one side had delayed respawn and other side instant respawn and infinite mana. Both sides were in identical conditions, so i dont even see the reason of complaining.
Server is growing, more people will join, high lvl players with weak will and low spirit will quit, "meat" with strong spirits will grow and reign^_^
Just enjoy playing, have fun and thank admins for awesome server:x

​tssss, dont tell them!!!

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I don't really understand this "meat/flag" importance-_-. As i see, numbers of opposite sides were about 180/210, in small numbers its like 6/7, how for one side it can be categorised as "having meat" and not for another? Also i believe this "extra" number is made of people about 60 lvl, not 70+, so that couldn't make any significant difference. 


Also, aren't those flags work exactly in same way for both sides?- instant respawn, wasting enemy's mana. It misleadingly seems as if one side had delayed respawn and other side instant respawn and infinite mana. Both sides were in identical conditions, so i dont even see the reason of complaining.
Server is growing, more people will join, high lvl players with weak will and low spirit will quit, "meat" with strong spirits will grow and reign^_^
Just enjoy playing, have fun and thank admins for awesome server:x

​thats problem what there is no CD for Resp on flag, and low lvl, its can be 40+ die from 70, resp in 1 sec and run, die and run.... 70 lvl have low mp and cant fight.... he can not die but he cant fight, and its mean that there better have 3 person 50+ than one 75 on siege. in daily pvp  this 75 kill  5x 50 lvls and go farm... but on siege  thay all time resp. Main mission on siege is take castle, and now think logic. how take castle if two sides put flags near and just resp and run other flag... siege can be 24/7 h and nobody win

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It should be 1% loss in the siedge zone as designed(BUT LATER). That's because high lvl need some purpose in the game at last stages(when fully equiped and lvled). It always been that way. After every siedge you should return your % which adds dayly pvp in the game. Otherwise high lvls will be go more and more rare in the game, first on epics and siedges, than only siedges, then never.

176 vs 216 seems pretty equal for me. 22% difference could be tolerated by tactics or lvl\equip differense.

Changing the balance to vigi side now (as 1% and respawn delay supposed to do) will actually harm the future of the server. WS side should get some fat for now (lvls&equip).

When WS side will have many of members 70+ ( maybe in a couple of months and if the siedge cc(and siedge results) is not changed) - admins should make 1% loss as designed.

* Outside view

​on normal server like it was C4 clans who was 40/50+ lvl dont go on siege, cose all lose %, and castle was for strongers ppl, not like we how now, Bizz inv all Meat from server, and thay just rush and take mana from us. thay die and rush more and more times.... no tactic, nothink, just stupid rash, ppl dont care abaut %, if it will be -1 % all will think twise to be like meat...

​It's not C4 monkey. At aden u didnt pass to siege zone, u we're diying like a shit. And also u're always talking about pr, but u only one side that pr even in cs, so stfu

ES was afraid to lose dion for a month, thats the reality. the Friendly/communication will show up the next week :).

​But they didnt betray theire clan to make some epics

​cose pro players make PR for regroup and regen, not like pis of shit die and rush cow...

Show me any proofs when i was diying like a shit? Pro players in your opinion doesnt pr in any situation. But u are so many times PRing, so I think u got around 50k mp pull on every your char and u always come with 15mp into pvp

​i dont looking for prove, if wana prove go look movi from some last sieges. when ppl rush on 2 x pots, cose no regroup no buffs. just meat.
 "Pro players in your opinion doesnt pr in any situation" i think you dont anderstand me, cose i say that pro ppl must pr for regroup or regen.

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