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4 minutes ago, Nikudeay said:

Warlock is a playable class?

yes.

 

core.png

Edited by kkthx

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25 minutes ago, Nikudeay said:

But how about pve? Is it just solo pve?

 

solo with infinite mana or in archer CP

u can go full time solo, if u start now u do max 70lvl, so u can do this on solo, later is harder to solo, but since u hit 70lvl we should have 2.0 update which is good for PvE as Warlock

well, ofc for solo u need empower.

Edited by kkthx

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2 minutes ago, kkthx said:

solo with infinite mana or in archer CP

u can go full time solo, if u start now u do max 70lvl, so u can do this on solo, later is harder to solo, but since u hit 70lvl we should have 2.0 update which is good for PvE as Warlock

Actually now I am lvl 39 and start doing second profession quest, and want try warlock. Will this be ok? What will Warlock do in archer CP?

Edited by Nikudeay

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Is good for Solo PVE and for CP Archer, and i can pvp actually but is hard vs Necromancers, Phanton Ranger(only for fatal Counter skill) and Gladiators Destro Tyrant for stunns and strong damage, Sometimes you can win, but it depends on if you play very smart and positioning in the area. Remember that there is no SSPet.

Well check this example videos

 

5 min vs Necro, perma Silence 5 mins i loss

 

Vs Warlord.

 


 

Edited by SayMeowWithMe

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Summon a good DD if you attack weak classes) or you are higher in level^_^

In 2.0 we say "hello" rune odal:/

Edited by MyP

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the main differences between mage summonners are given mostly by cubics.

in terms of PvP, it goes like this:

WK - can paralyze;

PS - can stun;

ES - basicly, pick a god and pray you don't get focused by enemy fire.

other variations can include healing effects, hex, atk speed slow and so on, althou what really matter these days it's either CCs like stun, paralyze or fear.

the real difference, anyway, is that mage summonners can also manage to play a support role if needed, while others can't.

necro/DA are still the best hybrid/non-support summonners out there due to fear/stun/para/silence/etc. 16.gif

 

PvE-wise, it's:

WK - good for melee group killing mobs 1 by 1 due to crit buff, or archer group;

ES - good for AoE groups due to mp regen buff;

PS - good mostly for melee groups due to hex, if there's no other dark elf fighters around.

Edited by Arcanum

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