Poseidon Posted December 9, 2022 Report Posted December 9, 2022 hello. we all know that melees are totaly not playable till the moment when runes appear. moreover mages will benefit with their +12 wit dyes, while melees still gonna suffer without so much needed runes boost. proposal is to add these runes to all existing mobs and bosses in 1.5 that have them in 2.0, otherwise it is going to be another mage/archer swamp till 2.0 /discuss 1 Quote
Werew Posted December 9, 2022 Report Posted December 9, 2022 could be added with cap for start, for exaple lvl 5 rune to be max till next update or so 1 Quote
Poseidon Posted December 15, 2022 Author Report Posted December 15, 2022 so according to this yolo mix of game patches, where strong gonna be mages/summoners and archers, i think its a good decision to add runes only for melees/archers. like only othel runes and super othel till 2.0, so melees could compete vs all that fiesta. @San0 Quote
MoDoy Posted December 15, 2022 Report Posted December 15, 2022 negative, come in 8 months for 2.0 update if you want runes, anyway half of the melees are capable of AoE, so othell rune doesnt boost them that much anyway ^_^ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.