Poseidon 452 Report post Posted December 9, 2022 hello. we all know that melees are totaly not playable till the moment when runes appear. moreover mages will benefit with their +12 wit dyes, while melees still gonna suffer without so much needed runes boost. proposal is to add these runes to all existing mobs and bosses in 1.5 that have them in 2.0, otherwise it is going to be another mage/archer swamp till 2.0 /discuss 1 Quote Share this post Link to post
Werew 74 Report post Posted December 9, 2022 could be added with cap for start, for exaple lvl 5 rune to be max till next update or so 1 Quote Share this post Link to post
Poseidon 452 Report post Posted December 15, 2022 so according to this yolo mix of game patches, where strong gonna be mages/summoners and archers, i think its a good decision to add runes only for melees/archers. like only othel runes and super othel till 2.0, so melees could compete vs all that fiesta. @San0 Quote Share this post Link to post
MoDoy 1772 Report post Posted December 15, 2022 negative, come in 8 months for 2.0 update if you want runes, anyway half of the melees are capable of AoE, so othell rune doesnt boost them that much anyway ^_^ Quote Share this post Link to post