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Floran x3 Opening 18.12.2026! ×
L2Classic.Club

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  1. Yesterday
  2. Hypeeeeee let's gooo
  3. Last week
  4. Hello. We will have full information about merge in a separate topic a bit later. Yes, there will be new maps for TI/Dion ( GDD side ).
  5. Hello. You can test it out: https://l2classic.club/forum/topic/130023-new-files-open-beta-test-information/ ( Note: OBT with server setup for Floran start will be only on December 4th, currently we were testing issues with new files there, so it's not reprasanting what systems will be there or how server will be set up for Floran server ).
  6. It's not a big difference imo to warrant anything extra. Just gonna make it more convenient for everyone to box/drive those chars.
  7. This announcement is an excellent news, cannot wait till we get closer to the start! So many memories w/ my chars like Wiedzminochka/nka (overlord) and Gazprom (spoiler). Hehe. If I remember right I was able to run your modern client even under linux system with wine emulator in the past, any info on that? See you all, huge thanks!! UwU (=
  8. TI and dion will merged when new server on? the merged server will use new client? is there any new map for old servers?such like IMP tumb
  9. minimal exp boosts means the little scrolls you get from missions system and thats basically it being that lot of them are one time use. then as time goes by and more help to catch up is needed more of this items will be introduced to the players in levels that are not the higher brackets and limited to this same players so they cannot somehow be abused by higher level players. if you pay attention to the phases you can see that what you mentioning about progressive increase rates by levels is exactly what is mentioned there if not the way you suggesting they are still there. clans wil have clan skills to decrease it, but for the most of it, its still there. so far no plans for it, tho most of their skills have changed from magical skills to physical, meaning that skills such as freezing strike and sword symphony now actualy do some damage + they both get access to the death strike (the stronger version) on 3rd class.
  10. https://kick.com/braaaar & https://www.tiktok.com/@asap_marsow
  11. Also, since songs and dances are now 5 minutes, i think both classes should get some love and receive new skills since 2nd job, to make them more viable on parties.
  12. One more question, we will still drop items when dying from mobs? Please say yes =)
  13. Additional Suggestions and Points of Clarification 1. EXP Boosts – More Clarification Needed I would also like to understand better how the EXP Boosts are supposed to work. The roadmap mentions: Phase 1: Minimal EXP Boosts. Phase 2: Medium EXP Boosts up to level 64 / Minimal above level 65. However, it would be helpful to clarify exactly what this means. Are we talking about consumable items, temporary buffs, event bonuses, special catch-up mechanics or something else? How frequently will they be available, and how much additional EXP will they provide? Personally, I don't think introducing EXP Boosts from the very beginning is a good idea. The server should have some time to establish its natural progression and economy before introducing additional leveling advantages. I would rather see the progressive EXP rates doing most of the work, with catch-up mechanics introduced gradually and only when there is an actual need to help players who are falling behind. 2. Progressive EXP Rates As previously suggested, I believe a progressive EXP rate system would be a better solution than maintaining the same multiplier throughout the entire level range. For example: Phase 1 – Level Cap 65 Level 1–60: x3 EXP/SP Level 60–62: x2 EXP/SP Level 62–65: x1 EXP/SP Phase 2 – Level Cap 75 Level 1–70: x3 EXP/SP Level 70–73: x2 EXP/SP Level 73–75: x1 EXP/SP The brackets could progressively move forward with each new phase. This would prevent players from getting stuck or demotivated by excessive grinding, especially considering that most players already know the most efficient leveling routes, farming spots and strategies. The goal should be to make catching up accessible while keeping the current level cap challenging to reach. 3. Zaken Jewel Progression – Phase 6 Regarding Phase 6 – The Land Dragon (September 2028), I believe Zaken Level 2 should already be available by this point. It doesn't make much sense to introduce Antharas and still have players limited to Zaken Level 1, especially considering that Zaken will have been in the game for approximately a year and a half by then. Epic jewel progression should follow a reasonable timeline. Players should have the opportunity to upgrade older epic jewels as new content and stronger bosses are introduced. On the other hand, I think keeping Level 4 boss jewels out of the game is a very good decision. There is no need to keep increasing jewel levels indefinitely, as this could eventually create unnecessary power creep. 4. Higher-Level Caps – More Gradual Progression I would also suggest a more structured progression for the higher-level caps. After reaching level 80, instead of having larger or less consistent level cap increases, I believe the server should follow a more gradual progression, such as: Level 80 → 82 Level 82 → 84 Level 84 → 86 Level 86 → 88 And so on. This would give each stage of endgame progression more purpose and allow players to gradually develop their characters without making previous level caps feel irrelevant too quickly. It would also make balancing much easier, especially when considering PvP, sieges, Olympiads and the introduction of new regions and equipment. Overall, I believe the roadmap is heading in a good direction. These are mostly suggestions to improve the pacing, avoid unnecessary power creep and ensure that both new players and veterans have meaningful progression throughout the server's lifespan.
  14. Players will mindlessly rush bosses and spam res/mass res other way. Had issue with that on Dion. About sieges - you can accept clan war to decrease it by 50%.
  15. It would be very nice if you make epic bosses as an instance zone. This will allow small clans to be able to participate and have their own epic jewels. This will prevent also big clans to sell in outrage prices.
  16. I stopped reading at the part that says you lose EXP during sieges and against big bosses. I’m not 15 years old anymore, sorry. Maybe next time.
  17. jfc ...
  18. 5 minutes dances and songs, no offline fishing
  19. This looks great overall. Specific questions based on the suggestions made on Discord during OBT: Songs/Dances to remain 5mins? Has Offline fishing been considered as an option?
  20. yes.. thats what i said... some are afraid that all progress is lost.. and the money they have spent are wasted.. but if they can keep their chars and gear.. and all their stuff.. and still play later.. then its fine.. they just dont want to start all over again.
  21. Lose what? You can still play on the dion and ti. They arent going away, just will be merge into 1 later on.
  22. okay.. so we dont waste money and time, with the new server. that is good.. because some people might get upset, if they lose everything xD
  23. Hello. On new server - you will need to create new char and start from 0. But there also will be TI/Dion merge a bit later where you will have access to new contect from chars you already have.
  24. Do we have to start all over with new chars, or do we keep the chars we have, with all the items and gear, etc?
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