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Showing content with the highest reputation on 08/18/15 in all areas
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3 pointsWe are right now discussing to change our website layout and announce the grand opening date! Expect it in few days!
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2 pointsI'm not going to ask when is the server going live, i know it's hard to give an ETA, things don't always go as we plan, but if an admin could give us some updates, that would be really appreciated, you guys haven't posted in the development section in almost 2 weeks, could you give us an overall idea of what's left to do? Anything we can do to help? Things that needs tested?
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1 pointthat's one reason as to why people should not play alone in Classic. [edit] not sure if they'll change it in classic too with further patches, but i think it was only around c5 that they changed it to drop from inventory only, and not from the character itself anymore.
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1 pointIt's not 100%, and i did get an EWC from it. it's not a bug, it's normal with the beta rates we have, on live with x3 we won't be getting full drops that much lol...
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1 pointYou have 2 posts on this forum and you're calling people names, how ironic, guess you're a scum too :P
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1 pointWell, i believe even RU classic retail is x3 too now, cause i see a lot of people lvling with shots. And it's also full of bots, so enjoy the ''real bot challenge'' there if you want
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1 pointActually, you're spot on with that. I truly didn't know that it was only going to be 10%. I was using my experiences in retail prelude/C1 as reference, and in fact have never died in classic 1.0 ^^; I was assuming it would be similar to that and be like... you might lose .01% per death, or you might lose 5%, making the deleveling completely unpredictable and at times, literally take hours. I just assumed classic would be, well, classic It might be superfluous, but like someone else said it's just a convenience item/option, which is why I was suggesting it. I also don't think that something like this would be implemented anytime soon, if ever, but that's what suggestion threads are for. Yeah well that's one of the reasons classic is ''hard'', not many areas, big exp loss, item drops and all. I think they reduced the %exp loss on retail classic servers in 2.0, but as of 1.0 it's at 10%, i have no idea if the admins are going to keep it as it is for the 1.0 here or if they are going to reduce it right away though! But yes, by all means keep posting your suggestions, i was just giving my opinions on the matter, i think having opinions and ''debates'' on ideas is what makes it interesting, and it also can help admins decide what they want to do when they see people bringing ideas from both sides
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1 pointI don't think you realize classic 1.0 = huge exp loss on death (10%, unless admins decides to change it), i really don't understand how you can come up with ''mindless hours of de-leveling'' ... 50 deaths and you will be down 5 levels, that's not even 30 minutes.. Plus there is the sin eater (takes all of your exp), that's what every single spoilers used on retail. It's not true at all that higher lvl brings you more adena and better mats from mobs, farming mats is WAY better at low levels, hence why people farm materials on low level spoilers. You can also farm monsters way faster and more effeciantly at lower levels so even though they drop less adena, it's not a big difference. That's why i said it could cause some sort of unfair advantage. I'm not saying you're wrong or i'm right, just giving my opinion. Low level areas doesn't require groups like higher level ones, so you're free to farm those anytime you want and you can kill everything pretty fast and make just as much adena due to farming faster/alone compared to higher level areas where you need to get a group and divide the adena with every party member. Let's be real here, getting from level 25 to 30 is not going to take 15 mins on classic, it's going to take a fair amount of time, And you can either do the small Sin Eater quest to not get exp at all, or take a small 30 minutes of your time and de-level those 5 levels easily.. That already sounds fair to me. i don't see the need for a ''no exp'' custom thing. That being said, i wouldn't be mad if they implemented it, honestly i don't really care, im going for exp rush no matter what. But i just don't think that's necessary, there is already a quest (Sin Eater) to stop the exp gain and de-leveling is easy in classic 1.0.
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1 pointLineage 2 pretty much has 2 way of playing it. -Rushing to the top going from best xp zones to best xp zones, at the price of not necessarily farming the best spots for items, mats, etc. -Slower leveling, but getting better drops, spoils, mats, etc. I know it may sound boring having to delevel on guards for a while, but you have to think about game balance too. If you go for spoils, mats, etc. You're already going to make a lot more adena than the ''normal'' player who is rushing exp, so i don't think it would be fair if spoilers had a way to get so rich without any down side to it (not having to use your time to de-level, farming 24/7). You can always make a char with your friends and keep it at their level, and have one for when you play solo or with random people. tl;dr: that would give an unfair advantage to spoilers who can already get super rich, without any down side to it.
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