Leaderboard
Popular Content
Showing content with the highest reputation on 07/24/16 in Posts
-
1 pointDear friends! As far as you know, we have released new ingame event last Friday. But in our opinion server needs not only temporary events, but also global. In this topic, we would like to show you a draft of a global event. The event will include what we have promised to you, namely the transformations (transformations won't give any bonuses to stats). What are the objectives we set for the global Event? The most important thing is that you can decide when you want to participate in it. As well it should be a PvP as the most exciting part of the Lineage II. Background: In the world of Lineage has always been good and evil. Each player decides for himself which side he will choose. Will he fight against the global evil in the form of epic bosses or will prefer the other people kills. Evil was everywhere and always. At sea, the evil called itself "Pirates", they profited from looting ships. On land citizens were hunted by bloodthirsty murderers in the face of the "Dark Assassins". When Aden announced the reconstruction, caravans with tons of gold started coming there. This was the dawn of evil. When the Council of Aden realized this, they closed all the harbors and forbade all ships to go out to the sea in the hope to get rid of at least one of the problems and throw all their forces to fight Dark Assassins. Pirates were furious, rebellion grew in the Pirates crews: "Why the hell some greenhorn in women's tights gets everything, and we can no longer rob the ships"?! Top Pirate "Davy Jones" decided to go on the land and begin to fight with the Dark Assassin for their prey. But Aden Council had a way how to respond to both, and across Aden, closed from citizen's eyes, the camp forts were built to train the best fighters that were supposed to repel and the Pirates, and the Dark Assassins. Thus was born the Order of "White Assassins". Their task was to support all critical loads and sudden attack on the Dark Assassins and Pirates to destroy evil from the land of Aden. The essence of the event: There are 3 factions: "White Assassins", "Pirates", "Dark Assassins." In each of the cities there is the Head of the faction, at which you can join a faction. By joining, for example, the "Pirates", you can take the buff for 2 hours, which will turn you into a "Pirate" and will give you the opportunity to kill the "Dark Assassins" and "White Assassins" without getting flagged and PK status. For each kill you will receive the "Mark of the Pirate" (if you joined "Pirates", other factions will receive signs of his faction). These signs you should take the Head of the faction. Factions, which collected the biggest amount of "Signs" at the expiration of 2 weeks, wins the other two factions. After 2 weeks of fight comes a week victory. During this week the winning faction gains a buff (as in the 7 seals, the buff won't bring imbalance to the game), the loser gets a debuff (the debuff won't bring imbalance to the game). Also there is a possibility there will be a messenger who will sell the goods only to the winning faction in the number of Marks that passed by your character. After a week of victory, next fight period will start and you will be able to choose the faction to join. Transformation buff duration - 2 hours.If you died with the buff, you will get debuff for 1 hour which will prevent you from taking a new buff.Faction change is only possible at the end of victory week.Attack without a flag and PK works only on people in the transformation of the other faction.Kill of ordinary people will lead to obtaining the flag status and later PK.You can obtain Marks only from the people of other factions, which are in transformation.The kill of a character who is in the transformation of your faction will lead to the flag status, and later in PK.The event is not yet fully ready, and this topic is made to get your feedback before we start work on this global event. Maybe you decide that "This is not a classic" and the Event won't be realized, and the transformation will be added to the game in the other way.
-
1 pointHello everybody. I'm making this post because I think this suggestion would be right in many aspects. As do we know what is official Korean is not something what would be perfect L2 gaming experience. There are some bugs , some decisions what make that server unique. Russian Official make their own decisions and remove or add content what makes server different from Korean Counterpart. Same thing goes with European Official server 4game : They make their own choices what even differs from other servers. While they are called officials : all are different , all unique , and all of them having some bugs , broken geodata and stuff... For example Broken things after GoD in classic like skill evasion , magic evasion broken , some formulas not implemented into a game. Same thing is with the quests. Some of the quests are not even changed from Chronicle 1 while people cried about each of adena lost and grinded for weeks to get level 20+ . The chronicles changed , the game became easy and some of the quests have lost their purpose. Koreans started to forge new content : New areas , armors , skills , bosses , but only a small fracture looked into fixing broken things , bring balance into a game , rework with some quests make gaming experience like a big adventure. Sadly quest reward is a joke. And Rates x1 -x2 - x3 For XP , SP , Adena , Drop , Spoil means a lot. For quests it makes almost no difference at all. While on c2 c3 c4 people did "Song of Hunter" quest to buy shots and make some profit especially by getting B or Even A grade contracts. Now this quest is non existent. My suggestion is simple : rework with some quests and make each of their rewards dynamic. By dynamic I mean Make quest Reward = This server average. This would make some quests reward from 2x to 15x ! . But they could be worth doing. I'm not some idiot and already made calculations. Could write down even some formulaes for different level quests different quest items to match their level in reality. For example If I do quest "Hunt of Lizardmen" I must get 500 quest items. = More than 500 lizardmen = 10k ADENA ! WTF? I kill 6-7 Overlords and I got 10k Adena. 50 animal bones or 50 Animal skins? This would make 5 CBP ! Or even 8 LEATHER ! OMG IT IS SO WORTH... And what if it would give : "50k Adena? ; 250 Animal bones ; 250 Animal skins? Then I could say : "Well it gives a little , quest is really worth doing" . Im not talking of stupid rewards like 200k for q and etc. But at least reward is decent and not completely funny. Another quest : "Family Honor" You can take it from Galibredo in Oren. Level ~40 . You need to hunt orc troop captain with their gangs and collect q items. I collected Rome's Bust (q item) and got 40 Adena. (Monsters drop 800-1500 adena... ) If quest Item would give 400 or at least 300 adena. If I would be insane and would hunt like 1000 q items = Would take tons of hours at least I would get 300k not 40k Adena. 40k Adena is not very little (you can buy some stuff , but when you farm around 2kk adena... and lots of hours... this is stupid reward really) The main thing is that Adena drop + time spent and level should play a role by getting reward from a quests : When you could talk with people , exchange information about collected quest items , other people might go to other zones because they would get some compensation from a quest. I'm not talking about : "Good sense for business" quest where you kill monster and get 300 adena , and quest item gives you 2 adena...
-
1 pointI think this server is really nice to play But the main reason for people leaving I think is boredom. If you get bored of this game you try other games and stuff, Why? Because content is not that rich. I think of many things for this server to make people stay but that would go into suggestions place . And what is a main point? It's like in the most servers. Grind , grind , grind , collect Adena , sometime fight vs players and that's all. At least this server staff is trying to do something different and slowly learning from other servers mistakes.
-
1 pointnot sure about what will come or not yet, as koll said, we have some tasks still on hold that need to be solved. after this we will make some checking with ingame status atm, mostly about chars level etc, cuz if we bring new update too early it might break the game for ppl who is already too high lvl in case the 2nd row of ppl is still too far away. making the gap even bigger without that soft lvl cap. after this we will start discussion among us about the update and when we will have some final ideas we will post them for ppl to see + discuss about the not so sure points.
-
1 pointHello. We have few tasks to make before. After this we will make patch notes and start working on 2.0, but at same time many players doesn't want 2.0 cause just get 1.5 and it will be advantage to high level players.
-
1 point