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Showing content with the highest reputation on 05/02/21 in Posts

  1. 1 point
    This topic will cover the changes coming to server on 03.05.2021 (in case some critical bug is found meanwhile it will be posteponed to 10.05.2021) Once again want to apologize for the delay, but world is a mad place atm and things happen that are not possible to predict and out of our hands to control. CASTLE SIEGES Wall HP increased 5 times. Doors HP increased 5 times. Crystals HP increased 5 times. Decreased teleportation time when all life towers are down during castle siege from 8 minutes to 4 minutes. CLASSES CHANGES SUMMONERS Pet base pvp damage has been decreased Skill usage while mounted has been removed Pet base debuff resistance has been decreased Increased the amount of shots crafted from beast shots summon skills: Summon Beast Soulshot unit increased from 30 to 300 Summon Beast Soulshot cost increased from 4 soulstones to 40 soulstones Summon Best Spiritshot unit increased from 24 to 240 Summon Beast Spiritshot cost increased from 4 spirit ore to 40 spirit ore Mana cost for nuke skill reduces: Aqua Swirl, Blaze, Twister cost from: 18 mana on skill level 1 up to 74 mana on skill level 33 to: 18, 20, 22, 23, 25, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 53, 54, 57, 59, 60 Mana cost for 3rd class pets increased. Magnus the Unicorn LVL1, Spectral Lord LVL1, Feline King LVL1: from 144 mp to 200 mp Magnus the Unicorn LVL2, Spectral Lord LVL2, Feline King LVL2: from 159 mp to 210 mp Increased reuse on 3rd class pet summoning skills to 15 seconds. Increased reuse time on Final Servitor to 1 minute. Servitor share has been boosted and reworked. Servitor share stats after changes: P.Atk./P.Def. changed to 50% from 30% M. Atk./M. Def. changed to 25%, from 10% Max HP / MP 10% Atk. Spd. by 10% Casting Spd. by 3% NEW ADDITIONS: Critical rate by 20% Mental Atk./Def. by 20% PVP damage bonus by 100% SHILLIEN ELDER M.Def. decrease has been added to Stigma of Shillien Lord of Vampires has been boosted and reworked. physical vampire changed from a certain probability to 100% chance to recover 80% of the damage as HP. NEW ADDITIONS: Now Lord of Vampires also has a probability to recover 5% of the damage as MP. NEW SKILL: Summon Shilen Crucifix. Summons a cursed crucifix on target dealing area damage, and debuffing enemies on the area on their attack speed, casting speed and running speed. ELVEN ELDER NEW SKILL: Summon Tree of Life. Summons a Tree of Life near the caster, this tree will heal friends periodically and from time to time try to remove 1 debuff from one of the friends. PROPHET NEW SKILL: Improved Combat Combines MIGHT and SHIELD in one buff only. NEW SKILL: Improved Condition Combines BTB and BTS in one buff only. NEW SKILL: Improved Critical Combines FOCUS and DEATHWHISPER in one buff only. NEW SKILL: Power Restoration Provides all party members with a life regenerative buff healing them overtime. NEW SKILL: Power Recovery Consumes the Power Restoration buff of a party member to instantly recover a % of his max HP. NEW SKILL: Armor Ritual AURA: Provides to party members in certain range with 10% p def, 5% m def, 3 evasion, 3 magic evasion 3% skill evasion and -5% damage from reflect.* NEW SKILL: Power Ritual AURA: Provides to party members in certain range with 10% patk, 10% matk, 5% atk speed, 5% cast speed, 5% crit chance, 5% mage crit chance, 5% mental attack, 5% stun attack.* NEW SKILL: Counter Ritual AURA: Provides to party members in certain range with speed + 30, evasion + 10, magic evasion + 10, 10% mp regen, 10% HP regen.* NEW SKILL: Shadow Blade Melee strike dealing damage and debuffing the targets M.Atk and P.Atk NEW SKILL: Mass Shadow Blade AREA Melee strike dealing damage and debuffing the targets M.Atk and P.Atk NEW SKILL: Steal Mana Recovers some of the damage as MP with certain probability. *EFFECT ACTIVATED FOR PARTY WILL BE THE LAST AURA BEING ENABLED, EVEN IF THE 3 OF THEM ARE ON AT SAME TIME ONLY THE LAST ONE BEING ACTIVATED WILL PROVIDE THE AURA BUFF, ALTHO MANA COST WILL BE CONSUMED FOR THE ALL THE ACTIVATED SKILLS. BLADE DANCER Provided to Blade Dancers the chance to learn Heavy Mastery Passive after lvl 40 Removed negative effects from Dance of Berserker Removed reuse time from Dance of Berserker Dance of Medusa reuse changed to 1 minute Dance of Medusa effect change to ignore Song of Purification resists. Decreased mana cost for dances dance of fire 1 from 60 to 50 dance of fire 2 from 73 to 60 dance of light 1 from 60 to 50 dance of protection 1 from 60 to 50 dance of protection 2 from 73 to 60 dance of inspiration 1 from 60 to 50 dance of the mystic 1 from 60 to 50 dance of the mystic 2 from 73 to 60 dance of concentration 1 from 60 to 50 dance of warrior 1 from 66 to 50 dance of warrior 2 from 73 to 60 dance of fury 1 from 60 to 50 dance of vampire 1 from 60 to 50 dance of siren 1 from 66 to 50 NEW SKILL: Defense Motion Self Dance skill that increases the blade dancer defensive stats. SWORDSINGER Provided to Swordsingers the chance to learn Heavy Mastery Passive after lvl 40 Song of Silence reuse changed to 1 minute Song of Silence effect change to ignore Song of Purification resists Song of Purification debuff resistance changed to 60% Song of Purification reuse changed to 5 minutes Decreased mana cost for songs song of warding 1 from 66 to 50 song of warding 2 from 73 to 60 song of invocation 1 from 66 to 50 song of invocation 2 from 73 to 60 song of wind 1 from 60 to 50 Hunter's song 1 from 60 to 50 song of life 1 from 60 to 50 song of earth 1 from 66 to 50 song of earth 2 from 73 to 60 song of vitality 1 from 60 to 50 song of water 1 from 66 to 50 song of water 2 from 73 to 60 song of vengeance 1 from 60 to 50 song of renewal 1 from 66 to 50 song of champion 1 from 66 to 50 NEW SKILL: Battle Whisper Self song that increases swordsinger offensive stats ARCHERS Critical damage bonus has been added to bow mastery. Modified Counter Dash and Counter Rapid Fire to work on damage dealt instead of damage taken. (it procs now on attack and not when char takes damage) NEW SKILL: Multiple Arrow (sr and he only) AOE damage in a frontal cone ELEMENTAL MAGES Cost for main nukes reduced Power for main nukes increased Change vortexes effects to ignore Song of Purification resist NEW SKILL: ELEMENTAL ARMORS Archmage Flame Armor self buff for 25% p def and 10% m def and deal some burn damage when attacked Storm Screamer Hurricane Armor self buff for 25% p def and 10% m def and gives a attack speed slow effect when attacked Mystic Muse Frost Armor self buff for 25% p def and 10% m def and gives a slow debuff effect when attacked NEW SKILL: BIND Blocks target physical skills for 10 seconds TYRANT Removed crit chance from Raging Force Changes made to Fury Fists Skill level one decreased bonus from 15% to 10% Added skill level 2 on lvl 82 with bonus 15% Ogre Spirit Totem critical damage reduced to 10% GLADIATOR Removed crit chance from Sonic Rage NEW SKILL: COMBAT THRILLS With each hit the adrenaline spikes and increases fighting capabilities for short duration. Temporarily increases attack speed and critical power. lvl 1 - 5% attack speed lvl 2 - 10% attack speed 5% crit damage lvl 3 - 10% attack speed 10% crit damage lvl 4 - 15% attack speed 10% crit damage lvl 5 - 15% attack speed 15% crit damage TITAN Changed Frenzy to be usable at 90% HP NEW SKILL: UPPERCUT Inflicts a powerful uppercut on target with 4937 Power added to P. Atk., knocking down for 3 sec. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. NEW SKILL: FULL SWING aoe damage to nearby enemies. Critical. Ignores Shield Defense. TEMPLE KNIGHT Shield Bash reuse increased to 5 seconds. Added on description the removing target part that was missing. DARK AVENGER Horror chance decreased to match same chance of other single target fear spells Remove crit chance from Insane Crusher PALADIN Removed HP requirements for Angelic Archon. It can now be used with any HP. THE FOLLOWING SKILLS REQUIRE FORGOTTEN SCROLLS TO LEARN. Defense Motion - Lorenzo Battle Whisper - Lorenzo Improve Combat - drop on Giant's Shadow Improve Condition - drop on Creature of the Past Improve Critical - drop on Warrior of Ancient Times Uppercut - Lorenzo Bind - Lorenzo Power Ritual - Lorenzo Armor Ritual - Lorenzo Counter Ritual - Lorenzo Frost Armor - Lorenzo Flame Armor - Lorenzo Hurricane Armor - Lorenzo Multiple Arrow - Lorenzo Summon Tree of Life - Lorenzo Summon Shilen Crucifix - Lorenzo OTHER CHANGES AND FIXES List of changes and fixes coming down on this patch or that were coming on the near times before. Fixed various description problems. Fixed some problems with fish stews. Fixed some weapons not possible to augment. Fixed various quest step triggers. Fixed various reseal options that were missing. Fixed problem with cloaks removing P.Def. Fixed some problems with raid boss spawning in different place then shown on map. Fixed problem allowing players to delay the time limit of gate chant. Fixed problem with Dragon Fruit taking a buff slot. Fixed Blood of Sacrifice (debuff from shield of sacrifice) to not be possible to clean. Fixed problem where Provoke and Lightning Storm debuffs were overriding each other. Fixed problem where after some adena amount on WH some issue would occur with items or adena becoming invisible. Fixed problem causing pets to get extra speed when weapons were changed. Fixed problem causing pets to sometimes resist buffs from hero weapons of the masters.
  2. 1 point
    I will just drop it here. @San0 But yeah, sure, call this “balance”. Hint: look at pdef stats and answer urself a question, if u are to be physical dd, what would u do about this monster? Im playing pala. Im innocent baby who cant defend my party vs this shit which is tankier than me, fuck my life😅 p.s. Mention, it has very few buffs other than defensive ( not full also, valor mb used), but then again it can hit u like a train.
  3. 1 point
    whats wrong with balance? you realize there will be always stronger classes and weaker classes, they cannot balance all 31 classes at same time, so with partial updates they are changing meta and giving life to certain classes archers are super garbage, even with FC working like it works, the boost they are getting now wont really make archer viable or better than other setups as they are adding to bards heavy armor mastery, so now they will do super garbage damage even to bards. elemental mages were non existential, because of how much necro with TP was superior while nuke wise he was exactly same (you can say ele mages can AoE in pvp, however stupid 40% reflect makes it that you die after casting 1 AoE), right now with vortex + armors for ele mages, they will be finally viable again (and i would even say they will be superior to necromancer outside of olympiad). tyrant was just too OP, so he got slight nerf, i still think tyrant is better than gladi, might be wrong tho, didnt play for long time. PP getting some love so it wont be just solo players buff box class, quite big changes and wondering if auras work in olympiad for himself (if yes, i wonder if PP is going to be new imba class in olympiad). destroyer needed some love outside of olympiad, idk why they gave it uppercut which is pure olympiad skill in which it already excels, but their decision. SE getting stigma working for mages - very nice, maybe now someone will prefer to have active SE instead of EE in party (tho for this, i think they need to implement mass recharge for SE, maybe even mass stigma). gladi got some pve love update, eventho it was fine class already (sure, not so strong as tyrant, but already decent when you knew what to do), knowing the trigger skills they are adding and their chances to proc, it wont be big deal in pvp TK finally getting the bash nerfed, was ridiculous how with 0.5s stun you were getting perma stunned, because target cancel was instant, for stun debuff to apply there was delay 0.5s, they you had stun debuff for 0.5s and from stun until you start casting its again 0.5s, from which he is casting bash again, not to say its ignoring pretty much everything, so it was acting like switch/trick from daggers but on stereoids (less cooldown, better landrate, stun) about summoners, who knows how it will look like, pretty sure there will be changes on them in next update again smh ----------------------------------------------------------------------------- classes which are going to be boosted/nerfed in next update (my guess) SK - LS and mass LS will be ignoring puri (only good skill SK has and considering it can be purified, it shouldnt be problem to pierce puri as it doesnt take cleanse reuse timer) paladin - would love to see AI to be like old school (100% crit damage), however thats not really possible with introduction of othell runes and capping crit (back in the time they had to actually do make some effort to crit like getting icarus hammer with crit focus and had to stay low HP etc.), my guess is they will improve crit damage to like 40-50% and reduce healing reduction archers - reducing cooldown of double shot/lethal shot and reducing casting on those 2 skills like it is in future updates, maybe tweaking crit chance on those skills and efficiently making from archers more of a casters rather than pure auto attackers (i mean, if you play archer, you are playing PR anyway and you are casting FC on reuse while doing minimum auto attacks, might as well switch other 2 archers to casters) WC - might get some cookie, eventho he is fine as he is, but i noticed ppl started to use WC as buff box and after buffing inviting OL coz of CP healing and debuffing, so probably will get some boost on great fury that you have chance to stun enemy during the time you have it on (please, make it reasonable landrate or at least pierce puri) Destroyer - 100% will get some changes as uppercut will be insane in olympiad and i can already hear people complaining about it, next thing that could change is make over the body stackable with CoV/PoWi - he will get that extra HP/atk speed/speed to actually be relevant in outside pvp, wouldnt make the class too imba as its 15 mins cooldown and just 60s duration, but in small scale pvp should be enough for initiation, in larger scale pvp he gets some survivability DA - he will get his self heal revoked so its literally useless, because its totally out of theme for DA class and it shouldnt have so much impact (for both paladin and DA sake, i mean, paladin has other 2nd class heals and its kinda stupid to use skill from lvl 20 anyway) - as for why, without heal you will see DAs losing much more in olympiad (dont forget they got nerfed in outside pvp already by removing crit on IC, so now they just need to tweak them for olympiad)
  4. 1 point
    We saw critical changes in every updates. Why you change meta, but not rework and fix broken skills? (or no announcement rework.. For example: how was it with Party UD on tank class. 4 years it works for one mechanic's and since some time became work right...) 1.Fatal counter (PR) - incorrect work (everywhere, be first server who fix it... :D) 2.Deflect magic (all tank class) -not working, no effect 3.rework mage and warrior bane (summoner class) in another next updates for classic lines it's debuff,not 100% cancel. (okay, give available bottle ww2..) 4. 5. etc. You didn't see how gived some classes greater capabilites and gived "nothing" to another classes. They will not be able to oppose anything. Painted or designed skills it's a real way, or is it someone's "social order"?:D Welcome to freeshard reality? sorry for my poor english.