Narmontas

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Posts posted by Narmontas


  1. Bleed wakes up If target is a sleep if you use physical skill lol... Bleed - hits doeals no dmg but still wakes up... sting does dmg+ bleed effect also wakes up. If you use poison the target will not wake unless you hit MAGIC Critical with poison which deals exact dmg + DoT... then also wakes...  Shamans combo is old as hell :D


  2. I live in Lithuania 10 euros means something... but well I'm not from Haiti or Zimbabwe... still if I feel It's worth I can pay... Same with you... If Russian having a hard economic times... Thank the goverment or policy of your country  that RUR currency falls down... Still why to pay premium? The rates are the same... you can find people friends and stuff to co-op... why the hell you have to spend money if you don't feel it's worth?  I myself don't think that it's worth to be honest... but's it's my own opinion... Still I think one time donation is worth as thanks for administration , staff poeple that  made this server live :)


  3. I've found that in this server... Don't know why does it happens. But I had it several times... You try to move you get teleported back. You try equip unequip anything from inventory you get teleported back... Stuck like hell... Then you try something to type you get auto disconnect :D  Reloading game client fixes it but after some time it occurs.


  4. Physical Critical damage is  Critical Damage... you do with physical attack. Not chance lol. And if you know daggers - critical damage boost = more dmg not just from normal strike on critical hit but all blow type skills as well.

    If you use Vicious stance - you always hit bigger dmg with dagger because it adds critical damage. All dagger classes that have critical damage passive deals more dmg with backstab or blow. (That's why elves deals sh1t dmg with their blows [no passive crit dmg] ) So once str adds critical dmg let's say 0,5% per stat...
    Humans 40 str = 20%+ crit dmg from blows.   Dark Elves 41 str = 20.5% +crit dmg from blows. Elves 36 str=18%+crit dmg from blows.
    From this basis you + or - your str you blow dmg also effects because it adds or takes out critical dmg boost which at the end adds blow dmg + crit dmg.
    That's how it works. Can't verify exact % of critical dmg boost bauce havent did actual testing myself by 400+ times hitting people or npc in RU,KR official classic. But I already observed videos , saw daggers myself on innova. And they are not piece of sh1t like here... Mainly was like : Dagger Backstabs Monster (white) - 85-90% monsters hp) uses soulshots = 1 hit monsters. later learns stronger skills at +1-3 levels. Then kills with backstab same monster (light green) 1 shot...
    Lower level pvp Dagger vs Human Wizard with devotion set ~32-37 lvl pvp. Dagger hits 1.2k to light armor ~ 1k , heavy 700 max. Vicious stance + adds like ~200 dmg.
    Tried here pvp on same setting. Dagger hits mage 600 dmg , vs light ~500 vs heavy 300+ wtf?  I hit glad for such a dmg and he deals with power strike more dmg than I do... Check even Innova pvp with daggers. Vs heavy armor deals 600-900 dmg with buffs.   I'm not saying that : do daggers strong here omg. I'm saying that here they are broke. Nobody fears them in pvp in current state. Glad , Destro can laught out from all dagger classes they prove no match to compete agains any other classes. And since I can't even 1 hit kill dark blue monsters with backstab... - wtf?

    • Like 1

  5. In obts with high rates most ppl did like now .

    pvp pk nothing more. Only 20% rly test anything... and more testing came quests monsters and stuff. But you are right. I played there for PR myself and havent noticed it lolz. Most mobs died at range later on i saw dmg difference from range but haven't thought that on classic it will be static dmg.


  6. Wrong database is korean official classic website......? And innova official as well? Ok... I doubt that gonna play here till they check daggers. No point rushing with class that is bugged here. Cya next week or next month. Fckn disapointed antibot policy is nice thing but game mechanics pvp land rate and no answer from a staff... like its ok. Better to answer to some newbies "bug" that full body armor goes safe on +4 . Than to share view whats going ro happen with str crit dmg modifier here which makes top melee dps class weakest here at pvp and pve. And about land rate. Whats the plan? Will it be checked someday ar no? Did all this testing spent loads of time to find what is wrong to be solved and 0 reaction. Is draqla at least aware of how daggers fckd up here? That's my honest review.

    p.s. all this staff making a huge job opening such a server + not many ppl can actualy fix bugs out here. Big thanks for that its sure a hard job to make anything from this. I Just see lack of gm information. Will it be checked fixed or anything? Or in forum could be something like dev.Diary. what bugs gonna have priority to be checked and etc.

    • Like 1

  7. Hey Grumpy... tested dags. No chance to 2 hit mages here ^^ unless you are full buffed vs noob leveled noob character with  zero understanding of controls ^^

    ​Welcome to Classic 1.0, Daggers sucks.

    Btw, what tests did you do? With a +16 dagger against people with full +6 Set C? That's not testing, that will never happen on a Classic x3 server. Grab a friend, level to 30 or 40, get top D gear without enchants and test again. Then you can call daggers underpowered, but again, that's Classic 1.0 for you, daggers are not good, low chance to hit, and damage isn't off the hook... there is a reason why it was buffed on later chronicles.

    Search forum for topic about STR. There you see tests ss video and rest.

    plus daggers here bugged thats what we got here. If they work normally they would do 30-40% more dmg than now. Btw if you dont know how daggers work on classic don't teach the others that does.

    http://lineage2classic.com/forum/index.php?/topic/2536-str-suspect/

    • Like 1