Narmontas

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Posts posted by Narmontas


  1. xDDDDD I liked the pictures... Reality of this server lolz. 

    Well I think there could be a world chat like in some other servers. Pink chat (premium only +50k message fee). If we see there not many ppl speaking sh1t and if they do in their own language... This would make community stronger in this server. Even starting players could find friends or same region players ;)  And ofc bad words could  cost chat ban for some time ;P


  2. I haven't played Innova to reach 50+ lvl My wizard was 29 lvl only... But in those 1,5 months I had experience there and what I had... 80% stun from +-5 lvl dwarfs. 
    My char was Elven wizard... (Low Con , Devotion set) Still...  80%    8/10   you can see even in shown video. Not all stun lands. + For mages stun lands more often than on fighters. I had even pvp where 36 warrior Used Lionheart and  2 dwarfs couldnt stun the guy 7x in a row...  Here... you have Lionheart +High Con+stun ressist and you get stunned like crazy. And this is only a stun... what to talk about other skills?  

    WOW OK LET'S GO LIVE WITH THIS 100% land rate of skills.  Necro 100% silence on other mages -> win   Archer /Glad 100% stuns character (If low def) = Win if VS DA an DA can use horror DA will win... Lets go Crowded pvp : 1 WL takes 1x9  daggers if they aren't using bows :D  . All mages 100% slow vs destro and gg ^^ 
    Orc shamans 100% sleep 100% poison = Win.  NICE PVP Best server ever! ;) All is normal.

    And with -10% xp on death loss... I doubt even if i'll play here :D

    Shot00042.bmp


  3. Yeah I wanna write Lithuanian in Trade/shout chat. Please enable Ą Č Ę Ė Į Š Ų Ū Ž . Don't forget Chinese their language should be available as well same as Indian and some from African Countries and Arabic language support should be installed as well :o


  4. ​He lands almost every single stun.

    It's not 100% accurate, he just stun mage with low CON and no resist stun buff and he didn't even stun them 100% of the time (70-75%).

    How about +12 CON human warrior + lionheart + resist stun buff with 90% stun land rate, it's dumb.

    Debuff and Resist in this server are broken.

    ​Poison resist is 100% effective :D  Rest stuff rly broken. Max lionhead + con + ressist stun and still get  nonstop stunned by lower level character... It's smt like wtf? :D


  5. So you suggest to do NOTHING? While still is beta in here?  I don't mind they can do alterations even on live  this won't affect economy and stuff but the main reason that it's fckd up and if  true formulas could not be digged out. I suggest to leave how it is but by level difference of skill learned would decrease land rate proportionally


  6. I've read through the rules of this server. And can't understand few things.
    1. Is this server international or no? If yes shouldn't main format of this server would be in International language?  alphabet ciphfre ?

    2. I've found on (Shout , trade) chat everyone talking nonsences of their own. Not to trade and stuff.. So this rule is useless. 
    3. So from what I saw that means anyone can type in their own language? I mean in (shout) chat and stuff? Because ATM i've found Russians like crazy chatting in their own alphabet.

    So what I can see that anyone from Europe and USA will see foreign alphabet not understandable chat flood. Shouldn't this kind of stuff be banned to use? 
    I understand if they are chatting in clan/party chat. LoL Russians should learn another language as well to type with the rest of the world. Why the rest players would try to understand what are they trying to type in their own alphabet here? 

    I hope you will check this kind of stuff because from what I can see atm I see 30% world chat in  foreign language with foreign alphabet. So lets maybe invite more chinese? Freedom of the chat?

    • Like 2

  7. Could anyone test here  Skill effects land rate? 

    Ice bolt`s , Freezing strike's other sps skill that decreases running speed land rate?
    Hamstring (DA) (Entagle) (Any Elf fighter) decreases running speed land rate?
    Slow , mass slow (Mages) decreases running speed land rate? 

    Poison,Poisonous Cloud (Dark Elf fighter , Necro , sph) Poison effect DoT land rate?
    Decay , and other (Mages) DoT land rate?
    Fear (Mages) Horror (DA) land rate?
    Anchor (Necro) Lightning strike (Shilen Knight) paralysis land rate?
    Bleed , Sting (Dagger classes , All dark elf fighter class) DoT land rate?
    Sleep (mages) Dreaming spirit (Orc shaman) sleeping land rate?
    Hold (buffer classes) Mass shackle (Paladin) Arrest (sws) land rate? 
    Shield Stun (Human tanks) Hammer crush (Dwarf classes , Glad , Orcs) Shock Arrow (All archers) Thunder strike (Warlord AoE stun) land rate? 
    Silence (Necro , sph) Seal of Silence (OL) Elemental symphony (sws) Casting silence effect land rate? 

    This skills are landing like 100% just found that Hold is hard to put on characters . But mainly I think is rly fckd up. If we could find  true effects or how is it working on classic servers it could be still fixed prior live. If you don't really wanna play in server where such an effects could make your l2 experience  fckd up ;)

    I tested this stuff before and I've found it buggy , but I need more reference more tests and comparisons  to see if its rly fckd up or no. For some people in the staff it looks OK , but I find something amiss...   I understand that 90% stun land rate would be OK and if lvl difference is 5+ levels chance would fall lower like to 60% 40% 30% and more... But if you can stun at 100% even 15+ higher level players... This game will be made just to suite stunners at pvp... Dagger can win vs tank if tank wont kill dagger and run out of mp by stunning character... This is not ued to be THAT WAY.


  8. 1. I sign for 10% if everything is balanced and working...

    Atm I could say this 10% xp loss system is piece of sh1t. Not for this server. You people do not know how does it work. Even on KR or RU you can die in 50 lvl from pvp and loose 10% xp. I saw It myself. So... Ofc It would be nice if... 9-40 lvl 10%  40+ 4% xp loss... But It won't happen... 

    2. Any random glad can go pk mode kill all people with 100% stun and kill in order to other ppl loose lots of xp.  In this server will be lots of idiots and wankers and kids also... with atm land rate of skills like stun/bleed I will say fck this system. Making good only for a wankers not casual players.


  9. Like I said, I did some small tests... Ofc if u crit with 1000 patack and crit with 3000 patack, your critical hit with 3000 will be a lot higher, but that doesnt mean you got a multiplier added... 

    I think STR increases Patack, and because of that, increases also crit dmg... But it doesnt increase crit dmg multiplier...  At least I couldnt notice it...  

    Also, blows work in a different way than normal skills, they are not like gladiator skills... They are a different special kind of skill called Blow type.. 

    ​ True... but as I said again... you tested here and you find daggers weak , i tested them as well and I found the same thing. Added str and later took str from normal basis = 57 STR or 26 STR... 31 STR difference and blow dmg almost the same still when you got ~60 p.atk or 500+ . Dmg differs ~ 80 /  from maximum str 1200 dmg blows...
     Then I checked another classic server took str -15 so... 25 STR for Teasure Hunter... My Dmg from backstab became 1.8k instead of 2.5k ...  Then I found Korean wiki and found that classic v 1.0 STR also Increases critical damage. It is official information on  their own website...  Here I added , then lowered my STR dmg has no effect from STR critical modifier... So what conclusion could I get?  
     Simple : STR stat here gives only p.atk just like C3-H5 chronicles.  But not like GoDD- Classic. So as far I know this server is classic and robbing dagger classes of their  "to-be" setting is not something  retail server would run nor we should have it here ;)


  10. Na aš su klanu tai nežadu skubėti : čatinti , partukuose būti tai ok , bet esu per daug nusistovėjęs. Jeigu ateinu į klaną tai ir norisi jame būti iki pat galo , o patirtis pasakė jog rasti gerą , tvarų klaną yra labai sunku. Čia yra x3 klasikas yra vietų kur  monstrai meta adenų tiek , kad net šotam neužtenka... Tai reiškia jog surinkti per visus žmones net tuos varganus 5kk kad nusipirkti Clan Hall už miesto yra didelis iššukis. + Šitame serve  Poison/bleed lipimo šansas vos ne 100 proc. Tad priešnuodžiai , bintai turi būti po ranka kitaip kapėc :D tie irgi kainuoja... ech žodžiu bardakas. Iš anksto tiesiog jus nuteikiu jog čia bus pnš kaip lošti kokiame Interlude su 0,5x reitais.  Geros dienos , o jūs prisidėsiu prie kontakto pasichatinti ir pnš ;)

    • Like 1

  11. For physical skills, the power listed in description is directly added to your p.atk.. Since power of physical skills has been inceased, that of course means p.atk. has less impact on the final damage. Soulshots only double the p.atk of your weapon, not the skill - afaik for all standart skills and definitely for dagger blows.

    ​I doesnt work with dagger skills . Blows has their own damage calculation formulf. It almost does not depend of p atk.

    ​ What did you say? :D 

    http://lineage2classic.power.plaync.com/wiki/Lineage+II+%3A+Classic+클래스

    here is official L2 Korea classic v1.0 patch notes... as you can see  adds not only p.atk but also critical dmg.  


  12. you should firstly read through guides/patch notes... Any critical dmg = More dmg from dagger skill if you are claiming that they are not (you don't even know what dagger character is...). In GoDD/Classic  STR adds not just p.atk but also critical dmg. That's why dagger  blow dmg increases dramatically not of p.atk boost by str stat :D

    Ok Editing this post.... Cause I already did the testings again... 3rd time now... So...

    Official_Patch_Note.jpg
    Screenshot reference : http://lineage2classic.power.plaync.com/wiki/Lineage+II+%3A+Classic+클래스

    Here It Does NOT increase [Physical Critical Damage] not one bit.  If it would do... Dagger class would hit from backstab 2,2-2,6k dmg  40 lvl character to same level monsters (except for heavy armor users)... Here it hits maximum 1,6k dmg? wtf? Can't 1 hit even dark blue -12 lvl monsters. I bet Destro can with his fatal strike... 

    https://sendvid.com/af6pdm0g   PvE ...  Yeah almost dream dmg... here.

    So heres the test I did here to check for STR stat...  

    Be aware that both characters have 60 lvl skills...

    Shot00135.png

    https://sendvid.com/j7n4293f     1-ist Test (Normal stats)

    440 dmg Backstab Max    627 with VS

    2-nd Test (+16 str) Checking DA stats...

    Shot00137.png  



    https://sendvid.com/inj5rx82  

    388 dmg Backstab Max (even though p.atk much higher and str 16+...)  Max 572 with VS

    3-rd Test (-15 str)  Overall difference from max (31 str) Checking DA stats...

    Shot00139.png
      

    https://sendvid.com/sbx24oa1

    As ​video shows... 

    Max back stab dmg : 438 (critical 832) with vicious stance 534...

    If str critical modifier would work here... in same basis dmg would be ~30% stronger. Overall

    If on 41 str hits  440->~ 572 . 
    If on 57 str hits  388-> ~ 620.  (+60% Overall boost) +30% boost from base)

    If on 26 str hits 438-> ~ Remain slightly the same (*-~25-30% from base)

    Btw this dmg increase won't be total dmg to DA (because he has  total critical dmg reduction 35% from mastery and some crit dmg reduction from heavy armor natural ability)


    How it would look in pve?  

    Simple... Instead of making 1.6k dmg to monsters dagger would hit  2080+ (shots , dagger can reach to 2.6k dmg. on 43 lvl)

    Here it's piece of sh1t...  Such a DMG I couldn't make even in any classic server with -15 str because it will be  even higher than current one is. Please check out the daggers LOL

     

     

    Shot00042.bmp


  13. 1. Dagger skill dmg varies from p.atk but just a little. If we compare (starting dagger No gr with Crystal dagger top C gr) With soulshots and vicious stance (52 lvl skills)
    dmg will be : Dagger (no gr) . Death Blow 1006-1050 , Back Stab 1001-1015.   Dagger (top C)  Death Blow 1106-1166 , Back Stab 1133-1163.
     P.atk 60 with  starting dagger , P.atk 309 with Crystal dagger...

    So p.atk increases dagger skill dmg as well but  only slightly. The main factor is that dagger skill dmg  dependent on STR is that It also increases critical dmg. Not because it adds p.atk. On classic STR works like in GoDD (saw , found reference , patch notes... ) Here it must increase critical dmg as well. And any even slight addon to critical damage will automatically boost dagger skill dmg.  (Don't deny it because It's already tested). And here if you have 800 p.atk or 100 p.atk with dagger class you still will do sh1t dmg. The difference might be ~80 dmg max... 
    ===============================
    I think that's where the problem is that daggers deal no dmg here... because STR is not adding boost fro crit dmg as it used to...  (I already did some testings on other servers...) If you hit for 2.4k dmg. And you reduce your str by 5 . you will hit ~2.1-2.2k dmg... So Let's say we increase str by 16? (dyes+pl) So instead of 2.2k I'll hit like ~3k dmg... Now I understand how it would work... ;)
    Btw now when you can test obt with  all skills and stuff you can really see that daggers are fckd up here.