Zeperios

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Everything posted by Zeperios

  1. And don't ponies do that in 1 nuke and have long stun and can cast x2 in 20s? Can't necro do that much damage in a few nukes vs 20 seconds of bleed oh and they have 5 82 lvl CC? Don't dwarves have 82 stun that is faster to cast and longer duration and same bleed why are dwarves not OP? No doubt destros have a lot of tools, but you are acting like 1 uppercut and rush means you are dead. 3/4k dmg is not much of CP/HP of well geared high level characters and takes 20 seconds, so many other classes do that much damage in less time, at range, and while you are perma CC. You said 82 uppercut and listed damage still never said an 82 CC that is weaker than uppercut. Have you used uppercut in oly or pvp? 3s stun, 1.8 second animation finish and character is knocked away from you. Everyone acts like skill lasts an eternity and titan has stopped time with this CC. The EFFECTIVE CC time is very low, depending on buffs (in/out oly) is shorter than TK stun. (Values: Mana cost, HP cost, Range, skill cast, animation finish, skill cooldown) Have you counted the times in oly where you make uppercut cost mana and go on CD because the cast time is long and LoS'd around a pillar? Your 82 root is .5 second "longer" cast, but robe passive alone makes it shorter. No doubt the skill feels crippling because you are flat on the floor, but of all the hard CC at 82 that was introduced what CC is weaker? Real game balance; CD, mana cost, duration, land rate......his point is uppercut is not anywhere as strong as other 82 CCs that are put in. Everyone just posts flame instead of making real comparisons and evaluating game. Titan is very strong in oly bc of guts, lionheart, z/f, battle roar, OtB and is warrior class with good damage, but rush with bleed gave them constant damage for people that like to hump and bug pillars and kite for 5 mins because titan doesnt have ranged skills and outside of oly titan is absolutely nothing without rush. So let's actually evaluate the game as a whole and help the devs for game design rather than just flame whole time. The bleed damage is probably too high, but just complaining without giving real reasons and balance just means devs will not implement your complaint because they have to think of new design, code, test, and test more which is so much time for a complaint for 2 characters on all of server. P.S. oly is not everything. You have to balance the game in and out of oly and sometimes that means 1 is broke and the other isnt.
  2. One more thing to add. This skill uses continuous mana and is much more than dwarf passive. Think viscous stance MP consumption. They added your mana steal to help run these auras enough, but I dont believe that is even enough when meleeing constantly. Xjou plays live in Black Team CP and tends to lose mana still while meleeing with good gear. So its good buff but dont expect to have it on 100% of the time. A good amount of uptime but not 100%.
  3. @Koll this may not be the best place to ask, but are there commands for forcing clan buffs/unity? I haven’t been able to find any information on this and makes characters weaker than they would be on live server with full clan buffs during testing.
  4. Is this the confirmed rune combination method? Not documented in patch notes. So it’s different than normal runes which only take a level 1 to try and improve?
  5. Sano, Your messaging or intent of the new zone is not coming through. You say it is to "fill a hole for a type of farm", but as many people are saying the drops and exp do not make sense for how you have created the area. THIS IS THE WHOLE ARGUEMENT. Ok. So main point is to have AOE area for A-grade items. Great. Have it drop all sorts of key mats, and other materials. Great. Since area is AOE, have mobs with "lower" exp values. Ok, but should probably be fairly comparable to other areas if it is still a group area (your example of ABG, ABG is a top EXP location. Understandably this new area does not need to be TOP exp). Is a group area with A-grade items. New area has mobs at 81 min level.... 2 higher than FI and 5 higher than GC. So you have to be a fairly high level just so you can hit, CC, etc. As you are stating the idea is to make it a different type of A-grade area for AOE. MOST AOE areas including using CC's and debuffs, but mobs are so high that they wont land unless you are already high level. If you are already high level you have figured out how to farm in either GC, FI, or SV (yikes) efficiently enough to get to those levels. And if you have figured out how to farm in those other locations why go to new fields because they are just worse in almost every aspect. Effectively you are telling the player base F*** you, this is how the area will be while the players are telling you it doesnt make sense. Rizos's whole post was to show where there are actual holes in the game and some ideas on how to fix them. You are saying that no AOE spot is a hole in the game but you filled it about as much as . O This post is open for pointing out real holes and trying to address them. We get it you have limited resources and cant fix all the things we cry about, but there have been multiple discussions now on how this zone can more effectively fill the AOE hole that you are trying to fill. I'll give you and your team tons of credit. You have made some great changes and additions to that game that keep it interesting. New skills, new zones, new weps with Antharas patch. It's good content. This new area just feels like a waste of time and effort though. Took all the time to make and balance this area, for it to be best as a "solo" grind spot to replace SV but with no quest because the exp is bad and is high level requirement. I hope you can read what people are saying and not hear that they hate what you did, but are trying to explain how it does not make sense as a farming location.
  6. Are gem A supposed to drop from nephilim escort to mirror lillim royal knight? Not sure if they are dropping in game but database doesn’t show drops on escort.
  7. Is there an announcement, an NPC that tells you, or a sounds to notify when this occurs? The map is quite large and would be difficult to go check when the fortress is "weak".
  8. Can we get 1 more clarification of patch notes. Is there level requirement for new cardinal and SK skills and are they book from Lorenzo?
  9. Patch seems good for balance and CC update on high level. Following up on this, titan got uppercut which was meant to be high lvl CC, but is left as only high lvl CC for titan now with being 3 second CC and 1.8 of that is cooldown from skill let alone running to target. Every other class with this update now has at least 7+ second CC (besides TK whose stun is only 2). If anything should titan get hammer crush at 82 like dwarves? Dwarf and titan are only class that share skill and titan does not get at 82 while both dwarves do. Biggest buff is for titan to get new roar similar to other classes getting CC's from 78 last skill level leveled up, but understand that comes with balance strength due to strength of that skill. TLDR: Hammer crush should be looked at to mimic "sister" class that has skill at 82 and imagine roar was looked at and ignored for now but should be thought of as well.
  10. Ok first off Sano and rest of the team, thank you for releasing the new balance patch. I do not want the rest of this post to feel like a shit post as it is obvious you are working on things, but I want to get some thoughts out there regarding current A-Grade status. Overview: 1. A-Grade weapon crafts / availability are unbalanced. 2. Unsealed A-grade armor is too expensive for players to progress into. Point 1: Some A grade weapon key mats are unavailable in the game at all, and some have such a ludicrous drop table it is impossible to get the weapon. Unattainable keys: Branch of the mother tree Doom Crusher Keys only drop from Hekaton Chires: Infernal Master Destroyer Hammer Flaming Dragon Skull Blood Tornado (recipe only from chires too) Meteor Shower Bloody Orchid (recipe only from chires too) Dragon Grinder Tallum Glaive (recipe only from chires too) To be fair some of the low A grade weapons full drop from all 75 bosses and epics so there is the method to obtain those weapons through other means. I am not sure if it is intended as well that Branch, Doom Crusher, and Dragon Grinder are only attainable from epics either similar to Ice Storm Hammer, Guardian Sword, Wizard’s Tear, etc; however, it was balanced a while ago that the recipes for many of these weapons were added to the drop table either through FI or through gamlins, so it doesn’t quite make sense that they keys are still only attainable from 1 mob that has a 3.5 minute respawn time. I think there is potential for a separate discussion on the overall craftability of Mid-A needinging 70+ gem A, but the bigger gap is that some keys are essentially off the loot table. Point 2: A-Grade sets require 7 cloth pieces to unseal a whole set. 4 or 2+2 for body/legs, 1 helm, 1 boot, 1 glove. At the going market rate (this may not age well) that is ~550kk just to unseal pieces. Lets break down current cloth piece drops rates to put it in perspective: 1 A-Grade set requires maxed cloth pieces from an Antharas kill, requires 2 max+1 Zaken kills, 2 near max baium kills (with cloth drops 52%), or 3 max+1 sailren kills (10% drop rate). The other drops are from Hekaton Prime 4.7% (3 hour spawn), Midnight Nightmare 2.2% (10-20 min spawn ¼ of the day), and Pterosaur 0.3% (10 min spawn). So excluding the epics and assuming you have perfect party conditions that can kill all these mobs on spawn all day as they spawn (this is including all 4 pteros on FI not just 2 per spawn location) potentially simultaneously, an A-Grade set would take 66 hrs of playtime to unseal. If doing the more reasonable thing and only farming the best mobs (Ptero x2) it would take 204 playable hours to get enough cloth pieces. Each of these mobs are also some of the strongest single mobs in the game and require full farm party to kill (~5 members minimum – DD, DC, PP, BD, SwS/SE). Overall cloth pieces have been challenging to farm and I expect them to remain challenging to farm, but I ask the GM’s if the purpose of A-Grade is to solely wait until there is a +6+ set made before unsealing because due to the scarcity of cloth pieces? There are plenty of non +6 A grade sets currently on the server, but in reality, for most players changing to A-grade is not worth it because +6 of any armor is pretty much better. Another intent would be to slow down the progression into +6/+8 A grade sets so the life of the server is longer, but couldn’t this also be achieved through making obtaining enchants harder while allowing non-over enchanted A-grade to be an upgrade? If this is the intent and to keep unsealing the gating piece to enter A-grade then that is ok, but please address point #1 in detail. TLDR: A-grade weapons are very limited and only top A has full loot table. A grade armor is fully limited by cloth pieces and making standard +0-+3 A-grade is much worse than just using +6 B grade.