Rizos

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Everything posted by Rizos

  1. but if u make fear like sleep/hold its different story 😜
  2. Necro death spike becomes "bugged" once it reach 110+ power, so u already have it
  3. dunno, if u fix only mages, ppl gonna cry "omg omg u nerf mages, now its unplayable, every1 rerol to tyrants"
  4. Do u have nukers on official? need to check pre 110 power different types of nukes whaty dmg they do with similar m atk. Use dagger so dmg spread is the smallest
  5. Added tests/proofs of dance of protection, destro fear, kis of eva,
  6. https://l2classic.club/forum/topic/23673-mage-damage-skills-bugged-suggestion-for-server-re-balance/ done
  7. In my opinion bugged skils: Vampiric claw, death spike, steal essence, prominence, hurricane, vampiric mist, might of heaven, hydro blast(only from 80 lvl and higher 113 power +, lower lvls work ok) - these skils deal more dmg than other magic skils which have the same power in skill description About server rebalance, i would like to see how such changes would change gameplay on server =BALANCE CHANGES= 1. fix mages dmg - smth is definitely wrong and i mean wc/ol drain healer moh/necro death spike /mages hurricane, promine, should be lower by 20-30%(10-20% if kys of eva is removed) - check video above, i think fixing these nukes to deal dmg like hydro blast would fix problem. 2. decrease raging force/sonic raging scaling with p atk by +-50% and crit rate factor - right now chars with insane p atk hit for insane dmg with raging, on off ppl hit same with other skils like here but raging hit for half and crits are very rare - if you want to go for it, i can try to get more data to try to find out correct values of scaling for raging force/sonic raging 3. fix puri song - smth broke on last update with resist rate(Edit, i did test todday, doesnt look like bugged but would be nice if u check it by urself: https://youtu.be/TDkLzIxt8Yo 4. Fix destro fear to be mental debuf https://youtu.be/-Stok1vT5zQ 5. Implement blessed soulshot to help warriors/archers be relevant 6. make kys of eva selfbuf https://youtu.be/er_aq4dfd6s 7. make necro nuke weaker compared to elemental mages (90-100 power on death spike ?) and remove cursed bone, just like other summoners were nerfed 8. add 20% stun resist reduction debuf to provoke on wl, increase thunder storm base landrate form 80% to 110% (quick spear has 130% so dont change it) 9. Review throwing daggers/79 dagger skils - looks like old fixes were reverted by mistake(?) 10. Fix or customize protection dance to provide any relevant reflect dmg reduction so squishy classes like elemental mages can aoe, not get 1shot themself from reflect - a little cookie for mages as compensation for nerfs from point 1. Dance of protection looks like not giving sh1t https://youtu.be/Nuz1DgREVV8 https://www.youtube.com/watch?v=PJIQwCbeXf4 11. Debatable change - dunno if good, would need tests - make fears/stuns like sleep that you cant land new debuf when old didnt end or add mental shield weapon for oly =OTHER CHANGES= 12. implement this cookie https://l2wiki.com/classic/Agathion_Bracelet_Lv._5 13. decrease brez cast speed or implement cooldown 14. implement 80% death penalty scrols for col - so ppl dont need to spam brez on pvp 15. add to events daily coins in reward list so new ppl can catch up with bracelets etc 16. add premium account for 1 day for 10 col 17. Fix yellow fruit that it doesnt take buff slot. 18. add m def buff to beer bufs Implement all changes at same time, not step by step, open test server, make event there that ppl can win hat on normal server if they make good pvp movies testing stuff etc - dont experiment on live server
  8. @Fortuna we liked ur post cos we agree, we noticed the same in out party on pvps, we get debufed nonstop on puri. I logged on test server today and tested puri. Somehow it works like before so dunno if u are unlucky or this script that calculate landrate on char shows wrong numbers, here is the test chance to land debuf is on chat:
  9. AND NOW for my bratka fakemama, the moment he waited his whole life: In my opinion bugged skils: Vampiric claw, death spike, steal essence, prominence, hurricane, vampiric mist, might of heaven, hydro blast(only from 80 lvl and higher 113 power +, lower lvls work ok) - these skils deal more dmg than other magic skils which have the same power in skill description pick up your popcorn and watch. Why do i even nerf my own class? 🤔 It you price my hard testing work, can send some adena in game to draca 🤣
  10. Look i would do following: =BALANCE CHANGES= 1. fix mages dmg - smth is definitely wrong and i mean wc/ol drain healer moh/necro death spike /mages hurricane, promine, should be lower by 20-30%(10-20% if kys of eva is removed) 2. decrease raging force/sonic raging scaling with p atk by +-50% and crit rate factor - right now chars with insane p atk hit for insane dmg with raging, on off ppl hit same with other skils like here but raging hit for half and crits are very rare 3. fix puri song - smth broke on last update with resist rate 4. Fix destro fear to be mental debuf 5. Implement blessed soulshot to help warriors/archers be relevant 6. make kys of eva selfbuf 7. make necro nuke weaker compared to elemental mages (90-100 power on death spike ?) and remove cursed bone, just like other summoners were nerfed 8. add stun 20% stun resist debuf to provoke on wl, increase thunder storm base landrate form 80% to 110% (quick spear has 130% so dont change it) 9. Review throwing daggers/79 dagger skils - looks like old fixes were reverted by mistake(?) 10. Fix or customize protection dance to provide any relevant reflect dmg reduction so squishy classes like elemental mages can aoe, not get 1shot themself from reflect - a little cookie for mages as compensation for nerfs from point 1. Dance of protection looks like not giving sh1t 11. Debatable change - dunno if good, would need tests - make fears/stuns like sleep that you cant land new debuf when old didnt end or add mental shield weapon for oly =OTHER CHANGES= 12. implement this cookie https://l2wiki.com/classic/Agathion_Bracelet_Lv._5 13. decrease brez cast speed or implement cooldown 14. implement 80% death penalty scrols for col - so ppl dont need to spam brez on pvp 15. add to events daily coins in reward list so new ppl can catch up with bracelets etc 16. add premium account for 1 day for 10 col 17. Fix yellow fruit that it doesnt take buff slot. 18. add m def buff to beer bufs Implement all changes at same time, not step by step, open test server, make event there that ppl can win hat on normal server if they make good pvp movies testing stuff etc - dont experiment on live server
  11. ok saga crit 3-4k to bo +3. , nexls crit 8k/cookie hit 10k to bo +6/mj +5 and w/e else china has, see problem? In both cases mages use hero weapon which has same stats here and on off so argument about soes +12 is not accurate in this case About dagger check again perfectbalance dmg when he stand up WITHOUT BUFF/CC/COP and w/e else. he get 4-6k so how come these 76 chars in c/b grade get 10-20k?
  12. oh and last but not least comparison Raging force 600-900 dmg while blaster, force storm 2-5.5k on offi while on our server raging hit for 2k and blaster/forcestorm for 2.5k(crit 5k)
  13. oh and 1 more realistic dagger experience, not chosen fraps one out of 10 when no1 agro u and all stars are aligned @San0 Make fighters great again 😭
  14. dunno, for me dagger here hit like 20-30% weaker and mage hit 30-40% stronger, mby its just me. LineMAGE lets go! Look good example is perfectbalance on 2nd movie. He stand up w/o buff gets 4-6k backstabs. Now check mmds stabing ppl who got rez and u see 10-20k 🤣. Baium ring doesnt double/triple dmg
  15. You tell me .. Hero Dagger here: Hero Dagger there: Hero SH here: Hero SH there: Find 5 differences Note that cookie hit most of time ppl with pala buff and koshara on offi prolly hit ppl w/o tank buff
  16. For me biggest problem on club is no balance between fighters and mages. Offi had blessed soulshots that boost fighters. Here admins didnt implement it i guess mby cos ppl say tyrant OP. SO mby check tyrant if it works correct, fix it if its bugged, implement blessed shots so archers/daggers/dorfs/wls/glads and other sh1t can get some boost and mby its a bit more playable on pvp. Right now u can see 18v18 with china in destro fear topic. Hero mage hit dagger for 5k crits, if dagger lose some buff he even gets 15k dmg, once he reach mage and lucky he land backstab he hit for 1.4k like cmon. Same goes for archer every1 make jokes bout archers being useless trash. In other hand hero mage can 1shot most of ppl with crit, can kill any target, tank sws or dd, has 900 range, can cast nuke every 0.6 sec for 5k+ crit. Suddenly mages received even kiss of eva even tho they were already op compared to other clases. Mby smth is broken with magic dmg on club, mby its cos there are 9999 soes +12/demon staf +15 that u cant make ever on offi except if u get it from some event. In my opinon all mages, healers, ols, wcs etc hit too hard compared to other classes. Its not problem of moh
  17. Its bulsh1t on wiki, there were tests on official forum with debufs, it doesnt help
  18. MEN CON WIT doesnt give any restsi to any debuf on classic.
  19. pp and sh with same gear, pp buff + emp 1 here hits around 2k from pp are m crits ofc chars have different m atk, dyes, sph use arcane power etc, but thats what u wanted to compare right?
  20. Can test for u sph 78 vs pp 79 if u dont like test on equal m atk/skill power
  21. stop joking lol on test both chars have similar m atk