Rizos

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Everything posted by Rizos

  1. If i understand correct, he need to make 27win/3defeat weekend? Or what is the best? @MoDoy, how will we know if you failed or not? ull compare ur winratio with spellg?
  2. I think its ez way, there already are such skils like clan skils, they dont work on oly
  3. Also look how weak they are. For 10s reduce 23% p atk and 20 speed
  4. On official later chronicles, these skills give debuf and dont cancel any bufs. Problem is these sh1ts gonna be useless on puri and summoner is already not rly top pick for pvps
  5. agree, if majorty of ppl think summoners break oly(i dont think so, there are better classes, yep DA), mby consider some nerf for pet resummon or cast speed, or recharge/heal mana cost reduction but summon mana cost increase. Imo dont make banes debuf(like mama asked) cos this influence mostly mass pvp capabilities of summoners, not oly and will make summoner even worse on mass pvp. If u want to nerf DA further, remove retarded heal summons already have some kind of debuf resistence passive, ask any necro/wc he will tell u how these sh1ts resist fear. Add to it pow or w/e that gives 20% debuf resist. About tankiness, exp 80 if u want ur summon to be tanky, i think its pretty fair and blocks these 77 boxes from being OP
  6. Give them time, some weeks ago this archer/dagger dmg was speculation. I gave proper proofs bout dagger several days ago, i think they will fix it within 1-2 weeks
  7. Rizos

    Test server is available

    Cant log, it says i have wrong version even tho i run updater
  8. Friend from official made test for me, looks like cc and cop dmg reduction should stack, now i dont understand where from we have such difference in critical hit damage https://imgur.com/a/c4zoBIk
  9. I found good moment on video where enemy pt run out of songs and you can see they have CC and COP. I made char with same items like enemy EE bw +6 and toi6, enemy bish has similar p def (mj set), note i hit 15% weaker on club test server (auto atacks 850 instead of 1k) because of blessed shots, compare crit dmg : 1st fatal on EE is before enemy used tank buf thats why higher dmg. Im thinking that crit reduction bonuses shouldnt stack
  10. with baium + aq i crit for same as hit, w/o epix i crit weaker ohh i had yellow fruit on this test 300 crit, 1.2k fatal on sk +0 bw set now look compare dmg
  11. About dmg from magic skils, you can even make WC work as DD And hero mage balance
  12. Triggers from h5 are added right now. They are decent but activation chance is very low There are many problems affecting mostly archers/daggers and AOE classes. 1) There are many skils bugged - mostly destro skills(fatal strike, hammer crush, armor crush, 80 skill) and raging force/sonic raging these skills - especially raging skils hit way too strong (around 2x too strong), skills like double shot and stunshot are also a bit too strong but difference is much lower (5-15%) compared to raging. I figured it out by making official forum skill dmg tests on our test server/based on official videos. I reported all suspicious skills to admins, dunno what is progress but its huge changes in class balancing. 2) Now because of problem from 1) some classes are considered as OP - especially Tyrants. Imagine You do 2x more dmg with spamable skill than you should. This gives big NO to blessed soulshots which were common on official and were giving any chance for meeles/archers to compete vs mages. We cant implement bless shots because of bugged warriors -> archers, daggers sux -> ppl qq -> every1 play mages or tyrants, circle closes 3) Broken mages - Mages were broken as hell, and untill some months ago they also were bugged dealing 30% more dmg than supposed to do. Yep check sjeks movie - 2-3k nuke dmg w/o m crit and 7k crits, while receiving 1-2k dmg from enemies being elemental mage. The bugged dmg was luckily fixed but still, for some reason this server loves mages. There are SOESes +12 and BOPs +12 being daily sold. Some1 may ask whats the problem mages have +12 gun and archers have +12 gun Problem is Mage skils scale with m atk much better than p atk on archer skils. Basically mage dmg is miltiplication of m atk and skill power, while on fighters skill dmg is sum of p atk and skil power. Guess what, multiplication is much stronger scaling than sum. Now imagine chance of enchanting mage weapons is 50% and fighter weapons 66% ( to balance out fact mage skills scale with dmg better than fighter weapons) chance to make +12 soes is 0.2%, chance of making bop +17 is 0.2% - on our server you can buy bop +13 for price of soes +12. Another problem is there is no problem to buy +8 armors but for some reason there is no way to buy jvls better than +6 - yep lets give another advantage to mages Another example of linemage is there are no armors with m def bonus like drake set being sold on AH - dont ask me why 4) Problem of cc and cop. Server rate is high, bosses give insane exp, last time i started new char from 0 i made 70 lvl in 3 days - no it wasnt x2 exp weekend. Every1 who plays here for some time, made wc 79, pp 80 and just use these bufs and reduce dagger/archer dmg by half. When you watch official movies its mostly OP partys vs lower lvl plebs - lower lvl plebs have no cc/cop so dmg looks much higher 5) problem of p def - there is bug that 1 item body armor like doom has more p def than on official. Take bw hvy set and doom hvy set - 1 has bp + pants, 2nd has 1 item body. when you sum up p def of whole doom set and bw set you will get same result but when you equip them, doom will have like 50 more p def than bw in your character stats - most of good sets have 1 item body - most of ppl have more p def than on official - bug reported long time ago 6) Server meta - dunno why but most of ppl especially in china play tank setups. Sh1tloads of DAs paladins 80, bards, ols, etc. Dunno why but in general 80% of their chars are high hp/p def classes. Perfect counter for archers/daggers and aoe classes 7) AOE classes problem - items like hero cloak, core ring, olympiad defence talisman (items with pvp dmg rediction) should reduce not only dmg dealt to you by enemy but also dmg reflected to you by hiting enemy, on our server these items reduce dmg to you but dont retuce reflect dmg, next problem is point 5) and point 3) and point 6) which cause ppl around have higher p def. What p def has to do with reflect? A lot. Reflect dmg is capped. You can not reflect more dmg than your char p def + shield p def. Lets say you have 1k p def and 200 p def shield, that means if some1 hit you for 10k, even if you have 40% reflect bufs, you will reflect max 1200 dmg. This point in general leads aoe classes get more reflect dmg than on official - reported also
  13. was it different on skelth?
  14. Its not hero, fk it. Or is it?
  15. Mby ill play ppga main coś i lost aw? Hmmmm
  16. I guess u didnt test, just speaking from stereotypes info
  17. Imagine archer skills dmg is probably bugged by like 15% like on most of warriors, so yea have fun after fix kkk
  18. Only cos of spam of skils but lets be honest, auto atacks on SR on endgame vs full buffed targets sux hard compared to skil dmg, same goes for pr, same goes for HE. HE is the most discriminated, i admit it even tho i hate human classes in l2, cos he has insane boost to range but it works only for auto atacks, but since auto atacks sux, he either need to go to 900 range or rerol to sr/pr. BTW SR skil spam dps is comparable to PR skil spam dps, just pr makes 1 hit burst and sr weaker burst from fast casted multiple skils, for me no point to nerf pr, its not op class right now by any means - what may be a bit op is low hp FC scaling, full/half hp is just fine. Ur not gonna stay on low hp on mass pvp anyway to make impact by this. Who cares if he 1shot gank some bots on 1v1
  19. problem of archers is auto atacks are sh1t. Auto atacks are sh1t cos of cc + cop + no bless soulshots
  20. so dont boost him stat he doesnt need, better add smth else to him
  21. @MoDoy when will u finally reach medium gear level and get that kris/demon +10 and bw +6?! How about new stream series, no epic max set +6 weapon +10 making hero?
  22. Why exactly p def is problem of bd?
  23. Lets give dwarf shield mastery, pony 30% dmg boost but keep dangger unchanged. Be happy it didnt get nerf. Also don't fix warriors, don't give bless soulshot, Sell some soeses +16 and armors +8 for euros but keep selling bo jevels +3, don't sell at all drake sets cos they boost m def. Let's every1 reroll to mages and have fun in this linemage server. Delete daggers from game or boost p def on everyone, maybe finally these leftover several daggers understand their mistake finally and reroll go mage too. Retards when will u finally understand meeles are for PvE?! and Mages for PvP?!. Yes bd is meele, go pve and make twink mage to pvp
  24. Note its with zerk, war chant cos wc was in town at that pvp, and no pala buf