MoDoy

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Everything posted by MoDoy

  1. i mean, it works here same as on official, soi dont really care, but looks like bullsh1t mechanic to me, why would only WC dot crit? why would it make whole amount of DoT damage straight at start and then give DoT buff? wouldnt it be more logical if the damage per tick could crit(like enemy can get dmg 150,150,300,150,300,... etc.?), correct me if i am wrong, but i believe poison from DE and bleed from daggers cannot crit, and there is no way for these debuffs to make any initial dmg when u cast it, right?
  2. on the video is 5:13 fight, any1 can explain me why freezing flame has starting dmg of 2400 and 1500 dmg and then gives dot?
  3. ​Im tank killer Wen tank use UD if some critical success, he dont have change to survive Its one of the most importan skill of WC wen olympiad open. And i need this skill to make the correct damage. Like the skill says ​yes, i understand takes big part in WC playstyle, i just think its ridiculous that last time i died to wc like freezing flame -> fear -> freazing flame -> drain for 2.4k and i was dead, considering defences dont help u vs dot dmg, that skill is hella strong, and its not much u can do to defend (not like bleed/poison which u can cure/purify) in gracia final olympiad i considered the pony cubic debuff as the most annoying debuff, the dmg it was making was insane and u simply couldnt do anything to it, u couldnt increase resist vs it, neither dmg it was making, here every dot debuff works like it, but thats how ncsoft made it, so i gotta deal with it i guess when u actually think of it, most of the classes has some OP skill which could be nerfed to balance things, its just ppl will usually point at enemies that their skills are OP while telling their class is fine also i think some ppl might be confused here that "per second" and "per tick" are 2 different things in L2 (e.g. healing potions heals u in ticks, not seconds, and i think same happens with freezing flame) All Skills is in seconds and second is tick. Like the clock ticks per second right ? ​ all of the fights in video are sped up, so its hard to tell how often they get the dmg, but what i noticed on the video is 5:13 fight, any1 can explain me why freezing flame has starting dmg of 2400 and 1500 dmg? "Strikes the target with magical cold flame, causing loss of 204 HP per second for 10 seconds." it doesnt say that it attacks enemy with some power or anything, just that it gets debuff with DoT effect
  4. ​Im tank killer Wen tank use UD if some critical success, he dont have change to survive Its one of the most importan skill of WC wen olympiad open. And i need this skill to make the correct damage. Like the skill says ​yes, i understand takes big part in WC playstyle, i just think its ridiculous that last time i died to wc like freezing flame -> fear -> freazing flame -> drain for 2.4k and i was dead, considering defences dont help u vs dot dmg, that skill is hella strong, and its not much u can do to defend (not like bleed/poison which u can cure/purify) in gracia final olympiad i considered the pony cubic debuff as the most annoying debuff, the dmg it was making was insane and u simply couldnt do anything to it, u couldnt increase resist vs it, neither dmg it was making, here every dot debuff works like it, but thats how ncsoft made it, so i gotta deal with it i guess when u actually think of it, most of the classes has some OP skill which could be nerfed to balance things, its just ppl will usually point at enemies that their skills are OP while telling their class is fine also i think some ppl might be confused here that "per second" and "per tick" are 2 different things in L2 (e.g. healing potions heals u in ticks, not seconds, and i think same happens with freezing flame)
  5. MoDoy

    Is funny ! hahaha

    ​dunno about nonfactors, but timefordrama was created here by nnyxi cp when fishfood came in i believe, the name of the clan is pretty old and was used on many different servers, so i doubt "perkunas" left server ​TFD its renamed "rain" clan that was created by V1rus and ImbaQ. ffs fakeinfo hurts my eyes. renamed clan, changed crest, different members, yep, its definitely clan "rain" its like imagine cp quits, later on gives chars to friends which want to play on server, they change nicks, clan, hell even classes, but u will adress them by old cp name, totally makes sense dude, fake info my ass
  6. dont tell me this skill is supposed to be even stronger than it is now, its already ridiculous to seconds, i believe its just debuff/buff lag which happens quite a lot and always happened, for example when u use UE, sometimes it starts ticking from 28/29 seconds instead of 30, or circlet buff starting from 3/4 seconds instead of 5, but the duration is actually correct
  7. ​since when farming orfen needs skill? all u need is enough characters with some certain lvl and not to have 2 other sides bruising u while u do it why alliance i am in doesnt farm it is out of my control, even if i wanted to do anything with that, i am just clan member, hell i dont even have normal constant party coz i lack time (i am playing/driving for uchiha cp when i have time, playing with them coz i was once member of their party, but i simply dont have that much time on my hands anymore to join as normal member) ps. i agree with datplays, close/delete this topic, it went totally out of control (and maybe make flame section on forum, so we could move all this nonsence in the future into appropriate section)
  8. ​ so first time you say 1/7 now you say 3/5 - 4/6. its still more than 60 %, but like we see it was 90 % and when dee die, he ress self from SE, he buff self with mental emp and other buffs. so GL to lie more and more, cose we see how you chance words in any post ​he said he did that after ress when dee had no buffs
  9. ​yep, i am not, as 99% ppl who couldnt get hands on bugged orfen, problem? ​Just why? Your hands grow from where legs do? ​i guess it is still better like that than being handless like your clan
  10. ​seems like not always ​i am pretty sure that today dee lost xp in sos overall we won more times than he did ​Im pretty sure that Dee's lvl 76/+100% and your's not ​yep, i am not, as 99% ppl who couldnt get hands on bugged orfen, problem?
  11. MoDoy

    Is funny ! hahaha

    ​dunno about nonfactors, but timefordrama was created here by nnyxi cp when fishfood came in i believe, the name of the clan is pretty old and was used on many different servers, so i doubt "perkunas" left server
  12. ​seems like not always ​i am pretty sure that today dee lost xp in sos overall we won more times than he did
  13. ​shall we see screenshot where u and tipitapi lying on the floor dead while slowpokes morde and orronni are comming 10 seconds after u while we were 3 active ppl? brinng 2x 74 lvl and 2x 76 lvl to kill 3x guys lvl 66,66,65, i guess u unlocked new achievement and u killed that all just coz uchiha with assiriy couldnt see you on the right sight, but gf
  14. ​ price for doom leather armor?
  15. ​i'd like to think that too, but admins haven't been very clear about 2.0 changes and patchnotes. as an example regarding stats, on that calculator +4 CON gives about +500hp on human fighter, around +600hp with another +4CON and around +700hp with another +4CON dye. that's about +1.800hp with +12CON, similar values apply to CP as well. all i want to know is if they scale in the same way here in this custom classic server, if it's different for every race, and if there's stats(like WIT/DEX) capped at some "break point". i'll update the main post, forgot about DEX as well. DEX bonuses slightly improved: DEX 1-30: +0.9% → +1.2% per 1 point of DEXDEX 31-99: +0.5% → +0.8% per 1 point of DEXso i guess atm we have 1-30 +0.9%, 31-99 +0.5% for dex values, about other stats cannot tell much ​https://eu.4game.com/lineage2classic/play/saviors/classes/#PatchnotesContent
  16. i summon @San0 to show 2 screenshots from test server of % land rate of fear with and without mental
  17. MoDoy

    Force log out

    yeah, but i think server doesnt see difference in it
  18. MoDoy

    Force log out

    sadly, thats how it works coz of monsters, if u are doing 1 by 1 mobs, if u dc u contonue hitting so u might kill it if its low hp, other way u would be killed everytime u get dc while hitting mob, so i dont think something can be done here
  19. log in on main page and write ticket, only help which could come would be from there if there is at least slight chance
  20. ​totally forgot u are playing dagger as well ty for the info
  21. i actually never played vs dagger much on this classic, so i dont really know if the half-kills exists, eventho i liked that feature, maybe thelord or haibara could tell us if it does exist?
  22. ​it wont be like that, it was changed on HB chronicle (or something little after IL) and that kind of lethal never came back, tho i am surprised half-kill isnt possible with it
  23. MoDoy

    WTT BoP+5 for EMI+13

    WTT BoP+5 for Emi+13, pm here or in game "MoDoy
  24. MoDoy

    Server time zone change!

    ​in that case u voted for wrong option tho to @Koll, its kinda confusing which option means what, maybe u could describe in post what each option mean(best would be for each option what was the siege time in summer and what would be now if the option will be chosen)? ​1st option means you want to change time zone to UTC which is not changing to Summer time or Winter time. So for example 18 UTC+2 at Winter = 17 CET, at Summer 18 UTC+2 = 18 CEST. 2nd option means you don't want to change time zone to UTC, because it's not comfortable for you. 1: We dont change time zone of server and Summer/Winter +1/-1 (18:00 summer, 17:00 winter) what makes comfortable for Europe only. 2: We change time zone and siege always 18:00 for Europe, but time changes for others, what makes problematic to them. ​thats exactly opposite of what poll means i think
  25. MoDoy

    on screen message

    ​yep, i was wondering also how important on screen message has become to me, but i think its also because back in the time u didnt really have to calculate the exact dmg, u were just blasting ppl, but here u have to decide when u need to debuff someone, or how much he can sustain more and things like that