Daggers have nothing wrong here, everything works almost corectly. I main TH from C2, in every client daggers works different, diff setup, a bit diff skills and diff land rate chances. The problem on this client is the unbalances between some chars that daggers cant cope with all that CC. For example the high land rate of stun attacks, root, etc and the 100% success rate of horror from a DA. The role playing of a dagger is the same as an assassin from other games. To assassinate someone in a mass fight and stay alive then is so hard and needs skill to success it. Ofc the assassin role doesn't mean that you can fight 1v1 the heavy chars, your target is always the most valuable targets like (healers, mages, archers). The most of u if u played before in interlude servers u will remember hitting even the heavy chars with 2-3 blows and kill them easily, especially with a back blow dagger killing a SK with 2 backstabs. Forget about this here, its classic. I agree with that the most here said about the other DD chars hitting 2 much dmg from distance and that will be fixed in the next patch with the cap of the dyes mostly, but imo some chars should be the priority of being checked first like DA, SK, Tyrants.