LOLBR 8 Report post Posted May 13, 2015 Make spoil drop rate and amount diferent from mats, and items...Make spoil like this:Mats:1x (chance rate) - but 3x (amount)Recipes, items, enchants, keymats:3x (chance) - but 1x (amount)Thats the best option for spoil rates.I suggest 2 optional spoil mechanics. Option 1: Base Mats:3x chance / 1x amount.If chance exceeds 100%, balance carries over to amount.Example: Retail chance is 50%, amount is 1x. After 3x modifier, chance is 150%. The exceeding 50% shifts to amount, equaling 150% amount. Key Mats and recipes:3x chance / 1x amount.These rates are static Option 2: Base Mats:1x chance / 3x amountThese rates are static Key mats and recipes:3x chance / 1x amountThese rates are static Summary: Ultimately, the chance and amount rates are trivial. All that matters is the amount of items being spoiled and introduced into the culture per spoil. The goal should be (3 • retail), if exp is 3x. In regards to option 1: I feel caution needs to be excercised, when accelerating chance percentages on base mat spoils. With that said, if we were to have 3x chance on base mats but kept amount 1x unconditionaly static (does not change), spoiling will not be accelerated 3x over retail rates. (a mat with 50% retail chance will only spoil 1x amount per spoil). This would not equate to a 3x "spoil rate". It is imperative that amount percentage be multiplied in cases where chance percentage exceeds 100% - to avoid unproportionate experience:material ratio bottlenecks.Edit:Just to make the spoil be realy 3x rate (equal with exp rate) and not -3x rate.Example, if in retail we get:100 animal bone from lv 15 to 16if exp is 3x, we get 30 animal bones...if mats spoil is 1x chance and 3x amount we get same as retail 100 animal bone.got it?In the end of the day spoil is 1x same as retail...not -3x so prices never overflow 3 Quote Share this post Link to post
LOLBR 8 Report post Posted May 13, 2015 are you fucking serious, fucking brazilian trashcans and their scrub ideasprczm I think you just trash talk...Stop polluting the forum when people try to help the community. prczm added a post in a topic: Best spoil rate so economy don't crash... 1 minute agoare you fucking serious, fucking brazilian trashcans and their scrub ideas0 prczm added a post in a topic: Ban Karlitos? 11 hours agowhy would you want this moron banned, hes just a random bitch, why would you even care faggot1 prczm added a post in a topic: Trouble with mouse rotation / Ingame client options 11 hours agowtf are these colors0 prczm added a post in a topic: Not enough Members 11 hours agoprobably because you dont even get them. youre a fucking joke kid0 prczm added a post in a topic: BadAss LF Clan/Party 13 hours agoI definitely amill hit you up once server goes live0 prczm added a post in a topic: Not enough Members Saturday at 1:07 PM prczm added a post in a topic: BadAss LF Clan/Party Saturday at 12:49 PMI was during the first weeks, as soon as I saw that they wouldnt matter much I just moved on... didnt you get banned or rerolled at the beginning too? i rememebr some drama on blah, but thats it, dont recall much..0 prczm added a post in a topic: The Chronicles of Classic Friday at 9:22 PMhahah good idea0 prczm added a post in a topic: The Chronicles of Classic Friday at 4:31 PMeverytime i listen to that a tear comes down form my right eye, damn nostalgia1 prczm added a post in a topic: What are you playing atm while waiting? Friday at 4:23 PMsunset riders0 prczm added a post in a topic: Party exp Friday at 1:07 PMthis guy, seriously.0 prczm added a post in a topic: Quest sharing Friday at 1:02 PMsuch stupid ideas0 prczm added a post in a topic: Not enough Members Thursday at 9:38 PMrofl, braggin about stupid java pvp servers, what a fucking joke you are. 0 prczm added a post in a topic: Rates in classic servers Thursday at 8:48 PMw/e0 prczm added a post in a topic: Rates for Raid Boss Thursday at 7:56 PMseriously...0 4 Quote Share this post Link to post
riOrizOr 25 Report post Posted May 13, 2015 its a private server :l you talk like you have to handle and care about the Deutsche Bank. 1 Quote Share this post Link to post
LOLBR 8 Report post Posted May 13, 2015 Haha cool riOrizOr, it's to fix the spoil rate properly so itens don't get creepy price and adena crash the economy.Just to make the spoil be really 3x rate (equal with exp rate) and not -3x rate.Example, if in retail we get:100 animal bone from lv 15 to 16if exp is 3x, we get 30 animal bones...if mats spoil is 1x chance and 3x amount we get same as retail 100 animal bone.got it? Quote Share this post Link to post
LOLBR 8 Report post Posted May 13, 2015 In the end of the day spoil is 1x same as retail...not -3x so prices never overflow :) Quote Share this post Link to post
Prometia 21 Report post Posted May 13, 2015 Brilliant and supported explanation of the upcoming spoil rate problem. May I point out that I’m not sure they can divide the spoil rate of mats en keys/recipes. You’ll have to change the amount for every item individually. In my opinion it’ll be like a plain x3 which means both chance and amount will be multiplied. In that case the little dwarfs will have a x9 server. Ultimately the market will be unbalanced but it’s hard to say in which way. People who play w/o dwarfs will have to pay hard, the ones who do play a dwarf on the side (or in clan) will have the advantage.Once again: nice adjustment to the current system. 1 Quote Share this post Link to post
LOLBR 8 Report post Posted May 13, 2015 Brilliant and supported explanation of the upcoming spoil rate problem. May I point out that I’m not sure they can divide the spoil rate of mats en keys/recipes. You’ll have to change the amount for every item individually. In my opinion it’ll be like a plain x3 which means both chance and amount will be multiplied. In that case the little dwarfs will have a x9 server. Ultimately the market will be unbalanced but it’s hard to say in which way. People who play w/o dwarfs will have to pay hard, the ones who do play a dwarf on the side (or in clan) will have the advantage.Once again: nice adjustment to the current system. I have played many servers with the rate like this, L2off servers, the old L2extreme, DEX, they all work like this, it's completely possible to divide the drops by category. Quote Share this post Link to post
siLve 31 Report post Posted May 13, 2015 your right...... but i needed to do the math lol still.. it does just apply to mats and chances which will be hit the 100% tho ^^ Quote Share this post Link to post
Kamus 7 Report post Posted May 13, 2015 Good suggestion, would you round up or down when amount doesnt result in an integer?Example: Option 11x: 50% chance, 3 amount3x: 150%chance, 4,5 amountOption 2 has the risk of you never getting the item you want (a low drop chance recipe for example), because requires you to kill the same amount of mobs as in 1x, but lvling 3x faster, this mean you could overlvl the mobs and never see it drop. Quote Share this post Link to post
LOLBR 8 Report post Posted May 14, 2015 It's simple, with this rates you balance the exp rate and spoil rate 1x1 Quote Share this post Link to post
siLve 31 Report post Posted May 14, 2015 It's simple, with this rates you balance the exp rate and spoil rate 1x1there is still 1 problem. the lower adena rate. Since adena isnt on a rate like spoil/drop you can´t just raise the amount.Because thats what your saying.. instead of chance x3 you want amount x3. retail : 1.000 adena1.000 xp100 animal bones here now : 500 adena3.000 xp100-150 animal bones (depends on the original chance and amount of animal bone ) your system : 500 adena3.000 xp300 animal bones so there will be mats but no adena.. mats will be cheap as hell.. and not sellable since every1 would just spoil their stuff.. on lowbie areas since the chances will be the highest and you get the most out of it.All this stuff just does apply to mats/recipes and so on.. which will reach the 100% chance.still i rather want more chances... since we all know its later harder to get your mats and recipes and stuff.. i rather see a recipe after 100 mobs as 3 recipes after 300 mobs. correct me if iam totaly wrong now.. Quote Share this post Link to post
cassiopeia 49 Report post Posted May 14, 2015 you are wrong as always, Talking Island Classic 1.0 XP: x3 SP: x3 ADENA: x3 (amount) DROP: x3 (chance) SPOIL: x3 (chance) QUEST: x2 (xp / adena) adena in this server will be x3 amount from classic retailIt's simple, with this rates you balance the exp rate and spoil rate 1x1There is no need to worry about balance in this server.The programmer team of this server doesn't have the real drop/spoil drop rates of "dimensional strangers chronicle", so, who cares if drop is x3 x1 or x15 when the base drop/spoil rates are highly inaccurate if you are interested in this thing, go check my posts. Quote Share this post Link to post
cassiopeia 49 Report post Posted May 15, 2015 But it's not dimentionalWho cares the exact name of the chronicle when it has not been yet released out of korea or Russian. I though it is the exact name because of this video: If you cant understand me, you have a real problem... Quote Share this post Link to post
SzRaPnEL 4 Report post Posted May 25, 2015 There are not so many mobs in L2Classic around 200 so it can be exactly configured as they wish to.Although static 3x spoil chance and 1x spoil amount is good enough and easy to implement. In L2Classic there is nothing with spoil chance greater than 1/3 Getting more exp than adena/mats is common problem in L2Classic. You can always suicide :) Quote Share this post Link to post
toppp 10 Report post Posted May 25, 2015 There are not so many mobs in L2Classic around 200 so it can be exactly configured as they wish to.Although static 3x spoil chance and 1x spoil amount is good enough and easy to implement. In L2Classic there is nothing with spoil chance greater than 1/3 Getting more exp than adena/mats is common problem in L2Classic. You can always suicide the point is to be balanced. 3x xp and 2x spoil is bad idea. all spoilers will get 2/3 of what they should. which leads to economy disbalance and fucking up the spoilers. Quote Share this post Link to post
SzRaPnEL 4 Report post Posted May 25, 2015 Read again... 3 x spoil chance and 1 x spoil amount. Spoiler need to spoil, not exp and spoil in the process.And spoilers are always greatly richer than order classes. (except crafters) Quote Share this post Link to post
toppp 10 Report post Posted May 26, 2015 so spoiler not need to spoil and exp in the process? wtf logic. Quote Share this post Link to post
LOLBR 8 Report post Posted May 26, 2015 WHATEVER!SERVER IS L2J!I WONT PLAY THIS SHIT!STAFF LIED TO USMOTHERFUCKERS!CAN BAN MEFUCK YOU! Quote Share this post Link to post
Lev 15 Report post Posted May 26, 2015 WHATEVER!SERVER IS L2J!I WONT PLAY THIS SHIT!STAFF LIED TO USMOTHERFUCKERS!CAN BAN MEFUCK YOU!So much love Quote Share this post Link to post
prczm 19 Report post Posted May 27, 2015 WHATEVER!SERVER IS L2J!I WONT PLAY THIS SHIT!STAFF LIED TO USMOTHERFUCKERS!CAN BAN MEFUCK YOU!lol moron Quote Share this post Link to post
kleming 8 Report post Posted May 27, 2015 WHATEVER!SERVER IS L2J!I WONT PLAY THIS SHIT!STAFF LIED TO USMOTHERFUCKERS!CAN BAN MEFUCK YOU!ur name says it all, such a flamer Quote Share this post Link to post
prczm 19 Report post Posted May 27, 2015 WHATEVER!SERVER IS L2J!I WONT PLAY THIS SHIT!STAFF LIED TO USMOTHERFUCKERS!CAN BAN MEFUCK YOU!ur name says it all, such a flamermore like a random retard 1 Quote Share this post Link to post