Bellion 14 Report post Posted November 27, 2022 Attention: The only reason I am typing this is to Raise awareness and have civil discussion about couple of topics : ... 1. The First thing that really caught my Eye was Wit nerfs // Dex improvements it was clearly focused to change the old mage pvp meta . let's start with wit as you guys stated : WIT 1-30: +5% → +3.5% per 1 point of WIT WIT 31-99: +2.5% → +1.5% per 1 point of WIT. so to my calculations 30 wit was 150 % bonus it got decreased by 45% to 105% . so all mages with no dyes are now weaker approximately by 30 % this also effect buffs dances ect ect ... so now we have 30 % less cast speed let's say and 30 % m.crit it's not 30 % nerf it's more the cast speed alone is 30 % over all dmg nerf and the 30% crit nerf is another layer on it . and let's not forget that cast speed nerf will nerf kiting by alot ( the natural way mages play in pvp ) . after ress with no dances or buffs for example it will be way more crucial . BUT THERE IS A PLOT TWIST now lets see dex : DEX 1-30: +0.9 → +1.2% per 1 point of DEX . DEX 31-99: +0.5% → +0.8% per 1 point of DEX . if we do the same calculations above fighters in general get 33 % buff in dex also will get effected by buffs ect ect . who greatly advantages from Dex Archers// daggers . if we take it to human dagger it will be more frequent on how better his land rate will be . i think it's fair . but for ARCHERS it's diffrent story because in all lineage 2 chronicles Best classes for pvp and to farm frequently is archers . lets take dark elfs for example who can 1/2 shot robe users in pvp now he crit more he cast faster and he is ranged that means they will do better at kiting and crit more frequently attack faster . do this charecter who can 1/2 shot at early game need such a buff ? . it may be acceptable for mages if seraphim buff still in the game or that passive (forgot the name) . question 1 : we will see an apearance for one of them or both atleast ? question 2 : daily quest and Adena i dont think its good to make inflation from the start . the idea of the quest to lvl up faster is great and the adena part is also good but not from the start it can be abused . i can make 10 chars and make 10 quests daily 10 rewards + the drops it will be great source of income . will you guys decrease or remove adena reward form the start . Question 3 : . Best Dyes the +3 - 1 // +4 -2 // will we get any drops improvements in the future . if we take talking island x3 as an example there was max of 10 dyes in the server and it took 7 years at least make it realistic to obtain . Question 4 : Fears / stuns hello ???? . i don't need to type Question 5 : there will be auction house on new server right ? and lastly PLEASE CHECK HELEMTS ENCHANT RATE FUCK THIS SHIT it's not correct . thank you in advance i hope the community share // add stuff or whatever . 1 Quote Share this post Link to post
Pendragon 638 Report post Posted November 27, 2022 I personally simply don't get the reasoning behind changing wit thing, when it doesnt need to be changed, someone said you get 40lvl m crit, cast rate skill from 2.0, in 1.5, but why, whats the reasoning? Why change things? im gonna come back to play and find out at 60 level 'hey things are different, mages are crap now', not saying they are, but things are different for no reason. Club had never a problem with diversity, there were always archers, mages, melee on 1.5 patch, id say by watching bizqquit and other people's 1.5 videos melee was just as often as mages. I was struggling to win fights against melee WITH seraphim buff, i cant imagine how hard it will be without it. Tldr, WHO EVEN CAME UP WITH THIS CHANGE? who asked to implement it? and why do we have to dispute it now? I dont see anyone who asked, but yet, we have to argue against it. Quote Share this post Link to post
Fortuna 112 Report post Posted November 27, 2022 (edited) The change is bringing DEX/WIT to their 2.0 attributes. The purpose of the changes was to nerf fighters like DA abusing WIT. Mages are not affected by it much since they get compensated with the passive. It was always like that. You are just realizing it now. Edited November 27, 2022 by Fortuna Quote Share this post Link to post
MoDoy 1772 Report post Posted November 27, 2022 34 minutes ago, Pendragon said: I personally simply don't get the reasoning behind changing wit thing, when it doesnt need to be changed, someone said you get 40lvl m crit, cast rate skill from 2.0, in 1.5, but why, whats the reasoning? Why change things? im gonna come back to play and find out at 60 level 'hey things are different, mages are crap now', not saying they are, but things are different for no reason. Club had never a problem with diversity, there were always archers, mages, melee on 1.5 patch, id say by watching bizqquit and other people's 1.5 videos melee was just as often as mages. I was struggling to win fights against melee WITH seraphim buff, i cant imagine how hard it will be without it. Tldr, WHO EVEN CAME UP WITH THIS CHANGE? who asked to implement it? and why do we have to dispute it now? I dont see anyone who asked, but yet, we have to argue against it. melees are not playable in 1.5, reason why someone even played it on club is because they had double, on some skills even triple the chance to crit other than that, dmg from melees is terrible and they are unplayable (except warlord, which is more of a mage setup char than melee) 1 Quote Share this post Link to post
Poseidon 452 Report post Posted November 28, 2022 (edited) agree with Modoy (hard to believe in that), he says true, it was official stats fix, not classic club's Edited November 28, 2022 by Poseidon Quote Share this post Link to post
pigtheking 0 Report post Posted December 26, 2022 so now meeles are better ? is daggers worth something in 1.5 with this dex dif ?. thanks in advance Quote Share this post Link to post
Poseidon 452 Report post Posted December 27, 2022 15 hours ago, pigtheking said: so now meeles are better ? is daggers worth something in 1.5 with this dex dif ?. thanks in advance no and no you are welcome Quote Share this post Link to post
Battousai 10 Report post Posted December 27, 2022 This best Dyes +3-1 has to be adressed on 2.0, it needs to become easier to get it. Maybe the "gamble" to improve it should be higher %. Quote Share this post Link to post
Poseidon 452 Report post Posted December 28, 2022 21 hours ago, Battousai said: This best Dyes +3-1 has to be adressed on 2.0, it needs to become easier to get it. Maybe the "gamble" to improve it should be higher %. Ye, imagine every glad +9 con -3 dex on oly. Sounds great 1 Quote Share this post Link to post
Battousai 10 Report post Posted December 28, 2022 (edited) Im just saying that it could be easier to drops this dyes or even when you gamble for it. Name 3 players that got this 3x full best dyes on TI after the heine update or even before. Edited December 28, 2022 by Battousai Quote Share this post Link to post
Eldifes 32 Report post Posted December 29, 2022 23 hours ago, Battousai said: Im just saying that it could be easier to drops this dyes or even when you gamble for it. maybe make epic easier to get aswell ? and after that lets give everyone S grades ? Quote Share this post Link to post