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classic club DION x3 2.1.0 Zaken patch notes

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This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024.

 

 

Systems.

Items.

Classes and skills changes.

Hunting zones.

Raid Bosses.

Quests.

Other changes.

 

 

SYSTEMS

 

 

Olympiad

 

Players will now be able to purchase MP and HP elixirs from the olympiad.

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Achievement system

 

New missions have been added for levels 51 - 80.

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New 1 time missions have been added for the adventures on the new zone Zaken's Isle

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New daily and weakly missions have been added

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*NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.*

**NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.**

 

 

Provisional Clan Halls

 

New provisional clan halls have been added to the game.

 

This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones.

This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners.

 

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CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to dion town CHs
  • No item shop
  • Teleports only to leave the CH to town.

 

TCH1.png

CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to Giran town CHs
  • No item shop
  • Teleports only to leave the CH to town.

 

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CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to Aden town CHs
  • No item shop
  • Teleports only to leave the CH to town

 

 

Dye Exchange

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Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes.

 

 

Rune Exchange

 

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On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3.

 

 

Augmentation

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Weapon augmentation has been added.

  • You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran.
  • You can augment a rune-enhanced and enchanted weapon.
  • Temporary and Hero weapons cannot be enchanted.
  • Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill.
  • The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation.
  • Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter

 

To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee.

LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE
Common Life Stone GEMSTONE D x200 80.000 Adena
Mid Grade Life Stone GEMSTONE C x300 240.000 Adena
High Grade Life Stone GEMSTONE B x400 720.000 Adena

 

 

 

Depending on the type of life stone you use you can get different type of effects with different chances.

 

LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats
Common Life Stone Low increase general survivability Low -
Mid Grade Life Stone Medium attack enhancement Medium -
High Grade Life Stone High attack empowerment High (+1)

 

 

 

There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as:

 

Combat Stats   Base Stats   Skills Type
p def increase   STR   Item Active Skills
m def increase   CON   Item Passive Skills
p attack increase   DEX  
Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage
m attack increase   WIT  
p crit increase   INT  
m crit increase   MEN  
p crit power increase        
m crit power increase        
p accuracy increase        
m accuracy increase        
p evasion increase        
m evasion increase        
max hp increase        
max mp increase        
max cp increase        
hp recovery increase        
mp recovery increase        
cp recovery increase

 

 

 

 

Augmentations can also impact the look on your weapon depending on the stone used and so on.

                                                                        +16 no augment                              +16 with high grade life stone

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*NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.*

 

 

 

Super Runes

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New item added to game: Super Runes

  • You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied.
  • Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8
  • Common runes and their effects were not changed.
  • You can obtain new “Super” runes only at NPC Blacksmith.
  • Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager.
  • There are no “Super” runes Lv. 1-7.
  • “Super” runes cannot be combined via inventory interface.

 

 

Values for the super runes bonus are the following:

 

  Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes
LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy
8 80 6% 13% 5% 269 22% 196 4
9 92 7% 15% 6% 297 25% 216 4.4
10 104 8% 17% 6.5% 325 28% 236 4.8
11 116 9% 19% 7% 352 31% 256 5.2
12 128 10% 21% 7.5% 380 34% 276 5.6
13 140 12% 23% 8% 407 37% 286 6
                 
  Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes
LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal
8 10% 85 5% 5 12% 4100 9.5% 46
9 11% 92 6% 5.5 14% 4500 11% 54
10 12% 100 7% 6 16% 4900 12.5% 62
11 13% 104 8% 6.5 18% 5500 14% 70
12 14% 108 9% 7 20% 5800 15.5% 78
13 15% 112 10% 7.5 22% 6400 17% 86

 

 

 

Fishing

 

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New Fish stews added to the Fishing Guildsman for you to trade your fish for.

 

ITEM BONUS BLUE MACKERELS COST
Fish Stew Might lv 2 patk + 12 % 20
Fish Stew Might lv 3 patk + 15 % 40
Fish Stew Shield lv 2 pdef + 12% 20
Fish Stew Shield lv 3 pdef + 15% 40
Fish Stew Empower lv 2 matk +65% 200
Fish Stew Empower lv 3 matk + 75% 250
Fish Stew Vampiric Rage lv 2 7% lifesteal 200
Fish Stew Vampiric Rage lv 3 8% lifesteal 250
Fish Stew Magic Barrier lv 2 mdef + 30% 250
Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200
Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300
Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30
Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40
Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50
Fish Stew Greater Might Lv 1 patk + 4% 250
Fish Stew Greater Shield lv 1 pdef + 5% 250
Fish Stew Wild Magic lv 1 m crit rate + 10 250

 

 

Price Changes for Roast Blue Mackerel:

ITEM PRICE BEFORE PRICE AFTER
Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40

 

 

Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35.

 

 

 

 

ITEMS

 

 

NEW ARMOR FEATURES:

When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly:

  • All parts of set at least +6 - Silver Glow

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  • All parts  of set at least + 8 - Golden Glow
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  • All parts of set at least + 10 - Blue Glow

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New effects were adding to armor sets when enchanted by type:

ARMOR TYPE ENCHANT EFFECT
Heavy Armor Sets (+6) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
     
  (+7) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
     
  (+8) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
     
  (+9) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
    Stun Resistance + 10%
     
  (+10) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
    Stun resistance + 10%
    Bow resistance + 10%
    Pdef + 6%
     
Light Armor Sets (+6) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
     
  (+7) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
                                                  Pdef + 47 Mdef + 28
     
  (+8) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
     
  (+9) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
    Mental/paralize/stun resistance + 5%
     
  (+10) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
    Mental/paralize/stun resistance + 5%
    M damage resistance + 15%, M def + 7%
     
Robe Armor Sets (+6) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
     
  (+7) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
                                                      Pdef + 47 Mdef + 28
     
  (+8) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
     
  (+9) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
    Paralyze resist + 10%, stun resist + 5%
     
  (+10) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
    Paralyze resist + 10%, stun resist + 5%
    All debuff resistance + 7%
    Chance to receive p crit attack - 20%

 

 

New bonus added to some sets:

ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS
Blue Wolf robe/light/heavy 4+ Stun resistance + 30%
Full Plate 2+ Stun resistance + 10%
Drake Leather 2+ Stun resistance + 10%
Demon 2+ Stun resistance + 10%
Doom robe/light/heavy 3+ Sleep/hold Resistance +50%
Chain 2+ Sleep/hold Resistance +20%
Karmian 2+ Sleep/hold Resistance +20%
Plated Leather 2+ Sleep/hold Resistance +20%
Zubei robe/light/heavy 4+ Paralyze resistance +30%
Compound 2+ Paralyze resistance +10%
Theca 2+ Paralyze resistance +10%
Divine 2+ Paralyze resistance +10%
Tempered Mithril 3+ Bleed/poison resistance +30%
Avadon robe/light/heavy 4+ Bleed/poison resistance +60%
     
     
Half Pate set HP recovery + 5.24, STR + 1
Salamander set Max MP + 50, DEX + 1
Elven Mithril set MP recovery bonus + 5.24, INT + 1
Warrior's Armor set P def + 3%
Medium Armor set Casting Speed + 5 %
Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3%
Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2%
Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2%

 

 

NEW EPIC ACCESSORIES: Zaken Earring

  • . Zaken earring can be obtained by slaying Zaken and for the moment it cannot  be upgraded on Blacksmith Baggins like the other epic jewels. 

 

ITEM EFFECTS
Zaken's Earring Mdef 60
  MP + 22
  Bleed Resistance and attack rate + 10%
  Stun resistance and attack rate + 5%
  Mental resistance and attack rate + 5%
  Healing power + 4%
  HP recovery bonus + 10%

 

 

  • Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins.

 

 

 

Classes and Skill Changes

 

Daggers

Power of Deadly Blow slightly increased

Power of Lethal Blow slightly increased

Power of Backstab slightly increased

Removed speed penalty for Hide

 

Summoners

Increase reuse for Spark Cubic to 30 seconds

Increased reuse of Aqua Cubic to 30 seconds

Increased reuse of Binding Cubic to 30 seconds

Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord)

Increased reuse of Whiplash to 16 seconds

 

 

 

Hunting Zones

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Giants Cave 

The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris.

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Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave.

You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone.

 

GIANTS CAVE UPPER (rooms near entrances advised for solo hunting):

GCU1.png

The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance.

 

GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting):

gcl1.png

This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs.

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Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot.

 

Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it.

batur.png

 

On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour.

heka.png

 

 

DEVIL'S ISLE:

 

di1.png

You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone.

 

The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first.

In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters.

chest.png

After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back.

di2.png

There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room.

NPC ROOM.png

You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse.

*NOTE: you can use this topic to learn how to see who is cursed and who is not*

 

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Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a  Pirate's Treasure Map , which can be obtained from Garom for  Pirate's Treasure Map Piece  — 25 pcs. The quest counter is reset daily at 6.30 a.m.

 

SOLO HUNTING ZONE:

The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone.

Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.).

 

PARTY HUNTING ZONE:

In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party.

In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward.

 

ZAKEN RAID:

zaken.png

The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time).

gate.png

During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken.

Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP.

Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first.

 

*NOTE: Zaken will be dead on server restart and will then start normal respawn timer*

 

 

Changes to old zones

WAR-TORN PLAINS:

Quantity and level of monsters increased

 

MONSTER LEVEL BEFORE LEVEL AFTER
Graveyard Wanderer 60 67
Archer of Greed 61 67
Hatar Ratman Thief 62 68
Hatar Ratman Boss 63 68
Hatar Hanishee 64 69
Deprive 64 70
Taik Orc Supply 65 71
Violent Farcran 66 72

 

PLAINS OF GLORY:

Quantity increased and spawns changes

 

MONSTER RESPAWN BEFORE RESPAWN AFTER
Vanor Silenos Warrior 30 sec 20 sec
Vanor Silenos Shaman 30 sec 20 sec
Vanor Silenos Chieftain 30 sec 20 sec
Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25

 

BLAZING SWAMP:

Quantity and levels increased

 

MONSTER LEVEL BEFORE LEVEL AFTER
Hames Orc Foot Soldier 70 71
Hames Orc Sniper 70 71
Hames Orc Prefect 70 72
Hames Orc Shaman 70 73

 

 

RAID BOSSES

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New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers

 

RAID BOSS LEVEL SPAWN TYPE
Zombie Lord Dorkhon 55 Normal
Orc Timak Darphen 55 Normal
Rael Mahum Radium 60 Normal
Rael Mahum Supercium 60 Normal
Evil Magikus 60 Normal
Tayga Marga Shaman 60 Normal
Tayga Septon Champion 60 Normal
Tayga Feron King 60 Normal
Gross Dre Vanul 65 Normal
Gross Salamander 65 Normal
Gross Ifrit 65 Normal
Fiend Goblier 65 Normal
Demon Bedukel 65 Normal
Fiend Sarboth 65 Normal
Fiend Cherkia 65 Normal
Fiend Harthmon 65 Normal
Bloody With Rumilla 65 Normal
Flamestone Giant 65 Normal
Monster Minotaur 70 Normal
Monster Bulleroth 70 Normal
Dorcarus 70 Normal
Milinaus 70 Normal
Amden Orc Turation 70 Normal
Amden Orc Turahot 70 Normal
Evil Orc Dephracor 70 Normal
Evil Orc Ravolas 70 Normal
Evil Orc Zetahl 70 Normal
Evil Orc Tabris 70 Normal
Kerfaus 70 Normal
Gariott 75 Normal
Varmoni 75 Normal
Varbasion 75 Normal
Bathus Elbogen 75 Normal
Overlord Muscel 75 Normal
Daumen Kshana 75 Normal

 

*NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it,  the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp.

Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.*

 

DEATH KNIGHTS:

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After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed.

 

 

All Raid bosses will now have a enrage phase.

 

 

QUESTS

 

NEW QUESTS ADDED FOR DEVIL'S ISLE:

 

QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS
Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none
    EXP 150.000      
    SP 4.500      
           
Gone Missing 70 30.000 Adena Nikia one time complete punitive operation
    EXP 300.000      
    SP 9.000      
           
The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing
    EXP 4.200.000      
    SP 126.000      
    Scroll of Escape Devil's Isle x5      
           
Quarrels Time 70 EXP 450.000 Garom Solo repeatable none
    SP 13.500      
    Weapon Ingredient Box B grade      
           
Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power
    EXP 450.000      
    SP 13.500      
           
Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device
    SP 27.000      
    Zaken's Sealed Cloak      
           
Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map
    SP 9.000      
    Pirate's treasure Chest      

 

 

New quests have been added to lower levels.

 

RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE
Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                 Additional reward    
           
  Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time
           
           
Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                 Additional reward    
           
  Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time
           
           
Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                Additional reward    
           
  Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time
           
           
Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                               Additional reward    
           
  Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time
           
           
Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                Additional reward    
           
  Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time

 

 

 

Other Changes

 

All epics are now level 78.

All epics have now a +4h static time added to their respawn time.

Blessing of Protection will now protect against PK till lv 65

 

Servitor AI

image.png

We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way:

  • Pets will behave normally until the 1500 unit range (distance between pet and master).
  • Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way.
  • If forced to extend past this threshold, pet will teleport to their master.

 

and before the river of questions comes a litle FAQ about this changes.

 

- Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?"

The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep.

 

- Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas."

When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely.

 

- Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :("

Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.

 

 

 

 

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Is the option marked Super Rune correct?
Existing iss runes are mp recovery options,

but super  iss runes are magic speed, is that correct?

Edited by crow4

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