Exactly this. It's important to understand two things: Report button means 'check this guy', not 'ban this guy'. More reports on a single player simply means higher priority for devs to check, it's not like it bans someone's account just because he's been reported X times. You have limited report 'ammo'. When I reported some player it told me I have '6 points of report left' or smth like that. I assume this resets weekly, so technically if you're a serial reporter, you report one player a day. So I really don't think anyone would just randomly report enemies. You waste a point of report which is only going to hurt you because then you can't report a real bot and admins will be mad at you for wasting their time. I fully agree with @RealTalk, working Report Bot button is a must .
/bump. ALSO NEW RELEASE STRAIGHT OUT OF PRINTER, A MASTERPIECE WRITTEN BY J.R.R. ROWLING, THE AUTHOR OF MANY BESTSELLER LIKE Frodo Potter: The Half-Blood Hobbit OR Lord of the Hogwarts: Return of the Alan Rickam : Spellbook: Greater Shield Spellbook needed to learn Greater Shield. Used by Prophets. Required level: 58
Well let's agree that event each hour won't fly, but as mentioned proG mentioned, the low casual gameplay could use some extra spice, so I still stand behind my suggestion to implement some sort of basic 'steam off' ~twice a day
+1 but not every hour, maybe twice a day... Again as many times before - datplays, MoDoy, you guys are as I assume high levels in top clans or even some sorta CPs, but solo casuals who play hour or two hours a day just aren't going to start random PvPs where they can potentially lose their 'entire day' worth of exp. Maybe for you it wouldn't be so attractive, but speaking of top level locations there'll always be PvP, it's not like "hey I just spent 10 minutes on this event, I'm totally exhausted of PvP, so just take this spot, I'll go farm Elpies instead" And about classic features - honestly, most of the servers I've played over those like 10 years had some sort of PvP events, because it simply spices up the game a bit, even people who are bored of farming often log in just to PvP for a bit. Not mentioning the fact that CTF is fun as hell which alone is reason to implement it
Because buying characters through RMT involves a great risk of losing everything when admins find out, which is a reason many people avoid that. If you remove this risk, there'll be nothing that would stop P2W from getting a complete dominance over the server and the server will become a full 100% pay to win. I understand that it would bring a massive revenue to admins in a short call, but it would rot the server from within and would ultimately cause the fall of the entire project.
Well... As EE myself, I'll just quote myself from previous post: The party looking situation isn't any easier for EE To a certain point I'd say you'd be better off starting with PP because PPs can at least give themselves some buffs to help them farm, while EE is quote hopeless alone here.
Playing active buffer is real pain here because most people who need it, they have it boxed... Sanotimes I do see some parties looking for a buffer but it's rather rare occurence. If you're really into playing PP, I'd suggest you to wait few days (fingers crossed) for 2.0 update because of this: https://eu.4game.com/lineage2classic/play/saviors/#achievesystem - this is going to make leveling up alone much easier. Also it really depends on your gaming hours - being able to play in Europe's evening (~18:00+ at GMT+1), makes supports' lives much easier, too.
In 2.0 there' d will be a pretty good achievement system + academy so leveling up to relevant levels should be much less frustrating now. I'm still inclined towards pushing players into small parties rather than farming solo / boxed duo, but atm releasing 2.0 asap is a key.
Not sure if I was understood properly; I mean - technically, even if the 2.0 was to be released tommorow , there'd still be a chance you'd release High Five within the remaining 15 days (including basic advertisement etc.)?