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- Today
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1win_neor started following I can't log in to the game
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1win_neor joined the community
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Calculation is here! But today it is not going to be a regular calculation! As a token of gratitude for our 2 current streamers, we want to award them with 200 CoLs each! KamBa - 200 CoL 이진언 - 200 CoL Following streamers are being removed from the campaign due to inactivity: merenda MIHICTP123 To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 29.04.2025
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1win_zlEa started following I can't log in to the game
- Yesterday
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1win_zlEa joined the community
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Based on your reply, it was confirmed that the [Real Target] debuff from the Archer class and the [Provoke] debuff from the Dreadnought class do not stack properly. Instead, they interfere with each other, causing one debuff to cancel the other. However, I have found an even more critical issue: Currently, when a target is affected by [Real Target], the debuff can be removed not only by being overwritten by another debuff, but also simply by receiving normal attack hits. This issue was verified using the character "cocok006" between KST 14:50 and 15:00 at the Coliseum. I kindly request that you review the logs of this character or conduct direct testing to confirm this abnormal behavior. In large-scale party or raid situations, where characters are frequently hit by multiple attacks, the [Real Target] debuff is often removed prematurely, despite having significant remaining duration (up to 30 seconds). While the interference between [Real Target] and [Provoke] due to shared abnormal state mechanics certainly needs to be addressed, I believe the issue of [Real Target] being removed simply through normal attacks is even more urgent and impactful to gameplay. Therefore, I sincerely request that this issue be reviewed and corrected as soon as possible. Thank you for your attention to this matter.
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mostbet_jlEr started following I can't log in to the game
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mostbet_jlEr joined the community
- Last week
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mostbet_mrkn started following I can't log in to the game
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mostbet_srOa started following I can't log in to the game
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mostbet_gnkn started following I can't log in to the game
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LIVE ON !!! LAST DAY OLYMPIAD
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1win_ntSa started following I can't log in to the game
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VictorDip started following I can't log in to the game
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LIVE ON !!!! OLYMPIAD TODAY !!!
- Earlier
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Dear players! Today, 22.04.2025, we are planning to make Dion server maintenance at a standard maintenance time. Expected downtime - 20 minutes
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Dear players! Class change system has been updated. From now on: - If your character is level 80 and higher - it's level will be dropped to level 80 and 0% - If your character is below level 80, experience won't be changed - If character has third class, new class will come with 3rd Class quest complete. Example 1 - You are a Spectral Dancer 80 40% and you want to change to Archmage. After Class change you will get Archmage level 80 0% Example 2 - You are a Spectral Dancer 79 15%, and you want to change to Archmage. After Class change you will get Archmage level 79 15%
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on! 24h ago
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Dear players! Tomorrow's server maintenance will be held at a standard time. Due to Dion server 2.3.0 update, maintenance will have 2 hours downtime! IMPORTANT!: After maintenance complete, you will need to update your Game Client! Sincerely, Classic Team
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LIVE ON !!! SIEGE
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It doesnt mean everything will be tradable between chars to your account. BUT certain things that they decide they should be will be and also it would be imposible for missletter mail and items get into wrong char so drama that i send my baium lvl 3 to wrong person etc will be avoided
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with this feature would be nothing todo in server :DDDD
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LIVE ON !!! OLYMPIAD
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@산0우리는 배너 버프와 다른 버프가 서로를 밀어내는 것을 원하지 않습니다.
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Any chance to enable gate on entire map for TI? Obviously minus Sailren zone…
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The idea comes for two reasons: 1) the risk of mails and send to wrong person a mail having stuff to solve trouble or drama. 2) certain item's that wanted to be account wide sharable but not tradable would be quite easier to be achieved. The Idea is simple : the same way that Clan werehoue and private werehoue exists an account werehoue with 20 slot's limmit will exist. Any character inside the account will be able use those slots for deposit or withdraw item's. So you don't have send mails to your alts or becomes easier to have sharable item's that shouldn't be tradable or sellable.
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LIVE ON !!!! OLYMPIAD
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While I know many will hate the idea the moment to see it. It's something important that classic offered. More specific garnet was something that could be used against cc lockers. My idea is that brooches and jewels will get implemented only achieved by events and through daily coins trading and not tradable outside of your account i don't know if that's possible to happen but it would be quite useful your chars into your account be able receive brooch from other chars into your account only i will give more details bellow. Event's and daily coins will be able to give you Jewels and brooch. Brooch Will be get and upgraded though daily coins only ( not compound) jewels will upgrades through compound as it was but you will get them through events or by daily coins trading as level 1. All their passive stats increase like garnet resistance or atk/casting speed of higher levels jewel's will get nerfed not getting too damn op-ed but still remain useful and fit on server. Active effect's like vital stone active and garnet active will remain as it is with maybe small changes. Second implementation way is keep only garnet(with big nerf to resistance passive maybe halved or 8% at level 5), topaz( with the PvP damage halved ) and vital stone in game as jewel and brooches so not stats increases just more active interrupts and ways to fight against cc lockers into Olympiad and more modern approach. With the way to get these jewels and the brooch kept the same ( events and daily coins trading only) Details about the system and economy. Events will reward you with shiny jewelry box ( tradable and sellable) . Opening the box will give you one chest that contains one of the jewel's that will get implemented ( jade chest, garnet chest etc official like) that jewelry box will still be tradable and sellable. Opening the chest will give you that level 1 jewel ( the jewels will be untradable. And can be given only to chars at same account) . Daily coin trading will purchase immediately the jewel you want as level 1 which will be untradable. So not the chest or shiny box which will be tradables. Brooch: you will get brooch level 1 as mission if you achieved third class. Then brooch will get upgraded through daily coins the way bracelet of duty does. Certain events may have extremely low chances to give you a level 5 brooch chest that will be tradable and sellable but the brooch itself will never become tradable or sellable ( same as bracelet of duty And the level 6 chest. ) If anyone whose reading this doesn't know about brooches and jewels at early classic years feel free to ask so I could post them Through this way you could immediately give better events rewards, more skill based game and fight problems like cc locks into Olympiads.
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Calculation is here! KamBa - 20 CoL merenda - 0 CoL MIHICTP123 - 0 CoL 이진언 - 34 CoL IMPORTANT! If during the calculation we can not see your videos because they are hidden or any restrictions are applied, there will be no recalculation after calculation results are posted! You need to make sure your content is available for the check before! Streams, which were not announced in your topic as required are not being counted! AFK time on streams is being removed from overall streams time. And if a single stream has a significant AFK time in it, that stream is not being counted at all! Fishing considered AFK! To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 18.04.2025
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no changes for TI server on this patch.