Leaderboard
Popular Content
Showing content with the highest reputation on 06/06/16 in Posts
-
5 pointsLet's see how mages are always boosted from L2 things. 1) +10 emi -> 425 p.atk. You need +23 emi to be like draconic bow (581 p.atk both). +10 sls -> 207 p.atk. You need +22 sls (279 p.atk) almost like forgotten blade (281 p.atk). +10 demons ->173 m.atk. You need +10 demons to be almost like AM (175 m.atk) and +13 demons (191 m.atk) to be like Imperial staff (193 m.atk). 2) All CH's provides magic haste pots lvl 3 (Acumen lvl 3) but for fighters it's just haste pot lvl 1 (Haste lvl 1). However admins should check that, cause it says for 5 mins and lasts for 20 mins as normal buff, check the description. 3) Mages can add +12 wit that makes them got 1k+ cast speed from 40 lvl, until you use 1 fighter skill, mages use 3 spells. Dex no longer gives speed so mages can hunt you down. 4) Mages always had top range with archers. A smart mage can kite easily and kill 2-3 people on his lvl. (I did that easily, tk-archer-tyrant +-2 lvls). 5) Now in classic, mages on same lvl or -+2 lvls debuff land rate is 90%, silence-fear-slow-sleep. Even with mental shield against them. 6) Mages always had spiritshots and BLESSED spiritshots, take some cast speed and more damage from us! Cause we like mages here in L2! 7) Take 9% vr to your spells cause we don't just like them, we love mages! What else? That's just a funny post Then mages are crying of stuns..
-
3 points
-
2 points
-
1 pointour vnese players base is about 100 now, only my clan is 30, can you guys pls consider put an asia proxy
-
1 point
-
1 pointThat feeling when someone mad pm's you and you try to talk about it but the player doesnt understand english
-
1 point1) Agree. But take into consideration this test: https://4gameforum.com/threads/573910/ Probably, mage weapons are more difficult to enchant. 2) Agree. About the duration, then it is a bug and should be fixed. 3) Agree. +12 WIT increases ~+80% casting speed. +12 Dex gives only ~+11% attack speed. INT increases ~+60% m.attack, STR increases ~+50% p.attack. This togheter with the fact that in order to achieve the highest damage dealing, fighters suffer a lot more by decreasing CON than Mages by decreasing MEN in terms of sustaining damage and survivability. -MEN decreases resistance to debuffs, but since all classes have very low resistance (debuff landrate ~90%), they do not suffer the consequences, because debuff-resistance is already low. M.def decreases too, but that only affects survivability against other mages. CON affects survivability against both mages and fighters. Should be +5 max to not create so much disbalance. Or WIT should be nerfed, and both DEX and MEN effects should be improved. 4) Well, range is already an advantage. 5) Need to be tested. In theory, Mental shield should increase Hold/Sleep/Mental Attack Resistance. If it doesn't, then it is bugged and should be fixed too. 6) Well, it has always been that way. 7) Don't know why Classic allowed range attackers to take advantage of their huge-ranged damage-dealing in form of hp recovery. GanjaRockzZz, take into consideration that in this chronicle no one has access to dances or songs for resistance against any element (except dark). Dark Resist lvl 3 + Song of Invocation = -7% dmg Necromancers have Curse Gloom and Mass curse Gloom (-23% m.def). Gladiators have Triple slash (-23%p.def), and it doesn't stack with Hex or Excruciating strike.
-
1 point
-
1 point
-
1 pointYou can avoid th hide by using decay, glad's banana got 600 range not 900, archer double shot well it's normal bow>robe, sk ls also got 500 or 600 range and it's bugged, warlord quick spear is OP vs all.
-
1 point
-
1 pointI like when people act like you, so i can wait untill they will realize the plot and facepalm themselves. And that burning pants also. :redlol: