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Showing content with the highest reputation on 10/13/16 in Posts
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3 pointsIn order to make the mission for lowbies to catch up, or at least get to a more popular level, in a more accessible and not so long way we decided to implement some changes to some of the low level content, and also add a couple of new things that might help on this agonising journey. We also hope this will help new players not to shy away from the game just because its impossible hard and they think they will never reach lvl 40 + to be able to party up with other players. So on this small patch notes i will mention all the changes we made on this small update. - Minor changes to starting pack. - Some quests increased ADENA reward. - Herb of Progress. - Moon Knight Quest. 1 - Minor changes to starting pack. The starting pack it self its already a very good and strong help since most of the new players before the starting pack was implemented couldn't even dream of having their hands on a mid NG weapon while with the pack they get access to a TOP NG weapon. Altho the fact people could use the newbie shots only till lvl 15 made it so most of the newbie shots would go to waste, and players would have to use more of the normal shots on their hunting leading to a increased amount of adena wasted on shots or a increased amount of time wasted to make shot quests. There for the soulshot usage level for the newbie soulshots from the starting pack was increased till level 19. We believe this way players will use most of the newbie shots if not all of them and they will have less to worry about farming so much shot quests or invest so much of their precious adena on soulshots at this levels, being this way more capable of saving up for their next weapon. 2 - Some quests increased ADENA reward. The transition from the early low game for the early mid game was pointed out to us as being the hardest part in the game, for a player with a normal play time when they get to about level 30-35, the newbie weapon is prolly about to finish, and they gonna have a hard time. To make this problem not such a big one, we increased the adena rewards of some quests between lvls 20 - 40 so players can choose to make the quest while they level up and by doing so having a better economical life. The following quests ADENA reward was increased by about 5 times: Grim Collector Sense for Business Vanquish Remnants Hunt of the Black Lion Arrow Vengeance Leto Lizardmen Hunting Conquest of Alligator Island NOTE: Only ADENA reward was increased from this quests. In case any of this quests have other type of rewards, those ones stay with same reward as before. 3 - Herb of Progress. After studying all the ideas you guys sent me on pms about how to help the lowbies, (thank you for that btw <3), i grouped up all of them and created some kind of mash up. Lot of the ideas were very good, but they would jump a bit too much into the custom and they would require some time from manton and the scripters, time that we dont really want to take from them to not slow down 2.0 progress. So the main points on those ideas were basically giving the lowbies some exp bonus, not too strong, just enough to make them have a bit faster progress, that could not be easily abused, and that higher levels would have no way to exploit it somehow. After considering all of this and some of the ideas NCsoft came out for 2.0, the HERB OF PROGRESS idea showed up. - While hunting in some specific locations players will have a chance of receiving by drop a Herb of Progress. - This herb can be picked up and it will stay on your inventory for 10 minutes. If not used after 10 minutes herb will disappear. - To use this herb open your inventory and double click on it (or right click). - After consuming the herb, player will receive a 5 minute buff increasing the exp/sp gain by 20%. - Herb cannot be used if character is higher then level 40 (40 still can use it, but 41 and higher cant) - This herb drop can be obtained in the following locations: Ruins of Agony Ruins of Despair Abandoned Camp Partisans Hideaway Execution Grounds Cruma Marshlands Breka Stronghold Death Pass Wastelands Plains of Lizardmen NOTE: Most of this locations have also quests on which ADENA reward was increased so players can combo it up for a smother and a bit faster progress. 4 - Moon Knight Quest. We know this one might bring some discussion about the D grade market but this decision was taken after 2 weeks of analysing the market and seeing the fact that during this 2 weeks, the pieces of D grade armor on market were either not existent or over enchanted ones with prices that no lowbie/new comer will be able to afford. So... Moon Knight Quest was added giving the lowbies/new comers access to a set with D grade pdef stats. This set has no bonus at all besides the P def it gives, it cannot be traded or sold, and it cannot be enchanted. To be able to obtain this set you need to talk with Moon Knight Jones in Gludin Village and fulfil a number of small missions and favours for him and his friends. When all the jobs are done he will allow you to choose what kind of set you want to receive among Heavy, Light or Robe. This quest can be done by characters between level 25 and 40. Quest Walkthrough. HEAVY SET LIGHT SET ROBE SET NOTE: In order to have all this new items changes and addition available you will have to update your client after the 14.10.2016 maintenance. Best Regards. L2classic club team.
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2 points
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2 pointsNice movie. I liked that moment on aden castle. Whole VR vs 3 pt perkunas. That was funny moment: -VR zerg inc!!!!!! -PR?? -No lets fight for SPARTAAAA and die with honor
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1 pointit's ally policy, if people lose anything (mobs/pk) under my command we (my cp) assumes responsibility to return.
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1 pointJust few mine hints... 1) add cloaks. Their stat boost are not that big to create some unabalance (2k CP boost from any other castle is better imo) and well... you should have some nice reward for Aden castle 2) CP pots... my opinion is no - simply i dont like that feature much (if you implement it i bet lot of ppl will just use autoclickers which are hard to detect and ruin the pvp)... CP elixirs is different story, if it would have 5 min cooldown as earlier it could be very nice addition to game. It can save your ass when you are unexpectedly ganked and start pvp with some extra CP... 3) Destro rush... no, no, NO please. Destro is strong even now, also he recieves very tasty skills in 3rd class... Rush will make him prety much op. People are complaining atm that he cant catch anything but its not exactly true. His skills boost speed as well and if he catch something its prety much dead in 2 secs. Meanwhile he is working as meatshield for party and soaking shitload of damage - thats his main role imo. You really should reconsider that. 3) about +5 DYE cap... this is the feature i am confused most about. At first i hated +12 dye system on classic but after few months i dealt with it. Honestly its not that bad when everybody can use it. But now when i though about it i can see more negative impacts than positive (in my opinion). Here is why: At first, the biggest winners of implementation of this will be mages (nuekrs). They can simply go +4 wit, +4 int and +4 con. With their new pasive skill (since lvl 40) their m.crit rate and cast speed will be very similar (if not same) as with +12wit nowdays but in addition they will hit harder and survive longer. It doesnt nerf them in any way, i guess its boosting them. Fighters are somewhere in the middle. They still could go some combination of +str/+con without loosing too much (dex even after boost will be most useless stat for them unless it will affect speed as well) but still they have to sacrifice something they can use in pve for example. The classes which gonna be nerfed most by +5 dyes cap will be healers (i wonder why nobody mentioned that yet). Meanwhile mages will be as good as now and fighters will not loose much of their capabilities (and with new skills with p.def debuffs, fears etc) they will deal +- same DPS as now, but healers gona loose lot of their cast speed (speed of healing) in exchange for almost nothing. They are not gona recieve same passive as nukers (according to patchnotes). So basically SE in terms of healing will became completelly useless (pre-40 battle heal in late game is just joke), so they can only recharge and stigma (i doubt short time with long cd enlightment will be that useful). EE has some advantage of more basic cast. speed and can use vitalize which is still somehow fast even with +5 wit but its cooldown is kinda long (you jsut cant heal focused target effectively with that) . We will see what Blessing of Eva will do in terms of cooldown etc... Bishop still can use GBH and lot of new skills so he will not be nerfed that much... Overall i am really confused about this feature, I gues time will tell if i am right or wrong... Please note these are only my pesonal opinions, if somebody see it differently just let me know if i miss something or where i am wrong. GL HF
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1 point
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1 point
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1 pointJust want to ask if adding treasure chest is even considerable? Personally, it would bring in some variety much needed variety in to the game and rewards could be tweaked if enchants don't seem to fit people. All in all, this would compensate the fact that dagger classes can't fit in any party and it would make it more enjoyable time for daggers to level up solo.
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1 pointGet the **** out of here UQ dumb players. You all suckers are 72+ ONLY cuz of Orfen and now that we are catching up with level 70+ your pants are trembling when our glads one shot your assses when there is stigma and hex on you. YOU wanted to play mages to own early game, well good fight making all those kills. Now it's end game baby, its time when you will cry each day on forum when a melee party enters in your poor mages and absolutely rapes every single pew pew mage of you. Love your panic to "fix" other classes and items when you start getting it deep up your a**. PS: How Orfen to regen mp for mages and not for physicals is even normal in your monkey brain.