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Showing content with the highest reputation on 12/21/20 in Posts

  1. 6 points
    List of changes being applied to the server on 21.12.2020 BAIUM The following changes have been made to Baium in order to try to keep it relevant and somewhat challenging as well as to try to make it more PVP friendly. - Baium level has been increased to level 80 - Baium HP has been increase by about 2 times - Baium skill power has been slightly increased - Baium room and the zone immediately after the door is now PVP zone.* - Baium respawn window has been changed for a 8 hour window making so Baium spawn time now will be 5d +/- 4 hours. - Baium quest will now give 5 cloths instead of 1 cloth both on the 100 QI option or the 1000 QI option. * This is in test mode and will be analyzed to see what kind of behavior creates on the server, if we see it being good for server and creating more fun for the players we might consider using this same mechanics for other situations, if we see this is not positive for the server and its a unnecessary change we might consider removing it. PRIMEVAL ISLAND - Tyrannosaurus respawn time has been changed: Old spawn time from 2h to 6h. New spawn time from 2h to 4h. - Tyrannosaurus now will spawn only in the solo area. - Tyrannosaurus difficulty has been increased via increased debuff resistance, increased melee resistance and addition of 3 new skills. Damage Blow with heavy bleed effect Mass stun with armor decrease debuff Self buff with some seconds of increased p def, m def and reflect damage - Tyrannosaurus chance to drop fang has been increased to 20%. - When Tyrannosaurus spawns a on screen message will now be displayed to warn everyone in the island of its spawn. - When using escape skills or items within the island, the character will now be teleported to the beach region instead of to town. To leave Primeval Island, players will now have to talk with the NPC and use the teleport option to move out. - Daily quest from Strix can now be done in Primeval Island in a same form as GC: 1 item per mob on solo zone, 5 items per mob on group zone. Deynonichus are not included on the list of monsters that give this QIs. - Gate chant will no longer work while on the island territory. CLANS - Clans can now increase their level to lvl 6 * - Cost to level up clan from level 5 to level 6: 10kkSP on clan leader and 10000 Proof of Blood. - Level 6 clans will have 50 clan member slots. - 1 new clan skill will be added: Clan Death Deal (decreases EXP loss on death) Reduces exp loss upon death by 20%.cost 5000 CRPavailable for clan lvl 4 Reduces exp loss upon death by 35%.cost 7500 CRPavailable for clan lvl 5 Reduces exp loss upon death by 50%.cost 10000 CRPavailable for clan lvl 6 *Clans that are already level 6 tho there was no bonus or advantage about it will be deleved to level 5. OTHER CHANGES - Primeval talisman glow has been changed for one with more visual notice that will display on your mount when you transform to one. - A grade missing have been added. Majestic Heavy Armor rec - spoil on Carbonemys 1 Majestic Heavy Armor part - spoil on Sarcosuchus Commander 1 Nightmare Heavy Armor rec - spoil on Carbonemys 2 Nightmare Heavy Armor part - spoil on Sarcosuchus Commander 2 Branch of Mother Tree - spoil on Gamlin Dark Legion's Edge - spoil on Gamlin Dragon Grinder - spoil on Gamlin Soul Bow - spoil on Gamlin Soul Seperator - spoil on Gamlin Sword of Miracles - spoil on Gamlin - Giant Destroyer and Giant Marauder Hunter Destroyer have been removed. - Proof of Blood has been added to more monsters in higher levels. Chimera Piece - 5% chance Carbonemys - 20% chance - Fixed the text on the clan lvling window displaying the monsters where to get blood marks from that was misleading with only the original 3 monsters. - Daily 21:00 lvl 75 raid bosses from silent valley will no longer spawn every day at 21:00. This bosses will now work in a normal spawn pattern like other bosses with a 24h +/-12 respawn time. In a near future depending on how this changes will or not impact the server dynamics the experience from this bosses might get heavily decreased. Other bosses stay unchanged. This changes are for: Garriot Bathus Elbogen Daumen Kshana Overlord Muscel Varbasion Varmoni This is a part 1 of a balance patch that was supposed to be released somewhere in January but to allow me to focus more time on the class balancing features and changes, and due to some of latest server dynamics, opted to get this not class balance related part out of the way. With this also try to incentive pvp by offering players a option to have less to lose when they die and forcing the fight on a big objective like Baium. Players will now have a easier time finishing Baium quest meaning they can use them more often to go inside Baium room more often to try to fight for it more often without having to worry so much about spending next 4 months farming quest items for next Baium. By allowing clans to have more slots, they can now increase their ranks with more players in main clans that will have access to full skills and hero skills while on pvp, also more people will be able to share the spoils of having a CH or a castle due to fact they are inside of main clans instead of box alt clans. It was pointed out at some point also that on high levels people have hard time going for a PVP unless its a sure win or if they are inside of a farm zone due to the fact EXP loss was heavy after certain levels and the fear of droping something worth billions by dying to a monster in middle of a random fight, due to this, and to help with some other situations, the new clan skill was added now for EXP loss and another one will be added in future for item loss, clans now will have the option to pursue this clan skills, so they can have more freedom on PVP without such fear of too high EXP loss as well as decreasing the probability of losing billions worth of items. We hope this is one step on the good direction and will direct the groups who are more scared of both exp loss and item loss to start joining the fights more often making it more interesting for everyone in the later stages of the game. As for the lvl 75 bosses changes, we are not happy with having people who get their way up to 70ish + lvl and after this moment they log at 20:50 join a party for bosses and then after log off and go do something else, and still gets a good chunk of exp for the day. So with this time changing we are removing the option of a SURE daily exp cuz from now on they might get it in time but they might lose it also and by this forcing people to try to progress the old way, by farming. There's is plenty of zones players can farm now a days, there is almost no excuses why players should not be able to farm normally in one of them. As mentioned before, if this change wont be enough to change the dynamics of the server, in a near future this bosses experience will be heavily reduced.
  2. 3 points
    i would also add some gems A drops on GC or PI Gems A farm sux, and considering u need 100 for a TOP A wpn.. its kinda crazy imho i've seen many other ppl asking for this aswell, i doubt im the only one who think they need a drop boost
  3. 2 points
    Dear friends! Welcome our New Mount - Elk! Elk is available on Nostalgia NPC from December 21 (after server maintenance) till January, 4 Make a cool Christmas present for yourself or gift it to your friends! As any other mount, it can be used by characters completed 3rd class quest. Best regards, Classic Team
  4. 1 point
    About rez i had the same idea for pp and se, the rez is useless on endgame cos no1 gonna accept 20% rez, i agree it could be good change, about heal i disagree, aoe stigma dunno sooner or later we reach to that point i guess, if its good moment now, dunno. Lord of vampires it huge piece of crap, even if it gives 9999999999999999999% vamp it still gona be as useless as it is now. Either totally rework skill, give it totally different effect like remove all debufs in party, or change it to mass recharge which is introduced in later chronicles, or atleast make this skill work on ranged atacks and skills so mages, archers, daggers, tyrants who use skills can get any use out of it or just delete the skil :D.
  5. 1 point
    Othel runes are too strong. 90% of the people on the server have these runes in their weapons. So far characters with a high critical chance like a dagger or archer, could have a chance to reach 500 critical chance. Blunt weapons have increased accuracy and much more damage, at the cost of a chance of critical damage. When the othel rune gives 370 critical chance, we reach the maximum chance even with a blunt. This gives a huge advantage to a character using this type of weapon. Tyrants currently do the most damage because of this. Archer or daggers have max critical chance with low lvl buffs, no need songs and cov. Othel 13 should give max 150 critical chance. 150 max othel , so tyrants will have max 300 critical chance, with zelot ofc more. Archers and dagger can got 500 critical chance with 150 from othel.
  6. 1 point
    well it was sarcasm at first place but if we take it seriously it would help other poopers buffers who still keep using drains instead of rebufing (coz who cares if ppl getting canceled b4 death logic), maybe they would use heal then instead of draining. For me i didnt had problem playing wc with skills he has but after making some test i see that domi is way better option than wc in most of pvp scenarios
  7. 1 point
    @San0 Since now every1 will ask some custom sh1ts to be added to every class, can you add chain heal on wc coz i think wc is a bit useless in now days pvps with puri song and so on
  8. 1 point
    no, the other mobs had their amount increased few weeks ago so newer people on server has a easier time farming some to progress their clans, while this addition is to not force high lvls to go to lower lvl zones on alt chars to get them, this way higher levels can still get some pob while farming their normal zones without having to go and swarm the lower level zones while low levels have this mobs free for them to advance their clans in a faster way without having the high levels farming the same monsters.
  9. 1 point
    whenever and if will come will work only for death from mob and not impact karma characters.
  10. 1 point
    @San0 @Kse @Koll @Koll.Classic While we have a convo about end game content, Raid Boss Sailren lvl 80 that drops better weapons than Epic Zaken and Baium and with nearly same rate as Antharas (per l2db). Should that "Raid Boss" really be killed by 1 DPS in 6-10 min with 3 supportive chars (SE | BD } SWS)? I mean, make its Cloth Piece rate a 100% to match the Epic drops and its drop is nearly as good as one if not better (unless Sailren Claw isn't treated to be better or equivalent to Baium Soul. O wait, there is still a chance for OP passive scroll skill for 82 lvl at least per anthy patch notes). Well, as long as it doesn't give only ~7kk XP for 4 people that killed it as in the screenshot/video coz I mean even 40lvl raids give more XP than 7kk. P.S. Thanks for creative content and trying to keep all happy. However, people are people and they are hard to please. Also, I think you guys should maybe make poll for server changes and at least test your patches prior releases coz. U don't want to spend sweet $$ for testers? Just promise people some COL if you don't already. Cheers
  11. 1 point
    What a poop like you can tell about olympiad? Shame to china to have such kids in their side. I guess it is vacations In school that is why you are here go do the homework and do not waste my time, kid
  12. 0 points
  13. 0 points
    And why not change the Tyrr Rune Variation of Stun on Crit and just put it Stun chance? NOBODY uses it anyway, and since stun is very nerfed for all stun classes, it would be nice to have a stun boost on runes... For example, how can i increase my stun chane on Quick Spear if it doesnt crit? Please consider it @San0