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Showing content with the highest reputation on 03/24/21 in all areas

  1. 1 point
    Simple is that. Delete 21:00 bosses or cut down exp to the ground. Nerf rb 20-70 drops. so farmers will suck a cock and wont exploit it. And as @MoDoy add something like quests or 4h buff for exp so people will be "forced" to stay and farm instead of going 30 min rb fiesta.
  2. 1 point
    easy solution, 21h bosses are just easy way to xp and thats why most of ppl just log for them and log off, coz the moment they see the xp counter when doing normal farm, they ask themselves "why should i do this for 3h when i can get same xp in 10 mins tomorrow on bosses?" dont take me wrong, leveling should be easy (so new players have chances to catch up to older players), but these bosses are just pure cancer and if you want to hold players by hand and have easy way for them (coz thats how new mmos work pretty much, they give you everything on silver plate), just implement ~2 more daily quests per level range, where you need to kill decent amount of mobs (depending on locations you choose for certain levels), each daily should take like 1-2h in average group, thus if you find some twink of fully boosted guy with full buffs, you probably finish daily in like 30 mins, if you decide to solo the quest without proper equip, it will take like 2h or if you dont play that much, you are not forced to finish it every second day. same quests like you have for daily coins, but make some average of xp ppl take from bosses (not top farmers, but some normal party), put it into those quests why is it better solution? first of all, ppl wont complain about RMT RB farmers who are cancer. ppl will be forced to actually go xp on zones and on top of that they will get the xp they would get from bosses anyway, that means they will farm some adena, they might get some full drops, they might join and meet new people and there might be some random fights (tho i doubt, but at least locations wont be empty during the day and evening, as it doesnt take 10 mins to finish quest as to kill RBs and ppl would do them in different times) all i can say is giving something to do on daily basis which is worth it is extremely profitable for server and people, i am pretty sure you could see it in numbers the moment you finally implemented the idea i was lobbying for long time from official events, to add daily XP buff which increases xp every hour for like 4 hours, that just motivates people to log every day and do something during that time, same thing would be if you give players quests which are equal to xp of bosses (especially if those bosses will be deleted and ppl will be forced to go xp normally anyway, but at least like this they wouldnt feel like any loss was made as they can do the same xp on top of other benefits)