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Showing content with the highest reputation on 08/25/22 in all areas

  1. 3 points
    Some problems that should be fixed and suggestions to improve the server. So lets start.. Core/Orfen/Queen Ant, still cannot see in the map with high level chars, i know its already reported and told that will be solved but until now didnt finish.. OWL to 75+, that change in OWL was a great change since there were more rbs 75+, there are only 6 in the game right now, so its completly bad idea, 99.99% of server are 75+ and can take OWL from only 6 rbs wtf.. About this delay on map for any rb 75+, since its a BOSS to be killed in group it should be stronger and with better rewards, also why until now there is no any RB 80????? Could be even announced in the GLOBAL chat any RB/Epic. Core/Orfen/Queen Ant are killed by mages, if u hit with any melee minions come and make a big mess, ok... Everybody knows that melee makes a better damage for any RB, but lets talk about Baium/Zaken, even if u have 4 full parties of good geared mages they dont make any significant damage that we can even compare with melee dmg, i suggest to reduce a LITTLE to at least mages cooperate with damage... Core/Orfen/Queen Ant/Zaken/Baium, The exp gained to kill those FINAL EPICS are completly trash, sorry but there is no another word to use. Lets take as example the last CORE that i did, i took 12kk exp with 55 chars in CC, if i move to GC and kill 10 mobs i will take more exp..... I guess there is nothing else to say.. Shouldnt be something like antharas but should be some balance, if u die 1 time and get BP ress you lose 0.20, you even can recovery this EXP. Priests, should be added already priest Zaken and Antharas also, all priests should be harder, 82 level+, a better chance to drop the jewelery ( instead of 3% make 5% ), better EXP and PVP ZONE. Antharas, right now how it is Antharas its also completly trash also, Antharas should require more ppl to be able to join, lets say minimum 90 ppl ( 10 parties ), we know that some nerf its already expected but its missing some things that can come together with that nerf, for example, PVP ZONE, still dont have it there, bring it for please, its the only epic that dont have, some RESET like baium, if HP dont drop after XX minutes the boss sleep again, its completly insane stay running with RB for DAYS and NOBODY can do nothing to stop that, even with the maintenance if you was inside nothing kick you from there. (Suggestion from FI by DILLON) There has been talk for the past 1.5 years talking about FI talisman and more recently the lilith/anakim runes. There is talk of new content coming as it is already on map and there is the hint of it in Heine, so let's talk about the issues and give some recommendations for changes to development team to allow these upgrades they have put in the game to become obtainable and not forgotten as new content comes out and people do not farm these areas any more. FI Farm time per lvl attempt: 1 hr (lvl1), 2 hr (lvl2), 5 hr (lvl3), 30 hr (lvl4), 44 hr (lvl5), 44 hr (lvl6) New suggested drop rates: Bone – 50%, Tissue – 50%, Shell – 5%, Talon – 15%, Fang – 50%, Claw – 20% (same) Impact to Farm time per lvl attempt: 10min, 1 hr, 2 hr, 8 hr, 15 hr, 15hr Lilith/Anakim: lvl 1 = 1x rune lvl 2 = 2x rune lv 1 lvl 3 = 4x rune lv 1 lvl 4 = 8x rune lv 1 lvl 5 = 16x rune lv 1 lvl 6 = 32x rune lv 1 lvl 7 = 64x rune lv 1 lvl 8 = 128x rune lv 1 lvl 9 = 256x rune lv 1 lvl 10 = 512x rune lv 1 Lets take an example, IF not a single fail, from 1 to 10 all sucess 100%, and lilith/anakim spawn every 3 days and drop 3 runes, and all the runes go to the person "X" , every month this person "X" will have around 30x runes, so 30*17= 510x runes, its around 1,5 YEAR in the best of cases... Increase drops from current quantity AND ( OR ) make drop chance from normal mobs in the fields, AND ( OR ) change upgrade method to not require duble runes each level..
  2. 1 point
    I would also add for FI two changes I could see being very nice: 1. Allow purchase of FI items (fangs, shells, etc.) with the weapon parts from quest 2. Allow exchange of FI items up and down at certain rates - for example, 1 fang = 2 ptero talon (or whatever rate is appropriate) This gives the players options on how to best focus their time while on island without fundamentally changing how it is all farmed.
  3. 1 point
    Add 1-2 solo locations for levels 75-80 most players leave the server at level 76-78, because there is no further development, except to join the Chinese group, you need a mid location with a good drop like in FI, but better, at the beginning for solo, further for group farming. giants cave randoms do not farm almost, because there is no drop, except for exp and it is very difficult. In the heine it's possible, but it's more for aoe farming with the group. Need a solo target location, specifically for 75-80. You need something in between with less exp and a better drop. It is possible to change the drop from the Kariks in the Antaras lair and make them 78 levels, with a drop of top B weapons not 1/20,000 and add some experience and resources to them, spoiled. Everyone loves this location, but no one farms there anymore. Because it's easier to stand in a silent valley with the same chance of dropping weapons and without paralysis, i.e. the antaras lair is empty. It is possible to add catacombs of 50 levels, 60, 70, 80. With a mid drop, experience and average difficulty of monsters, so that you can stand both solo and in a group of 9 people. Add in the few locations, where you can add rare items in the drop. Let's say it's a forgotten shard, with a very low drop chance. Which you need to collect 5 pieces and use in the instance zone with your friends to summon a boss from which valuable items can drop, as it was during the event, only permanent. And only people from the clan in the CC can go there. This will give motivation to farm mobs with regular mobs in forgotten locations. Drop with top ls, weapons rank A armor with a 1/100 chance of all types for example. Add locations for solo Shrine of Loyalty and Imperial Tomb for 9ppls. introduce the cursed weapon zarich which appears 2 times a day and works for 3 hours increases the characteristics of the character, it is impossible to teleport with him, farm epics and raidboses above level 70, for pvp and farm ordinary monsters introduce the ability to craft say 1-5% for rank B-A rar weapons and armor with increased characteristics, for example, armor gives each of 4-5 parts of 5% resistance to fear, mental attacks, stun, hold. And weapons have a chance to passively deal additional critical damage, trigger for the whole group +10% p attack, as it works for archers. Or let's say 1% to create weapons of B grade, A grade of chaos with + 15% resistance to all types of attacks. This will resurrect the spoil and farm of normal monsters and will create competition in mid-high tier locations.