After we gave some thought and discussion about this 2 hot topics, and after some calculations, we came to a decision about the Achievement system and Progress Tracker Strix
Achievement system.
Achievement system will stay but every EXP boosts will be nerfed
- 100% EXP scrolls will be decreased to 50% EXP
- 50% EXP scrolls will be decreased to 30% EXP
- EXP RUNE 100% will be decreased to 50% EXP
We find that achievement system gives a new flavor to the leveling up experience giving it extra accomplishment for finishing a level, while giving some help to later starters and solo players, we think this is a nice touch and so we decided to let it stay in game but we dont want it to be too overwhelmingly strong giving it too much boost therefor shortening the longevity of the game. For this reason every reward that increases EXP/SP will be nerfed and in later phases boosted again being used as catch up mechanics.
Progress Tracker Strix NPC and missions
- Adena reward was already removed
- EXP and SP rewards will be decreased by 50%
- Daily coins reward will be decreased by 50%
- EXP scrolls will be decreased from 100% EXP to 50% EXP
- Strix's Companion Magic Owl will not be joining Dion x3 as of yet. (npc that spawns after Raid Boss is dead and gives a EXP buff)
Strix missions accomplish a lot of solutions for a lot of problms we had on old server and therefor its staying, with tweaks for it to not affect much in a new server scene but the idea of directing people all to specific zones while giving some solo activities for players to do on downtime, the catch up potential with some small changes later, and the fact the The Adventurer's Progress Guild is part of the many guilds that joined the club along this long journey and we plan on using in future, we have decided that we are keeping it in a nerfed state, and as with achievement system, overtime increase/change its rewards to help newer players to easier catch up.