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Showing content with the highest reputation on 07/12/24 in all areas
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2 pointsFacilitating the drop of Gem-A is a necessity, since as Xanaks said, it is simply unfeasible to try to craft an A-grade weapon, even jewelry and equipment in general. What's the point of trying to craft a majestic ring using 3 Gem-A (each gem costs more than the ring itself), or a weapon that possibly won't even cover the crafting cost. It's very unbalanced. Not only that, but to this day I still can't understand why up to lvl 75 (farm LOA), it is possible to drop TOP weapons in the game by hunting normal monsters (is the chance minimal? Yes, but at least there is a chance). However, after lvl 75 (GC farm and now Goddard), there's simply isn't any full drop, not even normal equips have a reasonable chance (not to mention that top items like mj circlet and armor don't drop from these mobs). Please note that here on the Dion server the chance of even dropping boots and gloves is ridiculous compared to IT, if I dropped 5 full items to date it's a lot (I've already raised about 3 characters to lvl 80). Despite this, 1-2 players only need to kill a raid boss 60 to get TOP B weapons, enchant scrolls, stones (if DK borns), huge exp, etc. I ask, why does a mob that hits really hard, like (4k+ per turn) on goddard cannot drop even a single low or top A weapon or a good piece of armor? (since crafting is impossible as i mentioned before). You can see for yourself, practically no one is farming in Goddard, except the weaker mobs for dailys. Server needs a huge change for newcomers to catch up, and even more to keep players attracted. Most of my CP just log for Epics now, why farm hours and hours and no chance for a single good drop? No Bracelete 6, no new skills for clan, no new talisman (at least PI had it), no new bosses (at least for now - stage 2 will take at least 1-2 months since nobody hunts on goddard). Talk with your playbase and see what's happening.
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1 pointHaving A Gemstones that are worth 7kk each completely breaks the mechanics of the game. It's impossible to get A-grade gear, except for players who farm epic bosses. This leads to no difference between having levels 52 and 61, since it's much cheaper and better to buy +6 B sets. Of course, there are also +6 A sets, but only a few people have them. This issue cascades further. It completely breaks the crafting of A-grade gear. No one would spend 600kk on Gemstones to craft A-grade weapons with only a 60% success chance. The weapon itself costs less. Additionally, bounty hunters become completely useless at high levels since no one needs A-grade recipes, except maybe a few that require B-grade gems. This situation makes A-grade weapons mostly useless, as inserting a rune is never worth it. Even if you somehow craft the item or get it from a drop or a Raid Boss, you still have to obtain Cloths, which makes sets 20 times more expensive. This, in turn, leads to the strategy of enchanting sets to +6 and only then unpacking them. I would suggest the following changes: Increase the drop rate of Gemstones by at least 10 times and distribute them among more mobs. A-grade Gemstones shouldn't cost 1000 times more than B-grade. Add the ability to spoil them or obtain them from a quest. Reduce the number of Gemstones required to craft an item if the top options lead to imbalance. I completely understand that A-grade gear is top-tier and should be expensive, but not to the degree where it is worth as much as tier-1 epic gear.