This is going to be as long as your morning poop + newspaper read. Conclusions & Suggestions after exploring the latest patch, here we go: Classes and skills
- Remove from Insane Crusher the ability to crit or reduce the unreasonably high base damage or both. Not only it makes DA the most forgiving class in olympiad, but it also kills him (reflect) on mass pvp.
- Nerf the % of debuff resistance Purification Song gives. It's been discussed a lot, damage-only meta is a thing and makes the game less fun.
- Nerf Shield Bash of Eva's Templar. Way too high landrate, it seems to be ignoring stun related epics/any armor and buff resistances. I would also increase the cooldown, 2 sec just makes it spamable, nearly a stun lock in many cases as its almost instant, and wins all stun vs stun situations because its simply way faster.
- Make Vortexes unresisted. Just like Stigma/Raging Force etc. We don't see any nukers using Vortex in pvp becuz its simply not gonna land through Puri. Shame to not be able to use Vortex and Crusher/Buster/Slug, which are all cool 76+ skills and draw ppl to play elemental nukers... who are doomed to die anyway with the addition of 82 Forgotten Scrolls. Which is the next big one.
- Forgotten scrolls of lv.82. While, for example, the +15% M.Def of Protection of Rune is not that insane by itself, the +1k M.Def trigger IS. This is going to be the end of all Mage/Summoner parties, but deep in the future, since the books are not so ez to drop, luckily. There's a few ways to go about this. Obviously, one would be to add 1 more book that gives similar benefits, but for P.Def. Other would be to decrease how often it can trigger (for example counter critical can re-trigger every 15 sec). It's a good concept overall becuz it can result in longer fights, which is always desirable.
- Summoners are about to get nerfed finally, thank you very much, god bless, nothing to add. huehue trollface Forgotten Island
- Primeval Talisman and requirements. With the current drop rate of required items we are not about to see a complete talisman soon. At the bare minimum I would increase Carbonemys shells from 2% to 5% and Pterosaur Talon from 3% to 5% as well. Also 1 T-rex Fang is enough instead of 5 from stage "Escort" to "Commander".
- Tyrannosaurus, the Dominator of the Wild. Few pros and cons here. 20% chance for Fang - good. 2h+2 window - good. Stronger T-rex - cool. Now... The message does indeed bring pvp, but as primes are family-friendly and peaceful, that's pretty rare. I don't see why we need all those messages like T-rex spawn (it's not even a raid boss), Devil Isle box, Hekaton death announcement etc. For style points I would replace the message with a Roar that can be heard all over the island (yep it's not bad to play with l2 music) if you guys rly can't go without some sort of a warning. Ppl can be just chilling doing nothing and they will just see the msg from a camera to take action, while others might be farming inside, so why those 2 should have the same chance at it, right? Next, T-rex spawn was limited only to solo area, which is mind blowing almost. It can literaly 2-3 shot solo farmers if it spawns next to them. Afaik T-rex was supposed to be a predator that was relying on hiding and sneak attacks to catch prey, so wth is he doing out in the open? Wasn't it fine when he could also spawn inside the jungle? Why make the search so easy?
- Sailren. It can literaly die to 2 chars. Which makes it less frustrating considering I was seeing only runes dropping sometimes, but still... I would increase the drop chance of at least weapons by a little and increase its difficulty so more chars are required. On OBT it once did a cool meteor aoe but never saw it on live server. Right now it offers huge profit to those who can farm it regularly. The inside area has no time limit, but if chars disconnect they get kicked out and need new entry items (ouch). Also anyone can enter to sabotage/steal at any given moment you are in which is... interesting. We've seen servers were the party leader would decide when the party goes in and noone else could enter after, but I leave this open to discussion. Baium
- Beautiful work on pvp zone, new spawn window and lvl fix. Well done. Clans
- Introduce new clan skills that give slight bonuses based on clan activity. Too many clans out there full of lv.1 boxes, online activity should be rewarded imho.
- Remove the option to instantly close clan wars. This is being abused to ugly extents, you all know what I'm talking about here.
Either A) from the moment the leader decides on it, war will close in 3 days.
Or B) Increase the penalty for closing war, 500 crp is NOTHING. Grinding
- Reduce the absurd xp of SV/FP/Abg/Fom raid bosses or make similar random window for all. Not much to add here...
- Rework some lower level mobs to give more xp so newbies can smoothly grow without having to rely only on RBs.
- Rework the exp loss at higher levels. 4% till 78. 3% at 79. 2% at 80. -50% death clan skill is going to be limited only to well-off clans for a long time. And jesus christ...
- ...Finally scale the level loss % properly, losing 20% from 80 to 79 in 1 death is just shamelessly sh1tting on our intelligence. You end up with more exp if you die at 79 + 99.99% than if you die at 80 + 00.00%! Yikes...!
I had a tough time coming up with something for archers, they surely deserve something extra. Maybe Counter Critical's trigger affecting their auto-hit crits?
Have a nice day.