LandrarK

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LandrarK last won the day on July 26

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About LandrarK

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  • Birthday 10/24/1994

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  1. This is the point that should be added. • Stop losing items to the monster. all the other changes added by the administration are welcome.
  2. We also need to deal with people like you, who are self important enough to make an ADM back on a decision they've already made. Well, I'm not here to force you to agree with what I say, my opinion has already been said, I'm here inquiring about a decision that had already been made, which was altered by people LIKE YOU.
  3. I don't have a dirty name, I'm at peace. Good game.
  4. Where's the server stand out? With 350 active players? As you said yourself then, where is the pvp of this server that stands out so much? Is this decision really the best way? Stop being arrogant, you don't play on this server alone. We are here trying to give opinions to improve the server, not to improve its individual gameplay. Years ago this proposal was viable, but TODAY it is no longer viable.
  5. When did I complain about PVP? My only point here is drop from monster, nothing more. Do you know how long I've been playing here? for you saying that? You don't know 1/3 of who I am here. Don't elevate your ego. This system only benefits rat players, If you are one of those, fuck yourself.
  6. Isn't it enough for you to participate in a pvp, make your enemys lose a spot, exp, or even drop in PK? What is the need you have to make a player drop to mob? I super agree a PK drop your items, for me it would be with only 1 PK and 100% drop. But for monster? This is ridiculous.
  7. It's not impossible, it really can be done. But given the rewards of a boss, and with rb's 41+ exp nerf, honestly no make sense even have to face this difficulty to get measly exp, 20 runes and 1 ieac... With that point of view you're going to be quite radical, it's ok to make life harder for farmers by adding weapon resistances, stuff like that, but adding reflect on ALL bosses will make life harder for low players as well. As a reminder, I support your idea of changing this situation, but we also have to be sensible and look at the consequences.
  8. The intention is very good, but I disagree on the point of putting reflect on all the bosses, even for people who don't have high gear it's complicated. Maybe adding resist to two-handed fists and swords is enough.
  9. People won't stop abusing it, reducing the chance to 50% is useless, if it's to drop it will drop. The purpose of this change is to stop the ridiculous losses of items with absurd values. If you look at it with a broader view, you'll see that it doesn't make any sense, it needs to be evaluated, because I would equip my character with good items to go to farm and any internet crash or stupid gank will cause my items to lose? Removing this drop mechanic would open doors even for new people to play together with each other, create new in-game friendships, where the same is totally restricted because we don't know who will be with us on the farm, if we can trust them with our items which can drop or not. This system only beneffict rat players, it doesn't make any sense in the current server situation. The intent of this in the past was understandable but not now, times have changed, people have items at unimaginable prices. If you want to play a sandbox game, go play Albion.
  10. Here we go one more time with the staff always trying to please the scum of the server.
  11. I'm not full pve, but that's not why I'm forced to agree that I must lose a very expensive item with an internet outage at farm time, or to some mental no-brainer who wants to come from the gank in order to get some item effortlessly some, do you want good equipment? Conquer, farm, craft or buy.
  12. It has to leave a small chance for those drop rats who want to easy profit from others' hard-earned items? Hahahahaha this it's a joke.