-
Posts
4363 -
Joined
-
Last visited
-
Days Won
296
Content Type
Profiles
Forums
Event Calendar
Everything posted by San0
-
oh i forgot to mention that about loosing player to skelth... i'm pretty sure it kinda works the other way around
-
do i need to remember you that skelth started already on 1,5 and over the last year all they did was... hmm.. 1 update and like 2 events? considering they dont even do it they just receive files and install, i would call this basically nothing. meanwhile in here in about same period of time you guys had 2 major updates, with 2 smaller updates and events basically every month or at least close from that. i know in a dream world its all very perfect and stuff just pops up when ppl wants it but it doesnt rly work like that. the 2.0 update is insanly huge. theres changes on almost everything and it will come when it will be completely ready to be used without problms. untill then people is free to do what they want to do. we never criticized players for choosing a diferent path than ours, if thats their choice and their will they are free to do so. things are being done and worked on. when all will be ready you will have the 2.0. till then not much more i can tell you about it.
-
to quiet over here... all this geeks playing some game called Lineage II... no one to chat with.
-
so, on test server we have this new function to show on chat the chance to land a debuff when u cast it on the target. on the video, the target is a lvl 75 Dark avenger (ofc), the caster is a 75 necromancer. target has no jewels/epics or any buffs/dyes. you can see first time i cast the skills its around 90% chance to land (except for fear) and then after mental shield buff chances decrease drastically. point of this being... buff works. you just cant expect it to work always. 49% its still a big chance for something to land and it gets increased if caster has epics and target doesnt. also it get increased if the skill level of the caster is higher then the target.
-
he has a "Nigga stole my bike" macro? oh, am i allowed to say "nigga" without hurting anyones feelings? oh, am i allowed to think some ones feelings being hurt by thinking i can hurt someones feelings? oh, am i allowed to say feelings without hurting someones feelings? damn so hard to talk now a days...
-
as basicly everything that is a drop on this game, it is based on a chance, if you hunting the right mobs in the selected locations keep trying my young padawan, force will be strong with you and shall bring you herbs!!!
-
the key word in here being "TOP"
-
like all DAs movies. if you watch official DA movies, most of what they do is spam agro and horror. Mostly horror
-
no rift or dungeon. most likely everything that is a dungeon or a instance theres a big chance we will not implement it. TOI talismans at least for now are not in plans either. and gludio castle will stay a gludio castle. the rest most likely will exist. tho we dont rly like the time on those pvp events. we will most likely change that. about baium, i personaly dont want to change its status, it should be hard considering it will be the only way to obtain TOP A grade full items. maybe with this some new clan politics will show up and bigger allies will form, but still, lot of stuff can happen. as i said that was just a sneak peak on some of the stuff about to come, some of what is there might be changed, and some of stuff that is not there might still show up. so all the answers you will have only on the final patch notes. either way, everyone is a on a hurry to get it rdy, and that makes me be on a hurry to get it rdy tho its against my own personal will, as i mentioned before, in my own personal opinion, i do not think server needs the update yet... if we keep adding new update everytime the higher level get to the top, the lower levels will never have the time to catch up, and for now we have like 1 party or something in whole server with ppl on max level. but again, not always i can do the stuff by my will only so we are working to get the update ready as soon as possible.
-
its a bit higher then 50/50 i believe if theres no epics on the target, i just tested now and it was about 70% with target without buffs or epics. if target has epics the chances drop, same way if user has epics chance increases, but it will never go on 100%.
-
It does not have 100% land rate and it obviously does not have 0 seconds reuse.....
-
pretty much anything that is some kind of instance we will not have almost for sure.
-
test server atm is not fully functional for players, untill 2.0 client is fully instaled and shared you might have problms making test server working decently for now, and most of the times it will nor work at all.
-
new banners are being released already. those were old ones. you should find something that resembles to this for now
-
its for the monster that are listed on that location. so basicly if you want to know what mobs drop in breka stronghold you open the breka stronghold location on l2wiki and the monsters displayed on that location are the ones who drops herb. in the breka stronghold case this is the list.
-
no, this sets will stay as they are, they provide you with D grade p def in trade for basicly 15 minutes of your time. They are not the best to use but they are free.
-
up up for the things and the stuffs!!!
-
- Fixed logout window info about exp gained during session. - Fixed Exp gain on screen message. - Fixed problm causing divine inspiration to not work as intended not increasing the number of buffs user could receive. Mini-Update lowbie love instaled on live server - Added Moon Knight Quest. - Added Herb of Progress. - Increased ADENA reward for some quests. - Increased level till which newbie shots can be used from 15 to 19. all info about update can be found here: http://l2classic.club/forum/index.php?/topic/12542-lowbie-love-mini-update-patch-notes/&page=1 Please make sure you update your client.
-
- 2
-
-
thers an easy solution, WIPE we both know that not happening
-
i saw not long ago some post on 4game forum where some ppl, namely warlord and spoilers are facing similar problms, like when they use AOE skills (mass spoil, thunderstorm etc) they most often hit random amount of mobs. like you pull 15 mobs in a corner, use thurnder storm and you hit 10, next time without moving you use thunder strom and hit only like 7, and then on 3rd time you use same skill on same place with same amount of mobs you hit some other random amount of mobs. he also had same problm with auto attacks, but he decided to focus more on the skill problm since skills are suposed to be 360 degrees and even that way it still hits random amount of targets. if you want i can get you the link for you to see the discussion maybe you can understand something more detailed from there.
-
yeah its same as some of mage aoe, mostly the one from spelsinger ice wall i think its called. since the range its so small, if mobs move a bit they are already "out of range"
-
they do not stack so they will take 1 inventory slot per herb. and they disappear after 10 minutes if you dont use them so no one will be able to stock tons of them. we thought about they being use when pick but that way we wouldnt have a safe way to prevent the high levels from using them. This way we can be sure that ppl higher then level 40 is not gonna take advantage out of it.
-
yes there is it goes from 14 - 18 to 20- 23 or something, tested this myself couple of days ago. i think it doesnt work on skills tho but its prolly one of the hardest things to test for sure.