Rizos

Members
  • Content Count

    4074
  • Joined

  • Last visited

  • Days Won

    116

Posts posted by Rizos


  1. Agree, except trex message and making talisman farm easier we need smth cool to farm for long time or we reach endgame too fast again and wait 1 year for update, if changing trex mechanics why not adding it as chance to spawn from killing mobs like it is made in loa. Or keep it as it is
    Archers are geting smth similar, i had ocassion to test it on test server for 20 min, looked fine.


  2. 2 hours ago, Reddish said:

    This here: suspension has crazy land rate even now, through puri, i noticed many times this thing. 
    I assumed later thats cuz of epics, but now that u said its not mental - im scared a lot. Bcuz i thought it has huge land rate only cuz we are epicless party, but this shiny info u gave.... Fuck it, just fuck the fucking flying fuck of these ppl who want nerf puris. Proof of not being pizdabol, four out of eight live members (wc Helspont was held out of battle) got suspension , five our of eight ppl got seal of disease/
    image.png.0a81737459a7f4561d83523c3efad388.png

    Hate to agree with JzOo, but he is right about supportive rebuff role of WC. Now in the end game we have summoners, crushers, even pepegas who constantly makes ppl loose buffs. Live WC is only option to outplay that strategy and cock these kind of setups hard.

    doesnt matter what items u have, doesnt matter what items enemy ol has it will be 40%, now its around 25% and lands like you show on screenshot, its cos skill has like 4s reuse, even with 25% when debuf is aoe, you cast it 3x and half of ppl around has it, then ur bish cleanse himself with it on, next cleanse 20s reuse and have fun. We have the same problem on mass pvp even with full epics. If puri gets nerfed then some of aoe debufs should be reviewed and adjusted base landrate, especially the ones that are not mental/stun attacks and are not affected by epix @San0


  3. 2 hours ago, Jardo said:

    Fear DA is to strong should be smaller chance for succes,

    99% olympiad match vs DA is fear all time to me. It's  strong class so DA no need that op Skill. We must reduced chance or more reuse time for this skill.

    Second we should do is reuse skill new summon for summoner ,

    is to fast now.

    If puri song gets 60% instead of 80%, ull see huge dif in skills landrate. Especially OL will be retardedly op, skils that dont base on mental, like suspension, disease will have 40% landrate on AOE skill from totally ungeared ol with 0 epics, which is crazy and i can already see ppl crying they dont have fun on mass pvp. On the other hand mby these wc debufs start working on puri.

    Also if DA fear is problem, but other class fears are not then change only DA fear. I know exaples of other classic servers where admins added additional mental resist to players to decrease DA impact (they didnt want to nerf some class cos were afraid of players hate), result was opossite to what admins expected. DA was still fearing with high chance, while ol, necro, wc couldnt ever land any fear. Elemental mages, EEs, Bishops couldnt land sleep but DA still feared with 90% chance. It was catastrophic effect. Da fear has 110 or 130% base landrate of fear while wc/ol/necro 70%.
    What does it mean 110%? Enemy DA can play w/o epics, and you wear core lvl 3 and he has still 90% chance to fear you.

    In my opinion Such debufs should have big landrate(mby not 110 but 90% base) but have long reuse, so skill is usefull, needs to be timed well, not spammed every 3s

    • Thanks 1

  4. 13 minutes ago, Reddish said:

    ekhmm... Its plausible speed for AW, dunno what they fail to understand. 
    Should use some counter to kill ur CP, infact they have such equip  they could just outplay with defensive playstyle and setups. Dunno, chn were always slow at adopting to changing situations.

    P.S.
    WTS/WTT 100% effective setups and strategies vs ANY dagger based setups  

    They think that the more DA 80 they take, the better :D


  5. 26 minutes ago, Bluede said:

    I always do the quest in the morning, then in the evening i finish quest and go use the scroll.

    When I don't have the time that day to farm with the scroll, then i finish the quest before i go to sleep, activate the scroll logout and start the next day with the scroll still active. 

    Then I do the daily quest with the scroll still active, or so something else with the scroll still on my buffbar.

    Yeh you miss the 30% thingy but its better then nothing 

    solo player sure, how about making it for full cp that cant log on morning


  6. 1 hour ago, Koll said:

    Hello. With update was installed new dll. NPC server have to recount players death lost exp. So issue is happaning with it. Currently Manton working on a fix. I'm sorry, but I can't tell when fix will be ready. With restart 5 min ago new dlls was installed, hope it will help.

    Koll sometimes when trex spawn we can't see message even though exping on fi

    @Koll


  7. How about making daily quest 100% exp scroll expiration period 24h instead of 6h? We usually need 2-3h to make daily quest on full cp, then to use the reward we need to stay 2h more or we waste it. Why would it be 6h instead of 24? if its 24, we can use scroll the next day and we are not forced to stay 5h to use reward.

    • Like 3

  8. 17 hours ago, piktas said:

    Hello, i am new player here and i can play 3-4 accs for now. Can anyone suggest any setup to make life easier ?  what do u think about summoner+se+bd? or maybe sumoner+se+ee? What about malee setups? spoilers? Thanks for responding in advance. Also i am from Lithuania so would like to join a clan from EU,LT or RUS

    I Dont think summoner needs SE unless its pony and u plan to exp by nuking with ur char. If you go 3-4 accs better go pp/wc + bd + some good dd like tyrant/destro. Summoner is good if you play with 1 max 2 windows


  9. 6 hours ago, FORBAZZ said:

    Would suggest to put in A gems to Kariks and other mobs near HoA, make em stronger.  For now, LOA itself is pretty much useless.

    i dont agree for increasing number of "useful spots" we already struggle with pvp on server cos ppl dont need to fight for spots

      

    1 hour ago, Setzer said:

    Overall a very good update. Can´t wait for the class balance patch in January. BUT, i just don't understand why blocking gate chant on the island. It will be too easy to track enemies with just one camera on the respawn. What do you guys think? 

    which is good cos its supposed to be patch encouraging to pvp


  10. 6 hours ago, LuizM said:

    @San0 since you are working on a class balance update and as a main SE player i would like to give you some feedback on the class to make it more usefull and active.
    It needs: Boost to ressurrection (to be like EE); one high mana cost but high speed cast single target heal (greater battle heal or vitalize); AoE stigma is not necessary but would be nice; and the biggest problem is Lord of Vampires (useless lvl 80 skill in witch the dmg output wont heal more than the reflect dmg that the target gets ... amplifying the vampiric effect to like, lets say 200% and making it work on skills also could make it usefull on pvp, lets say i can use it in one of my DDs and for 20 seconds i dont need to focus that much heal on him .... right now the skill is useless and there is no point to lvl up an SE to lvl 80 ... just up to lvl 78)

    About rez i had the same idea for pp and se, the rez is useless on endgame cos no1 gonna accept 20% rez, i agree it could be good change, about heal i disagree, aoe stigma dunno sooner or later we reach to that point i guess, if its good moment now, dunno. Lord of vampires it huge piece of crap, even if it gives 9999999999999999999% vamp it still gona be as useless as it is now. Either totally rework skill, give it totally different effect like remove all debufs in party, or change it to mass recharge which is introduced in later chronicles, or atleast make this skill work on ranged atacks and skills so mages, archers, daggers, tyrants who use skills can get any use out of it or just delete the skil :D.

    • Like 3

  11. 44 minutes ago, sung said:
    i would also add some gems A drops on GC or PI
    Gems A farm sux, and considering u need 100 for a TOP A wpn.. its kinda crazy imho
    i've seen many other ppl asking for this aswell, i doubt im the only one who think they need a drop boost

    i would add gem a farm on high lvl spot that ppl have to fight for it, instead of retarded blue mobs devil and ppl untagged farm there 24/7 and it should be small spot for 1 pt so no free farm happens

    • Like 1

  12. 2 hours ago, Jardo said:
    
    Othel runes are too strong.
    
    90% of the people on the server have these runes in their weapons.
    
    So far characters with a high critical chance like a dagger or archer,
    
    could have a chance to reach 500 critical chance. 
    
    Blunt weapons have increased accuracy and much more damage, at the cost of a chance of critical damage.
    When the othel rune gives 370 critical chance, we reach the maximum chance even with a blunt.
    
    This gives a huge advantage to a character using this type of weapon. 
    
    Tyrants currently do the most damage because of this.

    Archer or daggers have max critical chance with low lvl buffs, no need songs and cov.

    Othel 13 should give max 150 critical chance.

    150 max othel , so tyrants will have max 300 critical chance, with zelot ofc more.

    Archers and dagger can got 500 critical chance with 150 from othel.

     

     

    
    
     
    
    
     

     

     

    I suggested similar thing but cut othel values by half, not cap at 150. Also blunt doesn't have more dmg and zealor doesn't give critical rate on tyrant, and destro will still have 500 critical rate regardless of nerf, but for sure this would make bigger variety of meele classes