Improve frenzy and zealot skills - more info please.Increase the bonuses to a point where they are really noticeable, but not to a point where is retarded (like in interlude), for example: Frenzy lvl 3 was like this in older chronicles: With Sword, Polearm or Blunt: P.Atk. +246.38% With 2hs/2hb: Accuracy +6, P.Atk. +301.95% With other weapon: P.Atk. +50% In classic max lvl was like this: For 60 seconds, P. Atk. + 14%, Atk. Spd. + 20%, P. Critical Rate + 14, P. Critical Damage + 14%, and Spd. + 14. Additional Accuracy 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP is 60% or lower. You could make it like this (just an example to see where im going) For 90 seconds, If HP is higher than 60%: P. Atk. + 80%, Atk. Spd. + 5%, P. Critical Rate + 10, P. Critical Damage + 10%, and Spd. + 4 when using a two-handed sword, two-handed blunt weapon, or spear. If HP is lower than 60% but higher than 30%: P. Atk. + 140%, Atk. Spd. + 7%, P. Critical Rate + 10, P. Critical Damage + 10%, and Spd. + 6 when using a two-handed sword, two-handed blunt weapon, or spear. If HP is lower than 30%: P. Atk. + 190%, Atk. Spd. + 8%, P. Critical Rate + 10, P. Critical Damage + 10%, and Spd. + 7 when using a two-handed sword, two-handed blunt weapon, or spear.