vsD
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Everything posted by vsD
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I hope u realize it will be 100x harder here and on ru because we won't have +20 A grade weaps and +15 sets and fullbuff scrolls to solo party mobs with ease
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From 2.0 no lvl cap. So you can lvl up and up. Dont realy know to how much. But i think still blue mobs must give exp. Cose if you will be pk and last mobs give 0 exp, than how drop karma. The max u can get in 2.0 is 80 because of the monster lvls (and that already means u farm light blue mobs after 77) after 79 ALL mobs will be blue, no sane person will go beyond 78 and just a handful will go for 79 because it just takes way too long farming blue mobs (look at korea, maybe 1% of playerbase have lvl 79 after such a long time and i don't think anyone has reached 80) 2.0 has ToI, monsters go to 75 there, so you dont lvl up on blue mobs. Still, getting there is hard as hell. They are blue on 79 dude... this is much like the lvl difference after 80 from gracia final-h5 check some korean 79 fraps and see for urself, they farm toi 11 and the mobs are light blue and they get like 10k exp per mob (every 2 trains around 0,01%)
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So u rush some lvl 60 ppl with the lvl 73 cp and wonder why they pr? LOL
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From 2.0 no lvl cap. So you can lvl up and up. Dont realy know to how much. But i think still blue mobs must give exp. Cose if you will be pk and last mobs give 0 exp, than how drop karma. The max u can get in 2.0 is 80 because of the monster lvls (and that already means u farm light blue mobs after 77) after 79 ALL mobs will be blue, no sane person will go beyond 78 and just a handful will go for 79 because it just takes way too long farming blue mobs (look at korea, maybe 1% of playerbase have lvl 79 after such a long time and i don't think anyone has reached 80)
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Well, after so many months I think siege was so great! Even if we lost a castle as ally, we all enjoyed it. So now, the bug is that our guards at dion are hitting our defending pets. The suggestion is to put respawn time to flags, people are spawning at flags without losing exp and without spawn time. Make it like castle spawn every 20 seconds all together or 5-10 seconds per person without mass spawn, also losing exp could be cool like 0.50% per death at siege area and flag can give the half of that, so owners of flag should protect it more and lose just 0.25% per death. No exp loss on siege is stupid, ppl just suicide rush on no-buffs to deal a tiny bit of dmg 50x in a row, lol.
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good fights but u could win so much faster if u'd assist and not just all nuke random targets and let them get back behind their ppl and heal up just to come back at u with full hp.
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I have more sp than i can spend so i dunno what you're doing The key is not to learn all the shitty skills that u won't ever use anyways.
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I really can't believe that considering most of the +12-15 weaps are mage weaps LOL That one korean cp has a +15 homunculus on every nuker. Do u see any non-mage cp with +15 weaps on all dds? Mages weapon are most common. Theres more classes using mage type weapon compared to each sword, blunt, bow, fists, bigblunt, dualsword, poles etc. U got 1 top C bow Eminence and 3 top C mage weapons, 3x more key items on server - 3x more weapons. Etc. Etc. My point still stands, there isn't any fighter cp that has +15 weapons on their dds, i'm pretty sure that these ppl enchanted the weaps themselves and did not buy them.
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hahaha what a joke, keep dreaming boy, surely they will "fight" to recruit some low lvl ARCHER cp, LOL 68 lvl in 60 days drake+6 with gloves and helmet sets emics +10. and prime time 14h hm. They already doin it. And what is that compared to lvl 77 mages with +8 karmian and 16h+ prime?
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hahaha what a joke, keep dreaming boy, surely they will "fight" to recruit some low lvl ARCHER cp, LOL
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it would be 50x more mana regen than normally if it was 5000%, which would be 600 mp per tick, which is obviously a GoD stat value and would be wrong for classic, instead it gives 50% which is 6 more per tick as it should be so it's just a spelling error.
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I really can't believe that considering most of the +12-15 weaps are mage weaps LOL That one korean cp has a +15 homunculus on every nuker. Do u see any non-mage cp with +15 weaps on all dds?
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Hey, How many ppl there are online ATM? thinking to comeback
vsD replied to Luzur's topic in General Discussion
Siege was really populated, 3 sides with like 6-8 pts each -
As title says, selling drake boots+armor +6 looking for offers
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As u can see he turned it into one. And yea u're right, no speed since these are the GoD values
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Honestly, with the +12 str, you can reach drac bow status pretty easily. You don't need a focus SA, since everyone just spams skills. Also stun shot lands on everything since there is no majestic armor in the game yet. Mages don't get their acumen SA, so its pretty balanced. But I am still here with no shots on my summoner, gg. You do realize mages can go +12 wit and get like +70% cast speed and double m.crit rate and lose like nothing from it right? who cares about acumen when a nuker can have unbuffed casting speed that he would only have with fullbuffs in prior chronicles and C weaps with m.atk like +4 S weaps? On the other hand if any fighter goes +12 str u either lose a shitload of atk spd move spd crit rate or hp/cp/weight/debuff resist
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An eminence bow would need to be +19 or 20 to be equal to a DB and a BoP +13 to be equal to DB, it's ridiculous that we're basically fighting S grade mages with B jewels
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Weird, for me the client is totally normal
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tbh atm destro is useless... he has nothing to offer in any pt setup... some kind of boost should help this class (similar liek you did with summoners).. think about it What was did for summoners class? what? Summons has bugs not fixed yet.. Bug 1. Hit by 0 range, Must be at 1 range to hit, follow mob for eternity and dont hit, dont take agro. u have to let mob hits u to your pet get 0 range and hit mob. Bug 2. Summons Pets actions like mobs, and LF behind to start hit, mob/ppl move, pet lost target and lf behing and 0 range again, follow forever, never hit No SS. 3. My summon lv 58 againts necro avadom robe lv58 shadow do 90-110 damage with low attack speed, while necro do 1k damage very fast like +12wit ofc .. why so much afraid of beastshot? ((( Dont want beast SS now on 1.5 its ok. But please fix bugs 1 and 2. please.))) ... Today, summons are like necro without death spike, CDL or gloom, They have just useless cubics. Warlock: 1. binding cubic never works never land, 2. Storn 156 damage very low land rate. (cat figther party buff) Elemental: 1 Life low land rate nevr works, 2 agua better but low land rate and dont work if 3 level mob ppl or mob. (pony mage party buff) Phantom 1 Spark land rate is good, but 3 secods stun its very poor. Phantom debuffs cubic is ok, I hope. (((( Summoners still forgotten )))) Summoners have the better TP, 1st class nukes that deal 500+ dmg on BO jewels and the cubic landrate is not as bad as u make it out to be.
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If u lag without a big amount of people on ur screen somethings wrong
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That's not about lying dude, with these specs u could maybe play BDO at medium or high (when no players are on ur screen) The thing is that with 8 gb ram and an i5 u WILL lag even in L2.
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I highly doubt that, with that setup u're likely to even lag in WoW.
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2016 and there are still people who don't understand how blow-type skills work.