Neemis
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It all depends on situation. Anything could be useful if you know how to make yourself survive. You just need to invest time and adena in skill enchanting and good items. I remember back in the day (2011) when I was a cardinal in my team and I received like 20 codexes to enchant my heals and some passives. That +20 major heal . It's such a shame GoD came with the 4th class. It was too big of a change. Eh, maybe lineage 3 will be like its should. I really don't like that lineage eternal. Seems a crappy diablo copy with something different here and there. I find Lord of Vampires skill pretty useless if VR effect is "chance trigger". In this situation I would make it a 5-15 min buff with somewhat lowered VR effect. As I can see COV/VOP are more of an offensive buff since they give p/m atk and casting/atk spd and crit. POF is more of a defensive buff, good for tanks. Powi is good for melee, daggers mostly, but one can experiment with other classes. Powa is undoubtedly for mages (man I remember back in C4 when EE had powa on him/her and Recharge worked on recharges also; full mana in 1min or so).
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Vitalize could be a nice group heal if enchanted for cost + clarity + powa + songs. SE has powi which is rather good for melee with that +10% speed boost.
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What mass cleanse are you two referring to? Mass cure poison only removes poison... Edit: oh, you're referring to Mass Vitalize . Well, then the chimera reason is the only one that I think of too. Mass cure poison is useless for SE since he has Mass purify. For EE it could be useful and a cheaper version of vitalize.
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Hello, A few months ago you advised that a new high five server will be opened sometime in January (or something like that). Yet there has been no new news about it. Will it be opened? Did you cancel the project? What about that 2.0 update you've been advertising since like... forever? I would restart playing on either, whichever one comes first: H5 or 2,0.
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Seriously ??? We have different healers and buffers for some reason... I really wouldn't like to have everything same on them. SE is better buffer than EE (moustly), but EE is better healer (and b'cos of that he have better ress than SE too). SE/EE/PP buffs for whole pt ? Maybe like OL for whole clan, or whole ally even ? ... And maybe BP should insta heal whole ally too? And for 1mp? And give then new skill to "heal" CP bar too... You don't have to answer so aggressively. It was just a suggestion of my opinion of a small boost. And I didn't suggest a change with no consequences. As for that whole party buff possibility I explained that the mana cost goes up multiplied by the number of people in the party. And no, I didn't write anywhere about Bishop healing the whole alliance for 1mp. I didn't suggest SE/EE/PP buffing the whole alliance. You don't have to hyperbolize what I said just to make your point.
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I voted for the last one. I would suggest that Spell Master passive to give +5MP/tick or a % of MP regeneration instead of magic critical. This should only be applied to robe supports. Give SE and PP Resurrection with at least 50% exp return. If it's possible, make it so that buffers like SE/EE/PP buff the entire party. BUT, if it's possible make it so that the mana cost of the buff goes up by how many people are in the party. For example, if there are 3, multiply the cost by x3, if it's full party, multiply it by x9. Exclude profecies or high lvl buffs accordingly.
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Either I am going crazy and imagining that I'm posting or you are deleting my posts or this forum is screwed up. o_O Seems it's the latter one.
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Why would they give Major Heal to EE when Greater Heal has the old effects? Greater Heal 29 active 114 0 2400000 600 - Restores the target's HP with 720 Power.Above is the final lvl for this skill for EE/SE, at 74. And below is the final lvl for this skill for Bishop, at 74: Greater Heal 33 active 120 0 2000000 600 - Restores the target's HP with 755 Power. I would rather suggest you remove Mass Cure Poison from Shillien Saint because it's a waste of SP and it only removes poison, while Mass Purify is better and removes poison, bleed, petrification and paralysis. And I still encourage the devs to introduce some sort of mana management system for support robes (not mp elixirs/pots) but either a passive or an active, and I'm not referring to Invocation. Or, rework Invocation in such a manner that it gives less mp, but you can still move and the effect is cancelled if you're hit, and lower the cooldown. You can use it more often and it would help you not to sit all the time for mana. Or bring those low/med mana herbs I've been mentioning everywhere on this forum.
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Better wait for that hi 5 server to open than to hope for 2.0
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How about making the upcoming HF server a bit more... 'Classic'?
Neemis replied to FryderykChopin's topic in Chat
I always liked the idea of Clan Halls in the town of Oren. Maybe you can make some advertisement to attract new people on Classic and give them a chance to win a half priced auctioned clan hall in Oren. Meaning you could try to code 2-3 halls in Oren... if it's possible, I'm not an IT savvy. -
NC soft or Classic Club should make a passive skill for support classes that gives back xx amount of mana, with a chance, when hitting a monster while farming. It's not like orc mystic mechanics in god, nor like prophet passive. And it's just to help solo healers when there's no party. Either this or introduce some low/med lvl mana herbs.
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I think you already know what you want but don't realize it yet.
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If you implement the Daily Reward system, don't add shots as a reward because it will fuck up dwarves. You could tweak that passive for mystics a bit: giving some mp regen for healers and supports instead of magic critical.
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That herb of progress barely drops. It's completely useless. I would exchange that crap with a low/medium mana herb.