Pendragon Posted December 5, 2022 Report Posted December 5, 2022 - Core: 52 h + 4 h - Orfen: 52 h + 4 h - Queen Ant: 26 h + 4 h Alot of servers nowadays are moving away from 8hour spawn times, they just arent that fun after a while, it's far esier to group for smaller windows and actually fight. Pros: From my experience as ally leader these spawns create way more pvp, people might wake up for 4h core window, people won't wake up for 8h window. People will be more inclined to sit at epic spawn and pvp instead of relog battles. Doesnt actually affect 'fairness' raid spawns still being pushed, just smaller window. Cons: Less suffering. 2 Quote
Frozenn Posted December 6, 2022 Report Posted December 6, 2022 Yes please, 8h windows are truly a pain in the ass, there is no real reason to have them in 2023 With 4h window, people will be way more motivated to stay those extras last 1-2hours Quote
Setzer Posted December 6, 2022 Report Posted December 6, 2022 The thing with the larger window is to difficult one Clan/ally to Control this bosses. Im not sure i can agree with this one, specially considering that we Will have potentially 3 Very active primes... Quote
Pendragon Posted December 6, 2022 Author Report Posted December 6, 2022 5 minutes ago, Setzer said: The thing with the larger window is to difficult one Clan/ally to Control this bosses. Im not sure i can agree with this one, specially considering that we Will have potentially 3 Very active primes... Its literally not.... It will switch as it used to with 8hours, execpt window will be smaller. Quote
Gabe Posted December 6, 2022 Report Posted December 6, 2022 It's a good point, but window won't matter for pvp when Death Penalty is 4% in 1.5 xD Quote
Fortuna Posted December 7, 2022 Report Posted December 7, 2022 (edited) Just noting that the suggested values lead to a lower frequency of epic deaths than Talking Island. For example Orfen's retail spawn is 36+12 (42 h average / 48 max. Whereas it's 52 h minimum with the proposed values). If people are fine with it and wouldn't want to reconsider the exact respawn timers, we could start discussing whether epic drop rates should be adjusted to come closer to the statistic drop frequency over certain amount of time of retail settings. Edited December 7, 2022 by Fortuna Quote
etze Posted December 12, 2022 Report Posted December 12, 2022 On 12/7/2022 at 2:22 AM, Fortuna said: Just noting that the suggested values lead to a lower frequency of epic deaths than Talking Island. For example Orfen's retail spawn is 36+12 (42 h average / 48 max. Whereas it's 52 h minimum with the proposed values). If people are fine with it and wouldn't want to reconsider the exact respawn timers, we could start discussing whether epic drop rates should be adjusted to come closer to the statistic drop frequency over certain amount of time of retail settings. nerd Quote
Fortuna Posted December 13, 2022 Report Posted December 13, 2022 21 hours ago, etze said: nerd 1 Quote
DaFlow Posted December 13, 2022 Report Posted December 13, 2022 agree to shorter windows. might be more (action) on raids Quote
Miyake Posted December 17, 2022 Report Posted December 17, 2022 Agree to 4h window, this way more pvp Quote
Sain Posted April 25, 2023 Report Posted April 25, 2023 please make 4h window + high lvl epic bosses pvp over them would be much more enjoyable for everyone Quote
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