Actually, you're spot on with that. I truly didn't know that it was only going to be 10%. I was using my experiences in retail prelude/C1 as reference, and in fact have never died in classic 1.0 ^^; I was assuming it would be similar to that and be like... you might lose .01% per death, or you might lose 5%, making the deleveling completely unpredictable and at times, literally take hours. I just assumed classic would be, well, classic It might be superfluous, but like someone else said it's just a convenience item/option, which is why I was suggesting it. I also don't think that something like this would be implemented anytime soon, if ever, but that's what suggestion threads are for. Yeah well that's one of the reasons classic is ''hard'', not many areas, big exp loss, item drops and all. I think they reduced the %exp loss on retail classic servers in 2.0, but as of 1.0 it's at 10%, i have no idea if the admins are going to keep it as it is for the 1.0 here or if they are going to reduce it right away though! But yes, by all means keep posting your suggestions, i was just giving my opinions on the matter, i think having opinions and ''debates'' on ideas is what makes it interesting, and it also can help admins decide what they want to do when they see people bringing ideas from both sides