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Showing content with the highest reputation on 06/18/16 in all areas

  1. 2 points
  2. 2 points
    "I've played Dagger from c4 to h5 and i must admit on all these old chronicles dagger was never as weak as on classic" Well, l​et's see... "U dont have any CC(just 20% slow)" Yeah, that's true, but not for Plains walker. Plains walker has 20% slow from bleed, and + 30% slow from Estangle. They stack each other. "Problem is all debufs got boosted a lot and ull be just perma stunned or rooted, U die from mage before u get close even if he is stupid enough and doesnt try to fear or slow u". Debuff landrate is high and it affects to all classes, so its not a exclusive disadvantage for dagger classes. You say also that a dagger dies before he reaches a mage. Thats really far from being true. And even if it was true, dagger classes are not front killers anyway. They are assasins. They are not suppose to sustain damage, much less magic damage since they lack magic resist passives. BUT in Classic you have tools to deal with them anyway: -Switch and trick not only cancels enemies target. It cancels the spells that are being casted by your enemy. -Hide cancels the spells that are being casted to you too. And it cuts the distance between you and your target. I think that people is just used to being killed from higher level and geared players. "Skill dmg is extremely low, like 50% of what it used to be on interlude, while other warrior skil dmg is boosted. U will be probably surprised when u meet an agressive dorf on 4x lvls. He will do more dmg with stun than you with backstab. Blows miss like never before. Even backstab misses from behind. Deadly blow from behind is like 50% and from front like 20%. I would agree to make the blows miss especially from front, but it should be rng class where u either miss or do high dmg. Here on classic u either miss or do same dmg as dorf stun" A deadly blow (-12 str) from the front has higher damage than a dwarf's hammer crush damage with +12 STR. With full buff, deadly blow doubles the damage of hammer crush. BUT it is true that warrior and archer skills have more chances of landing critical skill (x2) than stabs. Anyway, consider that stabs are faster too, half-kills are posible, and Backstab ignores CP. About backstab, deadly blow and mortal blow land rate, check: https://4gameforum.com/threads/566669/ Chances are higher than what you stated. "I dont even compare it to tyrant/glad dmg. Well warlord does more dmg with aoe skills :D" Backstab's damage is superior to any AoE skill of Warlords against one target. With no dyes and Top b weapons, backstab's damage is superior to Double sonic slash (with Sonic focus at maximum), and inferior to Triple sonic Slash (with Sonic focus at maximum). But with full buff (and +12 STR dyes for gladiator), backstab's damage is superior to Triple sonic Slash (with Sonic focus at maximum). 'Where is the point of existing class that does lower dmg than ranged classes(archer/mage), which does have low land rate while archer/dagger has 100%, does have to care not to hit from front, while other classes dont care, isnt tanky, doesnt have crowd controll and needs to get close to deal dmg? In old chronicles it atleast had good physical skills and attack evasion rate + bluff and reliable blow land rate from behind with very high dmg/skill, not like here.." I compared and showed the damage and land rate of stabs before. Damage of double shot is superior without buffs. But with full buff, even with +12 STR for phantom ranger, back stab's damage is superior. It seems that death whisper+dance of fire+ bleesing of queen benefit dagger's damage more than other classes with buffs of p.atk + STR dyes. BUT as a say earlier, critical skills are less often on stabs. Consider that fighter enemies have -40% chances of hiting dagger classes with skills while UE lvl 2 is active. So not always 100%, at least against you. "I wonder if ppl who are claiming dagger is just fine here, tried to play one here and go through low lvls, check it on pvp,pve etc, and played on old chronicles to compare". I did. "All in all if u are masohist and like to play weak class with cut off balls without any cc in debuff meta, if u wanna play tank with low def and w/o ud/stun/para (thats how i see hvy armor daggers on classic) go on and try out one by urself". Actually, they are better against mages now, since shield can block magic skills too. Evasion against auto-hits doesn't help much on the context of classic. "If u wonder, maybe daggers are gonna get stronger, balanced and more fun to play, ull be surprised. Go check korean classic 2.0 oly on youtube and ull see how dagger cant even take half cp from bd, before dieing :D. Such a joke class". In 2.0, probably admins will add Shadow step, which teleports at the enemy's back and cancels target. Poseidon and other videos show that they work fine for what they are suppose to do better: ganking robe classes. Do not expect daggers to win knight classes face to face. All my answers have been tested today on test server with characters lvl 58, all skills learned, top B, with self-buff and full buff. I hope it can be informative.
  3. 1 point
    1. ~700-1000 2. With the online time you will find always a strong party. 3. A little bit . Admins watching them and ban. 4. Server is under constant surveillance. On Monday, the update has been installed - Patch 1.5. 5. On server a limitation - 1 box with 1 pc. To connect 2 window you need to buy the PA. Or have a 2nd PC or laptop.
  4. 1 point
    Sonic Storm reuse got description of reuse time 10 second, instead of this its reusing 2 seconds. Excuse me is this some kind of joke? U want to tell me nobody realized this for 8 months? Ofc not, Gladiators players wont report that as a bug. Bcoz alrdy OP glad need also advantages in aoe... Yes im not Glad player, and i found it out. Fix it asap please.
  5. 1 point
    ​man,,, after 7 months, i completely put my trust in admin group than yours, they know what they are doing and i dont think they will mess anything up