Since we are waiting for big balance patch, I'd like to discuss about chain strike for tanks.
This skill is a powerfull tool, that can be used both aggressively by pulling enemy into your mates or defensively by saving friend who got caught out of position.
The thing is that in both cases skill can be resisted, which is logical, cause it's kinda debuff and im not frustrated if enemy resisting it. But when i try to save my bishop or overlord, it feels awkward, like i fail defensive ability
So, how do u guys think, should chain strike to have 100% land rate when it used on your party/cc member?