pt ud absorbs 90% dmg and long time ago tank classes don't receive damage...(10% or another %) Tank class used pt UD and 15sec don't need a heal. Since some time he had this damage and he had suicide if use skill (when the extra damage goes to his party).
FK have broken mechanics: extra power for full hp dmg, mid hp dmg, low hp dmg, and unresistable for CC and ChOP, because haven't crit. u rly think about this skill,what it works correctly, then Full HP Phantom deal more dmg from FK rather than another bow skill (3rd prof..)?
On another chronicles machanics FK similar CDL (necro and SH) but mages don't deal a essential damage from spell when they have full hp.
about deflect magic, 2 point of view about description (on classic servers) and (GF,HF chronicles) skill don't up chance to avoid spell (if it's works, 50% to the basic stats don't have a results) and if we discuss about description - don't resisted dmg from spell
what kind of balance are we talking about? just say what are just changing the meta (from interlude) - only mages/nukers and archers.
okok, nerf tyr's totem crit dmg 20 > to 10% because it's imba, it's okay, and give archer's passive crit for bow and rework some accompanynig skill's it's nothing ... ggwp.
"who pays the piper calls the tune"?