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Showing content with the highest reputation on 07/20/21 in Posts
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2 pointsGood changes overall especially when it comes down to newbies and Rb farmers , well done . And good job for keeping the mob drop thingy it’s been around for long no need to be changed now .Ofc The the yellow weared dagger gang all over the map is a scourge to people that try to farm. But it’s also a good way to prevent people from being legitimate bots.
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2 pointsI also think that dropping items from players via mobs is bullshit. People make daggers only for the purpose of pulling mobs on expiring people, and it's not about PVP but just about sprinkling them. It's not PVP, it's just an inconvenience of the game and thanks to that a lot of people who wanted to play here are leaving, even if only as PVE players. But there should be space for servers for you too. If players (PVE and PVP) decide to play on this server and work hard to get a better eqip, and try to catch up with players at higher levels and get where the game is just starting to be fun on PVP. Someone with level 76-80 comes to lvl 50-60 and pulls mobs on him just to scatter items. Or to a random party in GC, or DI, mobs are dug by naked daggers for the same and only purpose. DROPING ITEMS. It really doesn't strike me as PVP, but just as misery.
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1 pointYou are saying reasonable things. But you need to understand that there are not intelligent people on the other side of the barricades. Most of those who defend this system have made a fortune on it and they will stomp their feet like children and continue to ruin the gameplay for normal players. The rest are too stupid to abstract from the forum regalia and see «What a person says» instead of «Who is he to say this».
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1 pointPut also if boss dies in less than 2 minutes --> server disconnects people in 1500 area , deletes their character , scams their paypall , san0 goes to their house and shoot them at the head.
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1 pointWe also need to deal with people like you, who are self important enough to make an ADM back on a decision they've already made. Well, I'm not here to force you to agree with what I say, my opinion has already been said, I'm here inquiring about a decision that had already been made, which was altered by people LIKE YOU.
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1 point
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1 pointYou guys who think you will take these items to the grave with you, need to add a little danger in your life. Playing it safe is a sure ticket to a boring character.
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1 pointPeople won't stop abusing it, reducing the chance to 50% is useless, if it's to drop it will drop. The purpose of this change is to stop the ridiculous losses of items with absurd values. If you look at it with a broader view, you'll see that it doesn't make any sense, it needs to be evaluated, because I would equip my character with good items to go to farm and any internet crash or stupid gank will cause my items to lose? Removing this drop mechanic would open doors even for new people to play together with each other, create new in-game friendships, where the same is totally restricted because we don't know who will be with us on the farm, if we can trust them with our items which can drop or not. This system only beneffict rat players, it doesn't make any sense in the current server situation. The intent of this in the past was understandable but not now, times have changed, people have items at unimaginable prices. If you want to play a sandbox game, go play Albion.
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1 pointHello. Regarding drop from mobs: This is original Classic system. It is part of classic and this system can be interesting, but not in a way people interact with it right now. High levels bring packs of mobs and drop them on a newbies in order to get something from them. People creating daggers only with this intend. We also think that it's affect PvP because people are scared to drop items and better use bsoe than fight. But because, after we remove this system, we won't bring it back, we decided to consider it again. In order to see if this system still have any potential ( maybe with some changes in how it works ) or we must remove it, because people will continue abuse it.
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0 pointsThis! This is just how post-communist, older people think. The only ones who cry after communism, and say that it was good, are the ones who had "connections" and lived a happy life (not starving, having money, material stuff).
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0 pointsUPDATE - Changed not droping to mobs completely to a 50% decrease chance for droping upon dying to monsters when not in chaotic state. Meaning players will now have 50% less chance to drop items when they die to mobs and they are not on chaotic state. No changes for chaotic state players. - The world info and map info delay about Raid bosses spawn will be delayed due to a problem found on it. Will announce when it gets fixed and back into the game.