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Showing content with the highest reputation on 02/07/22 in all areas

  1. 1 point
    hello, proposing the help in learning the basics of playing as a dagger on olympiad and raising the level of the game in general. details in PM on forum or email. videos are not fresh, due to i left the server
  2. 1 point
    Let me put this in a more understandable way since you don’t get it at all. Runes broke the balance of the game (physical damage). Daggers and archers are supposed to have crit advantage over people and therefore bring more damage through crits. Every other physical damage class is way overtuned because of othell. Continuing on Modoys counter to your point: Archers suck pve and pvp Tyrants god at both Titan 81+ god PvE very useful pvp Necros…… need I say more. Hint: give me a con about the class. I’lol die before you give me a real one Daggers: pvp have some of lowest mobility now even though that is meant to be in their class The whole discussion in this post is from people that understand the game and balance to a high level. We aren’t saying there aren’t pros and cons and that balance isn’t a challenge, but highlighting where the balance is DOMINATED by a few classes. Also none of what we are tossing around is even full ideas just something that would be interesting to test and see how the balance of the game reacts to it. Ignore “Star Wars gear”. L2 has always catered to high gear and made you invincible if you are geared. That’s L2. Modoy pointed out how CoP and CC can help balance for non-GG gear people. Last point about dagger is funny though. You are complaining to someone that has played dagger on this server probably in top 5 and I’ve been on server 2 years and know that. You also listed every dagger skill to be used to kill someone when there are salvs and castle blessing scrolls. So you brought a whole char to remove 1 buff and cause a rez. #effective. You can do that every few mins though so just ask your CP to live until then.
  3. 1 point
    Only issue is that quest must switch stage. Quest items drop amount on separated by mobs will fix it, talking about it with San0. Right now quest already checking if you have more then 600 and switch after you kill 1 more mob.