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1 pointEpisode 4 - Skills. When it comes to skills, we gonna try not to touch much on the classes that are strong now, and instead try to work out something for the least played or weaker classes. For this patch, and with some extras to some other classes, the focus was the archer classes and the dwarf classes. Our lovely dwarfs are not only having their functions highlighted already by the adjustments to spoil and the new crafting systems, but besides that they are also receiving some new skills. For the spoiler you will be able to support your party with a buff that will activate when you attack, and provide your party members with some fighting capabilities, in addition the spoiler can consume this buff on itself to explode and deal AOE damage while spoiling and debuffing the targets. This skill together with fact we boosting spoil in some mobs and adding EWA/EAA for spoil might make people want to pick up the spoiler as a class to play. As for the Maestro, not only they will have the new crafting system where they can use improved recipes on their books to have chance to proc extra items from craft, they are also receiving the old armor and weapon efficiency skills and they are also learning how to summon a new companion to let the good old mechanical golem go to garage for a oil change and rest for a bit. Introducing Abyssal Golem This new piece of dwarven technology is able to charge enemies stunning them, use a smash that deals damage and puts targets to bleed, and a AOE skill around it. The archers. Many times we tried to change something on archers to make them more played but never any of the changes really made it so. We believe one of the problems might be related to the fact we tried to make many boosts around their auto attack to make the archer the char it used to be, but, the game is different now and there are too many items, buffs, passives, etc that work against critical and reducing this critical effect making it so that archers hit that point of, against people with this skill, buffs, passives, they need to get their crit damage increased, but then in situations against people without this buffs or skills, they would be too strong if we increase their crit. their for we decided to deviate from the auto attack boost and go other ways. In this patch its our objective to turn the archers into a class that not only will be able to provide some small utility to the group as well as make them have a slightly better AOE farm/PVP possibility while at same time increase the burst they have access to. All 3 archer classes will receive 3 new skills. 1 According to their race humans will get fire based skills, elves will get water based skills and dark elves will get wind based skills this skills are similar on all of them but only the debuff effect changes. Humans will be able to use a shot that will attack in a line in front of them setting the enemies in the path ablaze. Elves will be able to use a shot that will attack the target and enemies around it and slow them. Dark elves will be able to use a shot that will attack the target and enemies around and knock them up. 2 When the target is affected with their respective debuffs, they will be able to use their blast skill, This is a single target burst skill that can only be used IF your target is affected by the debuff. you can think about it as a vortex + vortex crusher situation. 3 Third one is just a simple AOE skill of their respective element, fire for humans, water for elves and wind for dark elves. in addition to this and to bring human and elf up to dark elf burst standards. Human and elf will receive a new skill Quick Shot that have chance of triggering a passive that affects all group, humans can trigger a HP recovery buff and elves can trigger a MP recovery buff. There will also be some new additions/changes to BD, SWS, Daggers, Paladin, TK and SE. but the ones mentioned above are the bigger ones and the completely new stuff. To sum up, MAKE DWARFS GREAT AGAIN, and archers not so good as dwarfs but also good. Best regards.
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1 pointthe biggest problem for archers is this class is not suatable for small group or solo,thats why ppl only play tyrant to solo archers always be greatful for big pvp(more than 4pt vs 4pt) so the biggest problem is not enough ppl here,there were some arhcers pts in the past years and they are useful, anyway this change looks interesting Im a little disappionted that you dont want to touch other classes for now,ppl are so tired of some brainless classes such like DA and necro,but I can understand your careful attitude about these changes and its good for this server. if you reduce the land rate of fear it could ruin this class totally,but I think u can think about to reduce the debuff time from 9s to 3s,ppl fell sad due to they can do nothing while landing fear,3s fear may help them to react before DA/necro's CD ready,increase the CD a bit is necessary too. the debuff of silent are the same