CONS
- Looting rights thingy allows any command channel with 1 lvl chars to trigger Raid bosses.
- Sick xp for 77-78 chars at lv.70 Raid bosses.
- Even sicker xp in GC, took one char about 7 hours of clean exp to make 76-77 in quatro party with 45% scrolls.
- Why did we even bother complain about Cloth Piece as event reward back then? Now it's even worse with Midnight Nightmare dropping them like candies.
- Hekaton Prime resets after every server restart, even more chances for Cloth Pieces! (according to wiki chances for Tablets are less than Cloth Piece, but it seems its the opposite, or maybe it's just another patch with different rates)
- Enchant rates. Enchanting A grades from +5 to +6 is like enchanting a B grade equivalent from +4 to +5. Rng? Doubt. It was ez af on beta server and nothing has changed on live server. I have only noticed this on armor parts so far, not weapons and jewels.
- Enchant it! The daily reward that gives birth to practically endless C-B-A enchants for huge profit, as long as you can keep logging chars. Christ...
- Parts like Sword of Miracles Edge drop, but there is no way to obtain recipes in this patch. Logic.
- Free Epics lv.3 from daily rewards can be used in oly, top balance there.
- Zaken raid still not ready.
- A couple of minor bugs like perma Hide.
- If you're gonna need server restarts do them early, before the in-game day change, or Clan Unity tears.
- Overall it seems that progress becomes a lot easier and I fear that motivation and hype will die out soon if there are not goals difficult to reach.
PROS
- WASD movement is smooth af finally.
- Seeing new faces in the server.
- Loop macro parties that farmed 24/7 on 2.0, shockingly disappeared!
- Silent Valley Bosses spawning at set time was great idea to generate pvp.
- High/Mid Life Stones are -thankfully- hard to drop, so it might take a while before we see omegalul skills on our lightsabers.
- Hero skills sharing cooldown actually makes people think before yolo clicking.
I'm fully aware that some of the things mentioned are client-related. But here we have savage admins who can fk the rules for the benefit of the server, as I remember. Feel free to add CONS and PROS I missed.
Thanks.