Ovid

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Everything posted by Ovid

  1. If I am remembering well: - level distance between players: 15 levels, it used to be 20 in older chronicles; - level distance between monster and player: only dark blue mobs didn't give XP/SP or it gave very low numbers; - distance for XP/SP gain: I don't know but it would be 600-1000? like the distance for a group heal to reach all party members.
  2. I might not be that popular to be read here, but I agree with your suggestions. I would also introdue the Moirai set, as an alternative to S, and precursor to S80. Back in the day, you would farm recipes and mats, for Moirai, in the revamped Plains of the Lizardmen (Tanta Linzardmen if I recall) and revamped Beast Farm (lvl of mobs pumped to 80-81). Also, as a POSSIBLE way to incentivize endgame people to farm, I would introduce the Skill Enchant system (with codex attainable via Oly AND some high lvl farm zones). BUT, there's a but, make them +10 max, cost some little Adena, some medium SP and a lot of EXP.
  3. Can't you give them Seed of Annihilation (like in the old H5) where mobs 1 hit you and you need uber party/items? Does the zone exist in your archives? Maybe that will please the endgame fellows.
  4. Ovid

    cov vs pof

    You'd think that CoV, being a group buff, gave less offensive/defensive benefits than the single target Prophecies. Indeed PoWI is just...why? They should have kept these buffs like they were in HI5, and maybe tweak them here and there; make them shine in one particular situation, but in the same time to give other benefits (lower ones, but noticeable). Prophecy of WindFor 5 minutes, Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on the enemy. Consumes 10 Spirit Ore. Prophecy of WaterFor 5 minutes, M. Crit by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore. Prophecy of FireFor 5 minutes, Max MP by 20%, HP Recovery Bonus by 20%, magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore. Chant of VictoryRecovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, magic damage Critical Damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, Resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%. Consumes 40 Spirit Ore. Victory of Pa'agrioFor 5 minutes, Max CP by 20%, CP recovery bonus by 20%, Max MP by 20%, Critical Rate by 20%, the power of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Consumes 40 Spirit Ore.
  5. Ovid

    Warlord Rework?

    I may not be a WL specialist, but I did play it in the olden days and it was a very fun class to farm with. Although a bit difficult to manage in mass PvP, if you had lag or a slow computer. That and bad items, low level, no epics, might convince most players that it's a bad class. It all comes to preferences I might say. I looked at the skills WL has in Classic and they seem fine, pvp-wise. I guess it all depends on the gear you have, and the one the enemy has, plus the buffs/debuffs. Now, don't jump at my throat, but I would make the "Detect" skills give more bonuses, and would make them scale per level-thresholds. 1. Detect Insect Weakness, for example, gives a 5% bonus dmg against insects, which to me seems very low. Maybe increase it to 10%, or even 15%. Or, keep 5% dmg and give 5% defense against insect attacks. Work with the numbers until you find the perfect balance and not make the class overpowered. And add these changes to all "Detect" skills. 2. Another suggestion would be to add 3% vampiric effect to Fell Swoop, and make it work only with Spears/Polearms, and only in PvE. Lvl 1 Fell Swoop - give 1% VR Lvl 3 Fell Swoop - give 2% VR Lvl 5 Fell Swopp - give 3% VR 3. Give another level to Thrill Fight, and make it give at lvl 3: -7% Speed, +13% Attack Speed. If you want, at lvl 85 you can give another level to the skill, so it will give: -5% Speed, +15% Attack Speed Anyway, you can tweak the numbers if they are too good, as these were just some examples to help the class a little bit.
  6. Actually, after C4, there wasn't too much of a lore. I mean, on their site (pre-2012) there was a section with the lore. Most people might remember the "Legend". But after reading the Legend, there wasn't too much information revealed about the events in C5, Gracia, etc. Maybe some quests offered something; all I can think of is the 7 Signs chain quests, but other than that, you'd have to really scour the internet for information about, let's say, the Kamael. Other ways one could learn about the world was by making the Baium, Antharas, Valakas, Frintezza, Freya quests. Or from 3rd Class and Noblesse quests. I read on some site that they (the kamael) were created by the Giants, to be God-killing-machines; and that's all I can recall. Other info I have is that the "Seal of Shilen" (Forbidden Gateway, near the Cemetery of Aden) is where Shilen will come into the world. It's a gateway of some sort, guarded by one of her generals. Again, very old memory from the far reaches of the internet. As you said, the potential was there, but it was missed in favor of more money making I guess.
  7. @MoDoy what if the dominating side splits in two, to make both RB? What if they're that powerful? Also, I would suggest to make these RB give more SP (lots) and less XP.
  8. I never thought they were linked. They all just seemed to be promo material-type cinematics. I am so sad that this game has gone to shit, from a player perspective. Because, from a dev perspective, they still make money out of the P2W part. And hate all you want, but my favorite was truly H5 chronicle. They could've improve so much upon the imbalances, instead of introducing Goddess. I really think there will be no other MMO like Lineage 2. I have tried several, and none scratched that itch. Maybe in another life.
  9. I vaguely remember it. I have no idea what's the story behind it. I only read the "legend" on the official site, before it got shit with Goddess.
  10. Is there a good way to get more SP? I feel like everywhere you look you get XP bonuses, whereas the SP bonuses are crap. Or does the SP problem solves itself due to higher and higher exp curves, at higher levels?
  11. Could you please share the link of that Interlude trailer? I think I don't know it. Shilen created the elves from water. Eva was the goddess of music and poetry. After Shilen's demise, they made Eva the goddess of water and the elves started to worship her instead. At that time, Shilen was already the goddess of death/destruction and created the underworld, and got trapped in it by her mother Einhasad.
  12. I think it started with Chronicle 4, when Ketra/Varka and other zones were added. Giant's Codex is the book name, for skill enchantment. It was difficult to obtain them, because you could only get them with Oly points. Of course, people would sell at the market, but they were expensive and you could always fail when +++ your skill. The way to obtain them got so easy in High Five update. they dropped in several places, most of them in the re-worked Dragon Valley. I liked that because it was easier for others to upgrade their skills without participating in the Oly. I also like that system (can't find it on the web anymore) they implemented in...forgot which Goddess update; where you could choose a path and allocate point to HP/MP, Acumen, Pdef., etc. However, if I brought that here, I would totally re-work it from the ground up and offer many more options to really customize your build. Not just M.Atk, Casting, P.Def and HP/MP crap.
  13. Actually it's ELCADIA. 'm not sure if you're referring to these guys here. In the video description her name is wrongly stated, the dark elf is Shiken and the human is Kain.
  14. I always thought that robe-supports have a tough time with mana, in L2. At least up until 70-76, it's difficult. So, dare I say mana herbs to be consumed only by SE/EE/BISH/WC/OL/PP? Herbs which either replenish 16-20 MP/x time or 100/250/500 MP max. This or more passives for mana.
  15. I don't know why it is so difficult to understand simple English. I clearly wrote that I don't want auto-farm.
  16. I guess you're right. I was thinking of "bring only the good stuff, leave the crap on official" anyway. I wasn't referring to the whole content, but some new stuff, from time to time would be appreciated. Like VILE said, 5 min dance/song, or my personal favorite - more mana management possibilities for healers/rechargers/buffers (thinking of passives).
  17. Oh wow, awful. Thanks for the info.
  18. I agree. I forgot to mention the modifications that were made, on Classic Club, to some official crap features.
  19. Hello, This is mostly addressed to San0 and Koll, but feel free to participate in the conversation. I am curious when/if you will update the server to future Classic "chronicles". I kind of lost track of the official names, with all the Russian vs Korean update names, but I am mostly thinking of the one where SE/EE receive mass recharge, SE mass stigma, where elements are introduced to the game and the auto-farm function exists, NOW BEFORE SCREAMING AT ME, I am NOT interested in auto-farm feature, nor do I want it here, but I don't remember that update name which contains it. I am more interested in the rest. I think it's the one with the Kamael. I don't care much if you bring that race or not, but the rest of the update interests me.
  20. This! This is just how post-communist, older people think. The only ones who cry after communism, and say that it was good, are the ones who had "connections" and lived a happy life (not starving, having money, material stuff).
  21. Same issue for me. I can't download a new updater either. Also I can't login into the game, as I can't pass the server selection window. ERR_CONNECTION_TIMED_OUT
  22. Ovid

    Hey

    I think that powerful clans will have a monopoly over the catacomb and necropolis and nobody else would be able to farm there. The pvp they bring would most probably be between high level players, protecting their low level farm characters. I am saying this because you won't get all catacombs and necropoli. I think, in Classic, there is only Disciples (+Lilith boss) and Dark Omens (+Anakim boss).
  23. @San0 Any news when the class balance update will come? Since last time you said it will be in January.
  24. Change the 21:00 RB to give less and less XP the more people join and hit. Make thresholds of XP proportionally decreasing as the number of participants increases. Or make them give only SP.